本文整理汇总了Python中Blender.BGL.glEnable方法的典型用法代码示例。如果您正苦于以下问题:Python BGL.glEnable方法的具体用法?Python BGL.glEnable怎么用?Python BGL.glEnable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Blender.BGL
的用法示例。
在下文中一共展示了BGL.glEnable方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: gui
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glEnable [as 别名]
def gui():
global buttons, offsets, rows, cols
size=BGL.Buffer(BGL.GL_FLOAT, 4)
BGL.glGetFloatv(BGL.GL_SCISSOR_BOX, size)
size=size.list
xoff=PANELPAD
yoff=int(size[3])
# Default theme
text =[ 0, 0, 0, 255]
text_hi=[255, 255, 255, 255]
header =[165, 165, 165, 255]
panel =[255, 255, 255, 40]
back =[180, 180, 180, 255]
# Actual theme
if Blender.Get('version') >= 235:
theme=Blender.Window.Theme.Get()
if theme:
theme=theme[0]
text=theme.get('ui').text
space=theme.get('buts')
text_hi=space.text_hi
header=space.header
header=[max(header[0]-30, 0), # 30 appears to be hard coded
max(header[1]-30, 0),
max(header[2]-30, 0),
header[3]]
panel=space.panel
back=space.back
BGL.glEnable (BGL.GL_BLEND)
BGL.glBlendFunc (BGL.GL_SRC_ALPHA, BGL.GL_ONE_MINUS_SRC_ALPHA)
BGL.glClearColor(float(back[0])/255, float(back[1])/255, float(back[2])/255, 1)
BGL.glClear (BGL.GL_COLOR_BUFFER_BIT)
BGL.glColor4ub(*header)
BGL.glRectd(xoff, yoff-PANELTOP, xoff-PANELINDENT+PANELWIDTH, yoff-PANELTOP-PANELHEAD)
BGL.glColor4ub(*panel)
BGL.glRectd(xoff, yoff-PANELTOP-PANELHEAD, xoff-PANELINDENT+PANELWIDTH, yoff-60-PANELINDENT-rows*CONTROLSIZE)
BGL.glColor4ub(*text_hi)
BGL.glRasterPos2d(xoff+PANELINDENT, yoff-23)
Draw.Text("Fixup UV mapping")
BGL.glColor4ub(*text)
BGL.glRasterPos2d(xoff+PANELINDENT, yoff-48)
Draw.Text("Select where the old image is located in the new:")
buttons=[]
for i in range(rows):
for j in range(cols):
buttons.append(Draw.Button('', len(buttons)+CANCEL+1, xoff+PANELINDENT+j*CONTROLSIZE, yoff-80-i*CONTROLSIZE, CONTROLSIZE, CONTROLSIZE))
buttons.append(Draw.Button("Cancel", CANCEL, xoff-PANELINDENT*2+PANELWIDTH-4*CONTROLSIZE, yoff-60-rows*CONTROLSIZE, 4*CONTROLSIZE, CONTROLSIZE))
示例2: gui
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glEnable [as 别名]
def gui():
global copynorm, copystrp
size=BGL.Buffer(BGL.GL_FLOAT, 4)
BGL.glGetFloatv(BGL.GL_SCISSOR_BOX, size)
size=size.list
x=int(size[2])
y=int(size[3])
# Default theme
text =[ 0, 0, 0, 255]
text_hi=[255, 255, 255, 255]
header =[195, 195, 195, 255]
panel =[255, 255, 255, 40]
back =[180, 180, 180, 255]
# Actual theme
if Blender.Get('version') >= 235:
theme=Blender.Window.Theme.Get()
if theme:
theme=theme[0]
space=theme.get('buts')
text=theme.get('ui').text
text_hi=space.text_hi
header=space.header
panel=space.panel
back=space.back
BGL.glEnable (BGL.GL_BLEND)
BGL.glBlendFunc (BGL.GL_SRC_ALPHA, BGL.GL_ONE_MINUS_SRC_ALPHA)
BGL.glClearColor (float(back[0])/255, float(back[1])/255,
float(back[2])/255, 1)
BGL.glClear (BGL.GL_COLOR_BUFFER_BIT)
BGL.glColor4ub (max(header[0]-30, 0), # 30 appears to be hard coded
max(header[1]-30, 0),
max(header[2]-30, 0),
header[3])
BGL.glRectd(7, y-8, 295, y-28)
BGL.glColor4ub (panel[0], panel[1], panel[2], panel[3])
BGL.glRectd(7, y-28, 295, y-130)
BGL.glColor4ub (text_hi[0], text_hi[1], text_hi[2], text_hi[3])
BGL.glRasterPos2d(16, y-23)
Draw.Text("UV Copy & Paste")
BGL.glColor4ub (text[0], text[1], text[2], text[3])
BGL.glRasterPos2d(16, y-48)
Draw.Text("Select the faces to paint and then press Paste")
