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Python Transform类代码示例

本文整理汇总了Python中Transform的典型用法代码示例。如果您正苦于以下问题:Python Transform类的具体用法?Python Transform怎么用?Python Transform使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Transform类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: child

def child(i, step, totalimage, prefs, kind, finalData, monitor, nOutstart):

    Start = i*step;
    End = (i+1)*step;
    if(Start >= totalimage):
        return 0
    if(End > totalimage):
        End = totalimage;

    for iproj in range(Start,End):
        nOut = nOutstart+iproj
        # outfilename = "%s/%s_%s.hdf" % (prefs['out']['filePath'], prefs['projection']['Prefix'], Transform.paddingZero(nOut, int(prefs['out']['numberDigit'])))
        dataArray = []

        for i in prefs['series']:
            i = i -1
            filename = "%s/%s%s.%s" % ( prefs['filePath'], prefs[kind]['Prefix'][0], Transform.paddingZero(int(prefs[kind]['Num'][i][iproj]), prefs['numberDigit'] ), prefs[kind]['extension'] )
            im = Image.open(filename)
            imarray = np.array(im)
            dataArray.append(0)
            dataArray[i] = imarray[(prefs['ROIy'][i][0]-1):prefs['ROIy'][i][-1] , (prefs['ROIx'][i][0]-1):prefs['ROIx'][i][-1]] # corp the array
            # if prefs['slits']['shouldCorr']: #comment out for this momoent, if need corr, need to initialize in the initialize script
            # dataAve[iavg] = slitposcorr(dataAve[iavg], prefs, j, kind, iavg)
            dataArray[i], _, _, aveint = Transform.preprocess(dataArray[i], prefs, i)
            if prefs['vis']['intMonitor']:
                monitor[iproj][i]=array('d', [aveint, prefs[kind]['Num'][i][iproj], nOut])

        dataResutArray, sminx, smaxx = Transform.stitching(dataArray, prefs)
        finalData[iproj] = dataResutArray

    return 1
开发者ID:kyueaes,项目名称:tomoPre,代码行数:31,代码来源:projTransform.py

示例2: redraw

    def redraw(self, rotation_x, rotation_y):
        resize_width = 0
        resize_height = 0
        if (rotation_x + self.originalRotationX > 360):
            resize_width = (rotation_x + self.originalRotationX * 1.0) % 90.0
            resize_width = int(resize_width * 100)

        Surface.__init__(self, self.get_size(), pygame.SRCALPHA)
        Transform.skew_surface(self.originalImage, 0, -rotation_y), (0, 0)
        self.blit(pygame.transform.scale(Transform.skew_surface(self.originalImage, 0, -rotation_y), (resize_width, self.get_size()[1])), (-rotation_x,0))
开发者ID:DuhProgrammer13,项目名称:3D-Pygame,代码行数:10,代码来源:cube.py

示例3: transformFunc

 def transformFunc(self):
     import Image as i, Transform
     self.pic = i.Image("Resources/test.jpg")
     if(self.radioButton.isChecked()):
         self.pic.set_img(Transform.crop(self.pic.get_img(),self.spinBox_2.value(),self.spinBox_3.value()))
     if(self.radioButton_9.isChecked()):
         self.pic.set_img(Transform.rotate(self.pic.get_img(),self.spinBox.value()))
     if(self.radioButton_10.isChecked()):
         if(self.checkBox.isChecked()):
             self.pic.set_img(Transform.flip(self.pic.get_img(),1))
         if(self.checkBox_2.isChecked()):
             self.pic.set_img(Transform.flip(self.pic.get_img(),2))
     from scipy.misc import imsave
     imsave("Resources/test2.jpg",self.pic.get_img())
     self.imageUpdate("Resources/test2.jpg")
开发者ID:jatinkatyal,项目名称:P.I.C.-Editor,代码行数:15,代码来源:gui.py

示例4: remove_block

    def remove_block(self, position, immediate=True):
        """ Remove the block at the given `position`.

        Parameters
        ----------
        position : tuple of len 3
            The (x, y, z) position of the block to remove.
        immediate : bool
            Whether or not to immediately remove block from canvas.

