当前位置: 首页>>代码示例>>Python>>正文


Python BGL.glColor3f方法代码示例

本文整理汇总了Python中Blender.BGL.glColor3f方法的典型用法代码示例。如果您正苦于以下问题:Python BGL.glColor3f方法的具体用法?Python BGL.glColor3f怎么用?Python BGL.glColor3f使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Blender.BGL的用法示例。


在下文中一共展示了BGL.glColor3f方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: dotext

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
	def dotext(self):

		##   By default this function prints the desired text, in the desired colour centrally in the panel.
		##   Possibly there will be more options in a leter release.

		##   Find the vertical centreline of the panel.
		centreline=self.left+(self.width/2)

		##   Find the horizontal centreline of the panel and subtract about half the height of the font (roughly).
		textline=self.base+(self.height/2-5)

		##   Find the length of the string that was passed in.
		stringlength=Draw.GetStringWidth(self.text)

		##   Halve it.
		offset=stringlength/2

		##   Calculate the start point for the text.
		titlestart=centreline-offset

		##   Change to the text colour.
		BGL.glColor3f(self.textcolour[0],self.textcolour[1],self.textcolour[2])

		##   Position raster.
		BGL.glRasterPos2i(titlestart,textline)

		##   Print it.
		Draw.Text(self.text)
开发者ID:duststorm,项目名称:lodpbr,代码行数:30,代码来源:goo.py

示例2: draw

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def draw():     # Define the draw function (which draws your GUI).
	global EVENT_Button
	global EVENT_Type
	global EVENT_shtoguntype
	global EVENT_String
	global EVENT_Bitmap
	global EVENT_WVTU_1
	global Object_Button
	global Object_Type
	global Object_shtoguntype
	global Object_String
	global Object_Bitmap
	global Object_WVTU_1

	BGL.glClearColor(0.244564, 0.244406, 0.244406, 0.0)
	BGL.glClear(GL_COLOR_BUFFER_BIT)

	BGL.glColor3f(1.000000, 1.000000, 1.000000)
	Object_Button = Draw.Button("Connect to Shotgun", EVENT_Button, 20, 8, 200, 20, "")
	BGL.glRasterPos2i(100, 108)
	Object_Type = Draw.Text("Type")
	Object_shtoguntype = Draw.Menu("Asset", EVENT_shtoguntype, 20, 100, 60, 20, Object_shtoguntype.val, "Type of Shotgun entry")
	Object_String = Draw.String("id : ", EVENT_String, 20, 60, 60, 20,Object_String.val, 399, "ID # for the Shotgun entry")
	BGL.glRasterPos2i(24, 210)
	BGL.glDrawPixels(0, 0, GL_RGB, GL_UNSIGNED_BYTE, Object_Bitmap)
	BGL.glRasterPos2i(24, 152)
	Object_WVTU_1 = Draw.Text("WVTU "+VERSION+"")
开发者ID:animate1978,项目名称:BlenderPyShotgun,代码行数:29,代码来源:widvertu_0_3.py

示例3: drawGUI

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def drawGUI():
    """ Create and draw the GUI. """
    HEIGHT = 382
    CONTROL_WIDTH = 400
    
    BGL.glClearColor(0.6, 0.6, 0.6, 1.0)
    BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
    
    BGL.glColor3f(0.75, 0.75, 0.75)
    BGL.glRecti(3,45,CONTROL_WIDTH,3)
    
    stitchOffset = 22
    HEIGHT += stitchOffset * num_motions_button.val
    
    Display_Title_Bar(HEIGHT,25, CONTROL_WIDTH)
    
    Display_File_Bar(HEIGHT - 25, 71 + stitchOffset * num_motions_button.val, CONTROL_WIDTH)
    
    Display_Mesh_Bar(HEIGHT - 96 - stitchOffset * num_motions_button.val, 48, CONTROL_WIDTH)
    
    Display_Camera_Bar(HEIGHT - 144 - stitchOffset * num_motions_button.val, 112, CONTROL_WIDTH)
    
    Display_Render_Bar(HEIGHT - 256 - stitchOffset * num_motions_button.val, 48, CONTROL_WIDTH)
    
    Display_Output_Bar(HEIGHT - 304 - stitchOffset * num_motions_button.val, 48, CONTROL_WIDTH)
    
    Draw.PushButton('Load simulation', SimulationButton, 9, 8, (CONTROL_WIDTH / 2) - 9, 18, 'Load simulation')
    if hasLoaded:
        Draw.PushButton('Render scene', RenderButton, (CONTROL_WIDTH / 2) + 3, 8, (CONTROL_WIDTH / 2) - 9, 18, 'Render scene')
开发者ID:AndyMidNite,项目名称:mogens,代码行数:31,代码来源:Main.py

