本文整理汇总了Python中Blender.BGL.glVertex2i方法的典型用法代码示例。如果您正苦于以下问题:Python BGL.glVertex2i方法的具体用法?Python BGL.glVertex2i怎么用?Python BGL.glVertex2i使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Blender.BGL
的用法示例。
在下文中一共展示了BGL.glVertex2i方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: DrawBox
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def DrawBox(x, y, w, h):
BGL.glBegin(BGL.GL_LINE_LOOP)
BGL.glVertex2i(x,y)
BGL.glVertex2i(x+w,y)
BGL.glVertex2i(x+w,y-h)
BGL.glVertex2i(x,y-h)
BGL.glEnd()
示例2: drawcorner
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def drawcorner(self):
BGL.glBegin(BGL.GL_LINES)
BGL.glColor3f(self.col[0],self.col[1],self.col[2])
BGL.glVertex2i(self.x+4*self.xflip,self.y+1*self.yflip)
BGL.glVertex2i(self.x+8*self.xflip,self.y+1*self.yflip)
BGL.glVertex2i(self.x+3*self.xflip,self.y+2*self.yflip)
BGL.glVertex2i(self.x+8*self.xflip,self.y+2*self.yflip)
BGL.glVertex2i(self.x+2*self.xflip,self.y+3*self.yflip)
BGL.glVertex2i(self.x+8*self.xflip,self.y+3*self.yflip)
BGL.glVertex2i(self.x+1*self.xflip,self.y+4*self.yflip)
BGL.glVertex2i(self.x+8*self.xflip,self.y+4*self.yflip)
# change colour for border, if needed
BGL.glColor3f(self.bcol[0],self.bcol[1],self.bcol[2])
BGL.glVertex2i(self.x+5*self.xflip,self.y)
BGL.glVertex2i(self.x+8*self.xflip,self.y)
BGL.glVertex2i(self.x+5*self.xflip,self.y)
BGL.glVertex2i(self.x,self.y+5*self.yflip)
BGL.glVertex2i(self.x,self.y+5*self.yflip)
BGL.glVertex2i(self.x,self.y+8*self.yflip)
BGL.glEnd()
示例3: coversides
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def coversides(self):
## This function draws lines to cover up border lines designated by the sides arguement.
BGL.glColor3f(self.col[0],self.col[1],self.col[2])
if self.sides[0]: # left border
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(self.left,self.base+1)
BGL.glVertex2i(self.left,self.top)
BGL.glEnd()
if self.sides[1]: # top border
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(self.left+1,self.top)
BGL.glVertex2i(self.right,self.top)
BGL.glEnd()
if self.sides[2]: # right border
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(self.right,self.base+1)
BGL.glVertex2i(self.right,self.top)
BGL.glEnd()
if self.sides[3]: # base border
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(self.left+1,self.base)
BGL.glVertex2i(self.right,self.base)
BGL.glEnd()
示例4: drawpanel
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def drawpanel(self):
## Draw the main part of the panel.
BGL.glColor3f(self.col[0],self.col[1],self.col[2])
BGL.glRecti(self.left+5,self.base,self.right-5,self.top) ## Large middle bit.
BGL.glRecti(self.left,self.base+4,self.left+8,self.top-4) ## Left small side strip.
BGL.glRecti(self.right-8,self.base+4,self.right,self.top-4) ## Right small side strip.
## Draw the borders.
BGL.glColor3f(self.bcol[0],self.bcol[1],self.bcol[2]) ## Change to border colour.
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(self.left+6,self.base) ## Base border.
BGL.glVertex2i(self.right-6,self.base)
BGL.glVertex2i(self.left+6,self.top) ## Top border.
BGL.glVertex2i(self.right-6,self.top)
BGL.glVertex2i(self.left,self.base+6) ## Left border.
BGL.glVertex2i(self.left,self.top-6)
BGL.glVertex2i(self.right,self.base+6) ## Right border.
BGL.glVertex2i(self.right,self.top-6)
BGL.glEnd()
示例5: Draw_Border
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def Draw_Border(X1,Y1,X2,Y2): # X1,Y1 = Top Left X2,Y2 = Bottom Right
"""
Draw a border given a top left corner (X1, X2) and bottom right (X2, Y2)
"""
INDENT = 3
BGL.glColor3f(1.0,1.0,1.0)
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(X1+INDENT,Y1-INDENT) #top line
BGL.glVertex2i(X2-INDENT,Y1-INDENT)
BGL.glVertex2i(X1+INDENT,Y1-INDENT) #left line
BGL.glVertex2i(X1+INDENT,Y2+INDENT)
BGL.glEnd()
BGL.glColor3f(0.5,0.5,0.5)
BGL.glBegin(BGL.GL_LINES)
BGL.glVertex2i(X2-INDENT,Y1-INDENT) #Right line
BGL.glVertex2i(X2-INDENT,Y2+INDENT)
BGL.glVertex2i(X1+INDENT,Y2+INDENT) #bottom line
BGL.glVertex2i(X2-INDENT,Y2+INDENT)
BGL.glEnd()