        """
        
        # if block is dead hide it and remove it
        if not self.world.getBlock(position).isAlive():
            transparent = self._materialFactory.getMaterial(self.world.getBlock(position).getMaterial()).transparent
            if immediate:
                self.hide_block(position)
                
            self.world.removeBlock(position)
            self.sectors[Transform.sectorize(position, self.conf.getConfValue('sectorSize'))].remove(position)

            # show newly exposed blocks
            self.check_neighbors(position, transparent)

        else:
            self.world.getBlock(position).decreaseLife()
开发者ID:gentoomaniac,项目名称:Minecraft,代码行数:26,代码来源:Model.py

示例5: __init__

    def __init__(self):

        self.log = l.getLogger('model')

        self.conf = EC.EngineConfig.Instance()

        # A Batch is a collection of vertex lists for batched rendering.
        self.batch = pyglet.graphics.Batch()

        # Mapping from sector to a list of positions inside that sector.
        self.sectors = {}

        # Simple function queue implementation. The queue is populated with
        # _show_block() and _hide_block() calls
        self.queue = deque()

        self._materialFactory = Materials.MaterialFactory.Instance()

        # all shown blocks.
        self.visibleWorld = {}

        # This defines all the blocks that are currently in the world.
        try:
            (self.world, self.player) = Savegame.Savegame.load()
            # make blocks visible after loading
            for position in self.world.getBlockPositions():
                # sectorize blocks
                self.sectors.setdefault(Transform.sectorize(position, self.conf.getConfValue('sectorSize')), []).append(position)
                self.show_sector(0)
        except Exception, e:
            self.log.debug("Couldn't load a savegame. Creating new world ...")
            self.world = World.World()
            self.player = Player.Player()
            self.visibleWorld = {}
            self._initialize()
开发者ID:gentoomaniac,项目名称:Minecraft,代码行数:35,代码来源:Model.py

示例6: savePeakListToFile

    def savePeakListToFile(self,filename,initialGuess,qData,
            numberOfChi,maskedPixelInfo,stddev):
        peakList = Fit.getPeakList(self.theDiffractionData.data,qData,
                initialGuess,numberOfChi,stddev)

        # now, save to file
        file = open(filename,"w")
        file.write("# A list of diffraction peaks found.\n")
        file.write("# Diffraction Data: %s\n" % self.theDiffractionData.filename)
        file.write("# Calculated on "+time.asctime()+"\n")
        file.write("# Calibration data used to find peaks:\n")
        initialGuess.writeCommentString(file)
        file.write("# Q data used to find peaks:\n")
        file.write("# Peaks:\n")
        qData.writeCommentString(file)

        if maskedPixelInfo.doPolygonMask and maskedPixelInfo.numPolygons() > 0:
            file.write("# All peaks inside of polygon mask(s) were ignored.\n")
            file.write(maskedPixelInfo.writePolygonCommentString())

        file.write("#%16s%21s%21s%21s%21s%21s%21s%21s\n" % \
                ("x","y","Real Q","Fit Q","chi","width","intensity","2theta"))
        for peak in peakList.getMaskedPeakList(maskedPixelInfo):
            x,y,realQ,fitQ,chi,width = peak
            
            intensity=self.getPixelValueBilinearInterpolation(x,y)
            twoTheta = Transform.convertQToTwoTheta(fitQ,initialGuess)
            file.write("%17.10f    %17.10f    %17.10f    %17.10f    %17.10f    %17.10f    %17.10f    %17.10f\n" % \
                    (x,y,realQ,fitQ,chi,width,intensity,twoTheta) )
        file.close()
        return peakList
开发者ID:joshualande,项目名称:AreaDiffractionMachine,代码行数:31,代码来源:DiffractionData.py

示例7: addConstantQLineCakeImage

def addConstantQLineCakeImage(image,Q,qOrTwoThetaLower,
        qOrTwoThetaUpper,numQOrTwoTheta,chiLower,
        chiUpper,numChi,color,calibrationData,type):

    draw = ImageDraw.Draw(image)

    if type == "Q":
        if Q < qOrTwoThetaLower or Q > qOrTwoThetaUpper:
            return

        qIndex = (numQOrTwoTheta-1)*(Q-qOrTwoThetaLower)/ \
                (qOrTwoThetaUpper-qOrTwoThetaLower)

        draw.line( (qIndex,0)+(qIndex,numChi-1),fill=color)
    
    elif type == "2theta":
        twoTheta = Transform.convertQToTwoTheta(Q,calibrationData)
        if twoTheta < qOrTwoThetaLower or \
                twoTheta > qOrTwoThetaUpper:
            return

        twoThetaIndex = (numQOrTwoTheta-1)* \
                (twoTheta-qOrTwoThetaLower)/ \
                (qOrTwoThetaUpper-qOrTwoThetaLower)

        draw.line( (twoThetaIndex,0)+(twoThetaIndex,numChi-1),
                fill=color)
        
    else:
        raise Exception("Unable to add constant Q \
lines to the cake image. The function must be passed \
for the parameter type either 'Q', or '2theta'")
开发者ID:joshualande,项目名称:AreaDiffractionMachine,代码行数:32,代码来源:Cake.py

示例8: hit_test

    def hit_test(self, position, vector, max_distance=8):
        """ Line of sight search from current position. If a block is
        intersected it is returned, along with the block previously in the line
        of sight. If no block is found, return None, None.

