本文整理汇总了Python中Blender.BGL.glDrawPixels方法的典型用法代码示例。如果您正苦于以下问题:Python BGL.glDrawPixels方法的具体用法?Python BGL.glDrawPixels怎么用?Python BGL.glDrawPixels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Blender.BGL
的用法示例。
在下文中一共展示了BGL.glDrawPixels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: draw
# 需要导入模块: from Blender import BGL [as 别名]
# 或者: from Blender.BGL import glDrawPixels [as 别名]
def draw(): # Define the draw function (which draws your GUI).
global EVENT_Button
global EVENT_Type
global EVENT_shtoguntype
global EVENT_String
global EVENT_Bitmap
global EVENT_WVTU_1
global Object_Button
global Object_Type
global Object_shtoguntype
global Object_String
global Object_Bitmap
global Object_WVTU_1
BGL.glClearColor(0.244564, 0.244406, 0.244406, 0.0)
BGL.glClear(GL_COLOR_BUFFER_BIT)
BGL.glColor3f(1.000000, 1.000000, 1.000000)
Object_Button = Draw.Button("Connect to Shotgun", EVENT_Button, 20, 8, 200, 20, "")
BGL.glRasterPos2i(100, 108)
Object_Type = Draw.Text("Type")
Object_shtoguntype = Draw.Menu("Asset", EVENT_shtoguntype, 20, 100, 60, 20, Object_shtoguntype.val, "Type of Shotgun entry")
Object_String = Draw.String("id : ", EVENT_String, 20, 60, 60, 20,Object_String.val, 399, "ID # for the Shotgun entry")
BGL.glRasterPos2i(24, 210)
BGL.glDrawPixels(0, 0, GL_RGB, GL_UNSIGNED_BYTE, Object_Bitmap)
BGL.glRasterPos2i(24, 152)
Object_WVTU_1 = Draw.Text("WVTU "+VERSION+"")