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Python Engine.Engine类代码示例

本文整理汇总了Python中Engine.Engine的典型用法代码示例。如果您正苦于以下问题:Python Engine类的具体用法?Python Engine怎么用?Python Engine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Engine类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

	def __init__(self):
		import Driver.ConnectionListUpdater
		import CommandEngine
		
		Engine.__init__(self)
		
		attributes = {
			'roomMap'	: {},
			'roomList'	: []
		}
		
		for key in attributes.keys():
			self.attributes[key] = attributes[key]
		
		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.RoomEngine.PlayerLoginEventHandler', None)
		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.RoomEngine.PlayerLogoutEventHandler', None)
		
		RoomEngine.instance = self
		
		for subscriber in RoomEngine.subscribers:
			self.addEventSubscriber(subscriber)
			
		RoomEngine.subscribers = []
		
		self.buildWorld()
		
		Driver.ConnectionListUpdater.addEventSubscriber(self)
		CommandEngine.addEventSubscriber(self)
开发者ID:longstl,项目名称:python_mud,代码行数:28,代码来源:RoomEngine.py

示例2: __init__

	def __init__(self):
		from Driver import LoginListener
		import threading
		import CommandEngine
		
		Engine.__init__(self)
		
		attributes = {
			'openConnectionsSemaphore'	: threading.BoundedSemaphore(3),
			'newConnectionSemaphore'	: threading.BoundedSemaphore(1),
			'closedConnectionSemaphore' : threading.BoundedSemaphore(1),
			'connectionList'			: [],
			'newConnections'			: [],
			'closedConnections'			: []
		}
		
		for key in attributes.keys():
			self.attributes[key] = attributes[key]


		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ConnectionEngine.PlayerLoginHandler', None)
		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ConnectionEngine.PlayerLogoutHandler', None)
		
		ConnectionEngine.instance = self
		
		LoginListener.addEventSubscriber(self)
		CommandEngine.addEventSubscriber(self)
开发者ID:longstl,项目名称:python_mud,代码行数:27,代码来源:ConnectionEngine.py

示例3: __init__

 def __init__(self, btcTrader, apiName, authId, authPass):
     Engine.__init__(self, apiName, btcTrader, 1) # refresh rate of 1 second. In the futur with the websockets we will probably put 0 and use some kind of select
     self.req = self.CreateRequester(authId, authPass)
     self.depth = {}
     self.clock = Clock()
     self.first = 1
     self.account = Account()
开发者ID:PoncinMatthieu,项目名称:BTCTrader,代码行数:7,代码来源:Market.py

示例4: __init__

	def __init__(self):
		Engine.__init__(self)
		
		import CommandEngine
		import threading
		import Driver.ConnectionListUpdater
		
		attributes = {
			'playerSetSemaphore'	: threading.BoundedSemaphore(1),
			'playerMap'				: {},
			'playerList'			: [],
			'npcMap'				: {}
		}
		
		for key in attributes.keys():
			self.attributes[key] = attributes[key]
			
		ActorEngine.instance = self
	
		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.PlayerLoginEventHandler', None)
		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.PlayerLogoutEventHandler', None)
		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.BroadcastEventHandler', None)
		
		
		for subscriber in ActorEngine.subscribers:
			self.addEventSubscriber(subscriber)
			
		ActorEngine.subscribers = []
		
		
		Driver.ConnectionListUpdater.addEventSubscriber(self)
		CommandEngine.addEventSubscriber(self)
开发者ID:longstl,项目名称:python_mud,代码行数:32,代码来源:ActorEngine.py

示例5: __init__

	def __init__(self):
		import Driver.UpdateDriver
		import ActorEngine

		Engine.__init__(self)
		
		attributes = {
			'commandList' : {},
			'emoteList': []
		}

		for key in attributes.keys():
			self.attributes[key] = attributes[key]

		self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.CommandEngine.CommandExecutionEventHandler', None)
		
		CommandEngine.instance = self
		
		for subscriber in CommandEngine.subscribers:
			self.addEventSubscriber(subscriber)
			
		CommandEngine.subscribers = []
		
		self.buildCommandList()
		
		Driver.UpdateDriver.addEventSubscriber(self)
		ActorEngine.addEventSubscriber(self)
开发者ID:longstl,项目名称:python_mud,代码行数:27,代码来源:CommandEngine.py