BGL.glRasterPos2d(16, y-75)
Draw.Text("Copy type:", "small")
copynorm = Draw.Toggle("Normal", 3, 73, y-79, 51, 17, copynorm.val,
"Copy texture to selected faces in the same or a different mesh")
copystrp = Draw.Toggle("Strip", 4, 124, y-79, 51, 17, copystrp.val,
"Reverse copied texture as necessary to make a strip in the same mesh")
Draw.Button("Paste", 2, 14, y-120, 100, 26)
Draw.Button("Cancel", 1, 187, y-120, 100, 26)
示例3: gui
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glEnable [as 别名]
def gui():
global dataref_m, dataref_b, indices_b, indices_t, vals_b, clear_b, loops_b
global hideshow_m, from_b, to_b, up_b, down_b, delete_b, addhs_b
global cancel_b, apply_b
global manipulator_m, manipulator_b, cursor_m, cursor_b
dataref_m=[]
dataref_b=[]
indices_b=[]
indices_t=[]
vals_b=[]
clear_b=None
loops_b=[]
hideshow_m=[]
from_b=[]
to_b=[]
up_b=[]
down_b=[]
delete_b=[]
addhs_b=None
cancel_b=None
apply_b=None
# Default theme
text =[ 0, 0, 0, 255]
text_hi=[255, 255, 255, 255]
header =[165, 165, 165, 255]
panel =[255, 255, 255, 40]
back =[180, 180, 180, 255]
error =[255, 80, 80, 255] # where's the theme value for this?
# Actual theme
if Blender.Get('version') >= 235:
theme=Blender.Window.Theme.Get()
if theme:
theme=theme[0]
space=theme.get('buts')
text=theme.get('ui').text
text_hi=space.text_hi
header=space.header
header=[max(header[0]-30, 0), # 30 appears to be hard coded
max(header[1]-30, 0),
max(header[2]-30, 0),
header[3]]
panel=space.panel
back=space.back
size=BGL.Buffer(BGL.GL_FLOAT, 4)
BGL.glGetFloatv(BGL.GL_SCISSOR_BOX, size)
size=size.list
x=int(size[2])
y=int(size[3])
BGL.glEnable(BGL.GL_BLEND)
BGL.glBlendFunc(BGL.GL_SRC_ALPHA, BGL.GL_ONE_MINUS_SRC_ALPHA)
BGL.glClearColor(float(back[0])/255, float(back[1])/255, float(back[2])/255, 1)
BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
yoff=y-offset[1]
if vertical:
xoff=PANELPAD+PANELINDENT-offset[0]
for boneno in range(bonecount):
eventbase=boneno*EVENTMAX
framecount=len(vals[boneno])
if not vertical:
xoff=PANELPAD+boneno*(PANELWIDTH+PANELPAD)+PANELINDENT-offset[0]
BGL.glColor4ub(*header)
BGL.glRectd(xoff-PANELINDENT, yoff-PANELTOP, xoff-PANELINDENT+PANELWIDTH, yoff-PANELTOP-PANELHEAD)
BGL.glColor4ub(*panel)
BGL.glRectd(xoff-PANELINDENT, yoff-PANELTOP-PANELHEAD, xoff-PANELINDENT+PANELWIDTH, yoff-170-(CONTROLSIZE-1)*framecount)
txt='parent bone'
if boneno: txt='grand'+txt
txt='great-'*(boneno-1)+txt
txt=txt[0].upper()+txt[1:]
BGL.glColor4ub(*text_hi)
BGL.glRasterPos2d(xoff, yoff-23)
Draw.Text(txt)
Draw.Label("Dataref:", xoff-4, yoff-54, 100, CONTROLSIZE)
BGL.glColor4ub(*error) # For errors
(valid,mbutton,bbutton,ibutton,tbutton)=drawdataref(datarefs, indices, eventbase, boneno, xoff-4, yoff-80)
dataref_m.append(mbutton)
dataref_b.append(bbutton)
indices_b.append(ibutton)
indices_t.append(tbutton)
vals_b.append([])
if valid:
# is a valid or custom dataref
Draw.Label("Dataref values:", xoff-4, yoff-132, 150, CONTROLSIZE)
for i in range(framecount):
Draw.Label("Frame #%d:" % (i+1), xoff-4+CONTROLSIZE, yoff-152-(CONTROLSIZE-1)*i, 100, CONTROLSIZE)
if i>1:
v9='v9: '
else:
v9=''
vals_b[-1].append(Draw.Number('', i+VALS_B+eventbase, xoff+104, yoff-152-(CONTROLSIZE-1)*i, 80, CONTROLSIZE, vals[boneno][i], -NUMBERMAX, NUMBERMAX, v9+'The dataref value that corresponds to the pose in frame %d' % (i+1)))
#.........这里部分代码省略.........