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Python BGL.glVertex2i方法代码示例

本文整理汇总了Python中Blender.BGL.glVertex2i方法的典型用法代码示例。如果您正苦于以下问题:Python BGL.glVertex2i方法的具体用法?Python BGL.glVertex2i怎么用?Python BGL.glVertex2i使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Blender.BGL的用法示例。


在下文中一共展示了BGL.glVertex2i方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: DrawBox

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def DrawBox(x, y, w, h):
    BGL.glBegin(BGL.GL_LINE_LOOP)
    BGL.glVertex2i(x,y)
    BGL.glVertex2i(x+w,y)
    BGL.glVertex2i(x+w,y-h)
    BGL.glVertex2i(x,y-h)
    BGL.glEnd()
开发者ID:cmcsun,项目名称:csc427project2,代码行数:9,代码来源:x_export.py

示例2: drawcorner

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
	def drawcorner(self):


		BGL.glBegin(BGL.GL_LINES)

		BGL.glColor3f(self.col[0],self.col[1],self.col[2])

		BGL.glVertex2i(self.x+4*self.xflip,self.y+1*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+1*self.yflip)

		BGL.glVertex2i(self.x+3*self.xflip,self.y+2*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+2*self.yflip)

		BGL.glVertex2i(self.x+2*self.xflip,self.y+3*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+3*self.yflip)

		BGL.glVertex2i(self.x+1*self.xflip,self.y+4*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+4*self.yflip)

		# change colour for border, if needed

		BGL.glColor3f(self.bcol[0],self.bcol[1],self.bcol[2])

		BGL.glVertex2i(self.x+5*self.xflip,self.y)
		BGL.glVertex2i(self.x+8*self.xflip,self.y)

		BGL.glVertex2i(self.x+5*self.xflip,self.y)
		BGL.glVertex2i(self.x,self.y+5*self.yflip)


		BGL.glVertex2i(self.x,self.y+5*self.yflip)
		BGL.glVertex2i(self.x,self.y+8*self.yflip)

		BGL.glEnd()
开发者ID:duststorm,项目名称:lodpbr,代码行数:36,代码来源:goo.py

示例3: coversides

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
	def coversides(self):

		##   This function draws lines to cover up border lines designated by the sides arguement.

		BGL.glColor3f(self.col[0],self.col[1],self.col[2])

		if self.sides[0]:			# left border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.left,self.base+1)
			BGL.glVertex2i(self.left,self.top)

			BGL.glEnd()

		if self.sides[1]:			# top border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.left+1,self.top)
			BGL.glVertex2i(self.right,self.top)

			BGL.glEnd()

		if self.sides[2]:			# right border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.right,self.base+1)
			BGL.glVertex2i(self.right,self.top)

			BGL.glEnd()

		if self.sides[3]:			# base border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.left+1,self.base)
			BGL.glVertex2i(self.right,self.base)

			BGL.glEnd()
开发者ID:duststorm,项目名称:lodpbr,代码行数:43,代码来源:goo.py

示例4: drawpanel

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
	def drawpanel(self):

		##   Draw the main part of the panel.
		BGL.glColor3f(self.col[0],self.col[1],self.col[2])

		BGL.glRecti(self.left+5,self.base,self.right-5,self.top)			##   Large middle bit.
		BGL.glRecti(self.left,self.base+4,self.left+8,self.top-4)			##   Left small side strip.
		BGL.glRecti(self.right-8,self.base+4,self.right,self.top-4)		##   Right small side strip.

		##   Draw the borders.
		BGL.glColor3f(self.bcol[0],self.bcol[1],self.bcol[2])			##   Change to border colour.

		BGL.glBegin(BGL.GL_LINES)

		BGL.glVertex2i(self.left+6,self.base)						##   Base border.
		BGL.glVertex2i(self.right-6,self.base)

		BGL.glVertex2i(self.left+6,self.top)						##   Top border.
		BGL.glVertex2i(self.right-6,self.top)

		BGL.glVertex2i(self.left,self.base+6)						##   Left border.
		BGL.glVertex2i(self.left,self.top-6)

		BGL.glVertex2i(self.right,self.base+6)						##   Right border.
		BGL.glVertex2i(self.right,self.top-6)

		BGL.glEnd()
开发者ID:duststorm,项目名称:lodpbr,代码行数:29,代码来源:goo.py

示例5: Draw_Border

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glVertex2i [as 别名]
def Draw_Border(X1,Y1,X2,Y2): # X1,Y1 = Top Left X2,Y2 = Bottom Right
    """
    Draw a border given a top left corner (X1, X2) and bottom right (X2, Y2)
    """
    INDENT = 3
    
    BGL.glColor3f(1.0,1.0,1.0)
    BGL.glBegin(BGL.GL_LINES)
    BGL.glVertex2i(X1+INDENT,Y1-INDENT)     #top line
    BGL.glVertex2i(X2-INDENT,Y1-INDENT)
    
    BGL.glVertex2i(X1+INDENT,Y1-INDENT)     #left line
    BGL.glVertex2i(X1+INDENT,Y2+INDENT)
    BGL.glEnd()
    
    BGL.glColor3f(0.5,0.5,0.5)
    BGL.glBegin(BGL.GL_LINES)
    BGL.glVertex2i(X2-INDENT,Y1-INDENT)     #Right line
    BGL.glVertex2i(X2-INDENT,Y2+INDENT)
    
    BGL.glVertex2i(X1+INDENT,Y2+INDENT)     #bottom line
    BGL.glVertex2i(X2-INDENT,Y2+INDENT)
    BGL.glEnd()
开发者ID:AndyMidNite,项目名称:mogens,代码行数:25,代码来源:Main.py


注:本文中的Blender.BGL.glVertex2i方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。