示例6: __init__

class Program:
	"""
	General program template
	 - init function for program component initialization
	 - main loop
	 	* check events -> handle (event)
	 	* update
	"""

	def __init__(self):
		"""
		init function
		"""

		self.interface = Interface()
		self.engine = Engine()
		self.run()


	def run(self):
		"""
		main loop
		"""

		while True:
			self.check_events()
			self.update()


	def check_events(self):
		"""
		pygame event handling (edit this for more events)
		"""

		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
			if event.type == pygame.MOUSEBUTTONDOWN:
				mousex, mousey = event.pos
				response = self.interface.click(mousex,mousey)
				self.handle(response)


	def handle(self,response):
		"""
		handle responses to events
		"""

		self.engine.send(response)
		

	def update(self):
		"""
		update state of program components
		"""

		self.engine.update()
		self.interface.update(self.engine.get_updates())
开发者ID:cardboard-king,项目名称:PygameTemplate,代码行数:59,代码来源:Program.py

示例7: main

def main(arguments):
	if len(arguments) > 4:
		print "Sorry, there were too many arguments."
		print "You only need to include the number of rows, columns and the required length to win."
		print "In that order."
		return 0		
	elif len(arguments) < 4:
		print "Sorry, there were not enough arguments"
		print "You need to include number of rows, columns and the required length to win the game."
		print "In that order."
		return 0

	try:
		num_rows = int(arguments[1])
		num_cols = int(arguments[2])
		length_to_win = int(arguments[3])
	except ValueError:
		print "Please input only numbers"
		return 0

	print "Welcome to Connect 4 in python!"
	load_or_save = str(raw_input("Would you like to continue your old game? Yes or no? :"))
	if load_or_save.lower() == 'yes':
		board = Board(0,0)
		board.load_board()
	else:
		board = Board(num_rows, num_cols)
		board.create_board()
	engine = Engine(num_rows, num_cols, length_to_win, board)
	board.print_board()
	while(1):
		try:
			player_number = int(raw_input("Enter the number of players: "))
			if player_number < 1:
				print "Please use a number larger than 0!"
			else:
				break
		except ValueError:
			print "Please use a number!"
	print "If at any time you would like to save your game, simply type save."
	while (True):
		for player in range(player_number):
			column = -1
			input = raw_input("Pick a column for your token player %d: " % (player))
			if input.lower() == 'save':
				board.save_board()
				print "Your game has been saved."
				return 0
				break
			try:
				column = int(input)
				print engine.place_token(column, player)
			except ValueError:
				print "You didn't save or use an acceptable number. You're turn is over."
			board.print_board()
			if engine.winner() != -1:
				print "Congratulations player %d!!\nYou won conncect 4!" %(player)
				return 0
开发者ID:BenCommet,项目名称:connect4_python,代码行数:58,代码来源:python_connect4.py

示例8: restart

 def restart(self):
     """Restart the game."""
     if not self.restartRequested:
         self.restartRequested = True
         self.input.broadcastSystemEvent("restartRequested")
     else:
             # evilynux - With self.audio.close(), calling self.quit() results in
             #            a crash. Calling the parent directly as a workaround.
         Engine.quit(self)
开发者ID:Hawkheart,项目名称:fof-reborn,代码行数:9,代码来源:GameEngine.py

示例9: __init__

 def __init__(self, btcTrader):
     Engine.__init__(self, "Interface", btcTrader, 0.0333333) # 1/30 --> 30 frame per seconds
     self.currentConsole = 0
     self.commandLine = ""
     self.cursorPosition = 0
     self.printset = set(string.printable)
     self.PushMsg("Hola !")
     self.PushMsg("PageUp / PageDown to change of market.")
     self.PushMsg("Type help to see the list of available commands.")
开发者ID:PoncinMatthieu,项目名称:BTCTrader,代码行数:9,代码来源:Interface.py

示例10: mainfunc

def mainfunc():
    """The entry point. Note, if you want dont want argument parsing, feel free to directly use Engine class"""

    engine = None
    skippass2 = False
    datadumpdirectory = None
    indexgit = None
    customindexfile = None
    indexentries = None
    testentries = None
    indexgitbranch = "master"

    cmdargs = initparser().parse_args()