示例4: updateStatus

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def updateStatus(status):
    global gStatus

    gStatus = status
    BGL.glClearColor(0.392,0.396,0.549,1) 
    
    BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
    size = Blender.Window.GetAreaSize()

    isize = drawHeader(size)

    BGL.glColor3f(1.0,1.0,1.0)
    yval = size[1]-isize[1] - 40
    
    Blender.BGL.glRasterPos2i(60, yval)
    Blender.Draw.Text('Status:','normal')

    if type(gStatus) == types.ListType:
        for s in gStatus:
            Blender.BGL.glRasterPos2i(105, yval)
            Blender.Draw.Text(s,'normal')
            yval = yval - 18
    else:
        Blender.BGL.glRasterPos2i(105, yval)
        Blender.Draw.Text(gStatus,'normal')
        yval = yval - 18

    Blender.Redraw()
开发者ID:bdbdonp,项目名称:tubras,代码行数:30,代码来源:iGUI.py

示例5: Create_Tab

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def Create_Tab(X1,Y1,X2,Y2,Title,Buttons): # X1,Y1 = Top Left X2,Y2 = Bottom Right
    """
    Create a bordered tab/frame/box with the given top left corner (X1,Y1)
    and bottom right corner (X2, Y2) with the given Title and Buttons.
    """
    TITLE_HEIGHT = 15
    INDENT = 6
    BUTTON_GAP = 4
    
    BGL.glColor3f(0.75, 0.75, 0.75)
    BGL.glRecti(X1,Y1,X2,Y2)
    
    Draw_Border(X1,Y1,X2,Y2);
    
    BGL.glColor3f(0.0,0.0,0.0)
    BGL.glRasterPos2d(X1+INDENT,Y1 - TITLE_HEIGHT)
    Draw.Text(Title)
    
    BUTTON_HEIGHT = 18
    
    Button_X = X1 + INDENT
    Button_Y = Y1 - TITLE_HEIGHT - BUTTON_HEIGHT - 8
    
    if (Buttons != 0):
        key= Buttons.keys()
        BUTTON_WIDTH = (X2 - (X1 + INDENT + BUTTON_GAP + INDENT)) / len(key)
        for k in key:
            Buttons[k][0]= Draw.Toggle(k,Buttons[k][1],Button_X,Button_Y, BUTTON_WIDTH,BUTTON_HEIGHT,Buttons[k][0].val,Buttons[k][2])
            Button_X += BUTTON_WIDTH + BUTTON_GAP
开发者ID:AndyMidNite,项目名称:mogens,代码行数:31,代码来源:Main.py

示例6: drawHeader

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def drawHeader(size):
    sver = 'v' + iUtils.iversion

    try:
        bheight=10
        boffset = 8
        logoImage = Blender.Image.Load(scriptsLocation + 'irrblend.png')
        isize = logoImage.getSize()
        BGL.glColor3f(0.8,0.8,0.8) 

        BGL.glRectd(11+isize[0],size[1]-bheight-boffset,size[0]-5,
                size[1]-boffset)

        Blender.BGL.glEnable(Blender.BGL.GL_BLEND ) 
        Blender.BGL.glBlendFunc(Blender.BGL.GL_SRC_ALPHA, 
                Blender.BGL.GL_ONE_MINUS_SRC_ALPHA)	  
        Blender.Draw.Image(logoImage, 6, size[1]-isize[1]-5)
        Blender.BGL.glDisable(Blender.BGL.GL_BLEND)

        Blender.BGL.glRasterPos2i(183, size[1]-33)
        Blender.Draw.Text(sver,'normal')        

    except IOError: 
        BGL.glColor3f(1.0,1.0,1.0)
        Blender.BGL.glRasterPos2i(45, size[1]-30)
        Blender.Draw.Text('Irrlicht Plugin for Blender - ' + sver, 'large')
        isize = [256,75]

    return isize
开发者ID:bdbdonp,项目名称:tubras,代码行数:31,代码来源:iGUI.py

示例7: doDraw

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
    def doDraw(self):
        # this has black color...
 #       Draw.Label(self.title,
#                   self.pos_x, self.pos_y, self.width, self.height)
        BGL.glColor3f(*self.color)        
        BGL.glRasterPos2i(self.pos_x, self.pos_y)
        Draw.Text(self.title + self.button.val)
开发者ID:krichter722,项目名称:zeroballistics,代码行数:9,代码来源:gui.py

示例8: drawpanel

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
	def drawpanel(self):

		##   Draw the main part of the panel.
		BGL.glColor3f(self.col[0],self.col[1],self.col[2])

		BGL.glRecti(self.left+5,self.base,self.right-5,self.top)			##   Large middle bit.
		BGL.glRecti(self.left,self.base+4,self.left+8,self.top-4)			##   Left small side strip.
		BGL.glRecti(self.right-8,self.base+4,self.right,self.top-4)		##   Right small side strip.