    # Set up the parameters to Engine, based on argument parsing.

    if cmdargs.indexgiturl is not None and cmdargs.customindexfile is not None:
        Logger().log(Logger.error,
                     "indexgiturl and customindexfile are mutually exclusive. So please specify either one")
        exit(5)

    if cmdargs.indexgiturl is not None:
        indexgit = cmdargs.indexgiturl[0]

    if cmdargs.indexgitbranch is not None:
        indexgitbranch = cmdargs.indexgitbranch[0]

    if cmdargs.customindexfile is not None:
        customindexfile = cmdargs.customindexfile[0]

    if cmdargs.skippass2 is not None:
        skippass2 = cmdargs.skippass2

    if cmdargs.datadumpdirectory is not None:
        datadumpdirectory = cmdargs.datadumpdirectory[0]

    if cmdargs.indexentry is not None:

        indexentries = []
        for item in cmdargs.indexentry:
            indexentries.append(int(item[0]))

    if cmdargs.testentry is not None:
        testentries = cmdargs.testentry

    engine = Engine(datadumpdirectory=datadumpdirectory, indexgit=indexgit, customindexfile=customindexfile,
                    skippass2=skippass2, specificindexentries=indexentries, testindexentries=testentries,
                    indexgitbranch=indexgitbranch)

    status = engine.run()

    if not status:
        exit(1)

    return
开发者ID:rtnpro,项目名称:container-pipeline-service,代码行数:55,代码来源:__init__.py

示例11: ResourceTest

class ResourceTest(unittest.TestCase):
  def testAsynchLoad(self):
    self.r = Resource()
    self.e.addTask(self.r, synchronized = False)

    self.r.load(self, "result", lambda: loader())

    while not self.result:
      self.e.run()
    
    assert self.result == 0xdada
     
  def testSynchLoad(self):
    self.r = Resource()
    self.e.addTask(self.r, synchronized = False)

    assert self.r.load(self, "result2", loader, synch = True) == 0xdada
    assert self.result2 == 0xdada

  def testAsynchLoadSeries(self):
    self.r = Resource()
    self.e.addTask(self.r, synchronized = False)

    for i in range(10):
      self.r.load(self, "result%d" % i, loader)

    while not self.result9:
      self.e.run()

    assert self.result9 == 0xdada
     
  def testCallback(self):
    self.r = Resource()
    self.e.addTask(self.r, synchronized = False)
    
    self.quux = None
    def loaded(r):
      self.quux = r
    
    self.r.load(self, "fuuba", loader, onLoad = loaded).join()
    
    while not self.fuuba:
      self.e.run()
    
    assert self.fuuba == self.quux
     
  def setUp(self):
    Config.load(Version.appName() + ".ini", setAsDefault = True)
    # Resource expects game_priority to be an integer,
    # Config won't know unless we define it as such.
    Config.define("performance", "game_priority", int, 2)
    self.e = Engine()
    
  def tearDown(self):
    self.e.quit()
开发者ID:Gamer125,项目名称:fofix,代码行数:55,代码来源:ResourceTest.py

示例12: main

def main():

  masterTbl  = MasterTbl()
  engine     = Engine()
  projectDir = sys.argv[1]
  del sys.argv[0:2]
  
  
  execDir, execName = engine.split_cmdname(sys.argv[0])

  return engine.execute(projectDir, execDir, execName)
开发者ID:TACC,项目名称:Themis,代码行数:11,代码来源:themis.py

示例13: ResourceTest

class ResourceTest(unittest.TestCase):
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xdada

    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        assert self.r.load(self, "result2", loader, synch = True) == 0xdada
        assert self.result2 == 0xdada

    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xdada

    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.quux = None
        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad = loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux

    def setUp(self):
        self.e = Engine()

    def tearDown(self):
        self.e.quit()
开发者ID:Hawkheart,项目名称:fof-reborn,代码行数:51,代码来源:ResourceTest.py

示例14: __init__

	def __init__(self):
		Engine.__init__(self)
		attributes = {
			'affects'			: {},
			'affectComponents'	: {}
		}

		for key in attributes.keys():
			self.attributes[key] = attributes[key]
			
		AffectEngine.instance = self
		
		self.buildAffectList()
		self.buildAffectComponentList()
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:AffectEngine.py

示例15: main

def main(args):
#    try:
	debug_mode = args.debug
	firmware = args.inputfile
	output = args.outputfile
	logger = Logger(output, debug_mode)
	processor = GenericAtmel8051Proc(_logger=logger)
 	logger.print_success("Processor '{:s}' has been created.".format(processor.desc))
	engine = Engine(processor, _logger=logger)
	engine.flash_rom(firmware)
	logger.print_success("Firmware loaded in ROM.")
	user_input = ""
	while (user_input != "quit"):
		user_input = logger.get_input("").rstrip()
		execute_cmd(user_input, engine, logger)
	logger.print_info("Terminating program...")
开发者ID:InfectedPacket,项目名称:atdasm,代码行数:16,代码来源:atdasm.py


注:本文中的Engine.Engine类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。