		##   Draw the borders.
		BGL.glColor3f(self.bcol[0],self.bcol[1],self.bcol[2])			##   Change to border colour.

		BGL.glBegin(BGL.GL_LINES)

		BGL.glVertex2i(self.left+6,self.base)						##   Base border.
		BGL.glVertex2i(self.right-6,self.base)

		BGL.glVertex2i(self.left+6,self.top)						##   Top border.
		BGL.glVertex2i(self.right-6,self.top)

		BGL.glVertex2i(self.left,self.base+6)						##   Left border.
		BGL.glVertex2i(self.left,self.top-6)

		BGL.glVertex2i(self.right,self.base+6)						##   Right border.
		BGL.glVertex2i(self.right,self.top-6)

		BGL.glEnd()
开发者ID:duststorm,项目名称:lodpbr,代码行数:29,代码来源:goo.py

示例9: drawcorner

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
	def drawcorner(self):


		BGL.glBegin(BGL.GL_LINES)

		BGL.glColor3f(self.col[0],self.col[1],self.col[2])

		BGL.glVertex2i(self.x+4*self.xflip,self.y+1*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+1*self.yflip)

		BGL.glVertex2i(self.x+3*self.xflip,self.y+2*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+2*self.yflip)

		BGL.glVertex2i(self.x+2*self.xflip,self.y+3*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+3*self.yflip)

		BGL.glVertex2i(self.x+1*self.xflip,self.y+4*self.yflip)
		BGL.glVertex2i(self.x+8*self.xflip,self.y+4*self.yflip)

		# change colour for border, if needed

		BGL.glColor3f(self.bcol[0],self.bcol[1],self.bcol[2])

		BGL.glVertex2i(self.x+5*self.xflip,self.y)
		BGL.glVertex2i(self.x+8*self.xflip,self.y)

		BGL.glVertex2i(self.x+5*self.xflip,self.y)
		BGL.glVertex2i(self.x,self.y+5*self.yflip)


		BGL.glVertex2i(self.x,self.y+5*self.yflip)
		BGL.glVertex2i(self.x,self.y+8*self.yflip)

		BGL.glEnd()
开发者ID:duststorm,项目名称:lodpbr,代码行数:36,代码来源:goo.py

示例10: gui

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def gui():              # the function to draw the screen
  global mystring, mymsg, toggle
  if len(mystring) > 90: mystring = ""
  BGL.glClearColor(0,0,1,1)
  BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
  BGL.glColor3f(1,1,1)
  Draw.Toggle("Toggle", 1, 10, 10, 55, 20, toggle,"A toggle button")
  BGL.glRasterPos2i(72, 16)
  if toggle: toggle_state = "down"
  else: toggle_state = "up"
  Draw.Text("The toggle button is %s." % toggle_state, "small")
  BGL.glRasterPos2i(10, 230)
  Draw.Text("Type letters from a to z, ESC to leave.")
  BGL.glRasterPos2i(20, 200)
  Draw.Text(mystring)
  BGL.glColor3f(1,0.4,0.3)
  BGL.glRasterPos2i(340, 70)
  Draw.Text(mymsg, "tiny")
开发者ID:BackupTheBerlios,项目名称:projet-univers-svn,代码行数:20,代码来源:essai_gui.py

示例11: coversides

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
	def coversides(self):

		##   This function draws lines to cover up border lines designated by the sides arguement.

		BGL.glColor3f(self.col[0],self.col[1],self.col[2])

		if self.sides[0]:			# left border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.left,self.base+1)
			BGL.glVertex2i(self.left,self.top)

			BGL.glEnd()

		if self.sides[1]:			# top border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.left+1,self.top)
			BGL.glVertex2i(self.right,self.top)

			BGL.glEnd()

		if self.sides[2]:			# right border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.right,self.base+1)
			BGL.glVertex2i(self.right,self.top)

			BGL.glEnd()

		if self.sides[3]:			# base border

			BGL.glBegin(BGL.GL_LINES)

			BGL.glVertex2i(self.left+1,self.base)
			BGL.glVertex2i(self.right,self.base)

			BGL.glEnd()
开发者ID:duststorm,项目名称:lodpbr,代码行数:43,代码来源:goo.py

示例12: displayWarnings

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def displayWarnings():
    BGL.glClearColor(0.392,0.396,0.549,1) 
    
    BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
    size = Blender.Window.GetAreaSize()

    isize = drawHeader(size)

    BGL.glColor3f(1.0,1.0,0.0)
    yval = size[1]-isize[1] - 40
    
    Blender.BGL.glRasterPos2i(50, yval)
    Blender.Draw.Text('Warnings:','normal')

    BGL.glColor3f(1.0,1.0,1.0)
    for s in gWarnings:
        Blender.BGL.glRasterPos2i(115, yval)
        Blender.Draw.Text(s,'normal')
        yval = yval - 18

    Blender.Draw.PushButton('Back', ID_BACK, 105, 10, 100, 20, 'Back To Exporter')
开发者ID:bdbdonp,项目名称:tubras,代码行数:23,代码来源:iGUI.py

示例13: import_gui

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def import_gui():
  global filename, fileinput, impstatus

  # Clear drawing area.
  BGL.glClearColor(0.9,0.9,0.9,1)
  BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)

  # Status.
  BGL.glRasterPos2i(10,8)
  if impstatus == 0:
    BGL.glColor3f(0.0,0.0,0.0)
    Draw.Text('Importer ready.','tiny')
  elif impstatus == 1:
    BGL.glColor3f(0.0,0.75,0.0)
    Draw.Text('Importing...','tiny')
  elif impstatus == 2:
    BGL.glColor3f(0.75,0.0,0.0)
    Draw.Text('File not found!','tiny')

  # Filename input box.
  BGL.glRasterPos2i(10,20)
  w = Draw.Text('File to import:')

  Draw.Button(filename, 3, w+15, 15, 200,20)
  #fileinput = Draw.String('',3, w+15,15, 200,20, filename, 512,
  #                        'Filename to import.')

  Draw.Button('Import', 1, w+15+210,15, 40,20)
  Draw.Button('Quit', 2, w+15+210+50,15, 40,20)
开发者ID:Supermanu,项目名称:NeverBlender,代码行数:31,代码来源:nwnmdlimport.py

示例14: gui_draw

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def gui_draw():
	from Blender import BGL, Draw
	(width, height) = Blender.Window.GetAreaSize()

	BGL.glClearColor(0.4, 0.4, 0.45, 1)
	BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)

	BGL.glColor3f(1, 1, 1)
	BGL.glRasterPos2f(5, 55)
	Draw.Text("FlightGear YASim Import:   '%s'" % Global.path)

	Draw.PushButton("Reload", RELOAD_BUTTON, 5, 5, 80, 32, "reload YASim config file")
	Global.mirror_button = Draw.Toggle("Mirror", MIRROR_BUTTON, 100, 5, 50, 16, Global.mirror_button.val, \
			"show symmetric surfaces on both sides (reloads config)")
	Draw.PushButton("Update Cursor", CURSOR_BUTTON, width - 650, 5, 100, 32, "update cursor display (in YASim coordinate system)")

	BGL.glRasterPos2f(width - 530 + Blender.Draw.GetStringWidth("Vector from last") - Blender.Draw.GetStringWidth("Current"), 24)
	Draw.Text("Current cursor pos:    x = %+.3f    y = %+.3f    z = %+.3f" % tuple(Global.cursor))

	c = Global.cursor - Global.last_cursor
	BGL.glRasterPos2f(width - 530, 7)
	Draw.Text("Vector from last cursor pos:    x = %+.3f    y = %+.3f    z = %+.3f    length = %.3f m" % (c[0], c[1], c[2], c.length))
开发者ID:Ezio47,项目名称:flightgear,代码行数:24,代码来源:yasim_import.py

示例15: Draw_Border

# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glColor3f [as 别名]
def Draw_Border(X1,Y1,X2,Y2): # X1,Y1 = Top Left X2,Y2 = Bottom Right
    """
    Draw a border given a top left corner (X1, X2) and bottom right (X2, Y2)
    """
    INDENT = 3
    
    BGL.glColor3f(1.0,1.0,1.0)
    BGL.glBegin(BGL.GL_LINES)
    BGL.glVertex2i(X1+INDENT,Y1-INDENT)     #top line
    BGL.glVertex2i(X2-INDENT,Y1-INDENT)
    
    BGL.glVertex2i(X1+INDENT,Y1-INDENT)     #left line
    BGL.glVertex2i(X1+INDENT,Y2+INDENT)
    BGL.glEnd()
    
    BGL.glColor3f(0.5,0.5,0.5)
    BGL.glBegin(BGL.GL_LINES)
    BGL.glVertex2i(X2-INDENT,Y1-INDENT)     #Right line
    BGL.glVertex2i(X2-INDENT,Y2+INDENT)
    
    BGL.glVertex2i(X1+INDENT,Y2+INDENT)     #bottom line
    BGL.glVertex2i(X2-INDENT,Y2+INDENT)
    BGL.glEnd()
开发者ID:AndyMidNite,项目名称:mogens,代码行数:25,代码来源:Main.py


注:本文中的Blender.BGL.glColor3f方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。