        Parameters
        ----------
        position : tuple of len 3
            The (x, y, z) position to check visibility from.
        vector : tuple of len 3
            The line of sight vector.
        max_distance : int
            How many blocks away to search for a hit.

        """
        m = 8
        x, y, z = position
        dx, dy, dz = vector
        previous = None
        for _ in xrange(max_distance * m):
            key = Transform.normalize((x, y, z))
            if key != previous and self.world.existsBlockAt(key):
                return key, previous
            previous = key
            x, y, z = x + dx / m, y + dy / m, z + dz / m
        return None, None
开发者ID:gentoomaniac,项目名称:Minecraft,代码行数:26,代码来源:Model.py

示例9: _paint_block

    def _paint_block(self, position):
        """ Creates vertexes for the block.

        Parameters
        ----------
        position : tuple of len 3
            The (x, y, z) position of the block to show.
        """
        x, y, z = position
        try:
            block = self.world.getBlock(position)
            
            if block.getVertex():
                return
            
            vertex_data = Transform.cube_vertices(x, y, z, 0.5)
            texture_data = list(block.getTexture())

            # create vertex list
            # FIXME Maybe `add_indexed()` should be used instead
            block.setVertex(self.batch.add(24, GL_QUADS, self._materialFactory.getMaterial(block.getMaterial()).textureGroup,
                ('v3f/static', vertex_data),
                ('t2f/static', texture_data)))
            
            #self.log.debug('Block at %s made visible' % (position,))
        except Exception, e:
            self.log.error("Painting block at %s failed: %s" % (position, e))
开发者ID:gentoomaniac,项目名称:Minecraft,代码行数:27,代码来源:Model.py

示例10: loadMaterials

    def loadMaterials(self):
        """ This method crawles the ressources for diffrent materials
            and loads them for future use
        """
        self.log.debug('loading materials from %s' % (self._materialPath, ))

        textureFactory = TF.TextureFactory.Instance()

        for file in os.listdir(self._materialPath):
            absPath = os.path.join(self._materialPath, file)

            """ if found new material, load metadata and textures """
            if os.path.isdir(absPath):
                self.log.debug('material found: %s' % (file, ))

                # load json material definition
                try:
                    defFile = open(os.path.join(absPath, "material.json"), 'r')
                    definition = "".join(defFile.readlines())
                    jsonObj = json.loads(definition)
                except Exception, e:
                    self.log.error("Error loading material metadata %s: %s" %
                            (file, str(e)))

                # create new Material object
                self._materials[jsonObj['name']] = Material()

                # load texture
                try:
                    self._materials[jsonObj['name']].name = jsonObj['name']
                    self._materials[jsonObj['name']].sustain = int(jsonObj['sustain'])
                    self._materials[jsonObj['name']].clipping = bool(jsonObj['clipping'])
                    self._materials[jsonObj['name']].transparent = bool(jsonObj['transparent'])
                    self._materials[jsonObj['name']].texture['top'] = Transform.tex_coords(
                        tuple(jsonObj['texture']['mapping']['top']['top']),
                        tuple(jsonObj['texture']['mapping']['top']['bottom']),
                        tuple(jsonObj['texture']['mapping']['top']['sides']))
                    self._materials[jsonObj['name']].texture['middle'] = Transform.tex_coords(
                        tuple(jsonObj['texture']['mapping']['middle']['top']),
                        tuple(jsonObj['texture']['mapping']['middle']['bottom']),
                        tuple(jsonObj['texture']['mapping']['middle']['sides']))
                    # A TextureGroup manages an OpenGL texture.
                    self._materials[jsonObj['name']].textureGroup = textureFactory.loadTexture(
                        os.path.join(absPath,jsonObj['texture']['ressource']))

                except Exception, e:
                    self.log.debug("Error loading material textures: %s" % (str(e), ))
开发者ID:gentoomaniac,项目名称:Minecraft,代码行数:47,代码来源:Materials.py

示例11: draw

    def draw(self, surface):
        self.fill((0,0,0))
        self.cubeSide.update(self.rotation, 0)
        self.cubeSide.redraw(self.rotation, 0)
        print ("Equation = %s" % (-33 + int(((self.rotation * 1.0) % 90)/ 90.0 * 66)))
        if self.rotation <= 90:
            self.blit(pygame.transform.scale(Transform.skew_surface(self.originalImage, 0, -33 + int(((self.rotation * 1.0) % 90)) ), (int((self.rotation%90.0)/90*100), 100)), self.imageLocation)
        else:
            self.blit(pygame.transform.scale(Transform.skew_surface(self.originalImage, 0, -33 + int(((self.rotation * 1.0) % 90))),
                                             (100 - int((self.rotation % 90.0) / 90 * 100), 100)), self.imageLocation)

        if (self.rotation == 90):
            self.rotation = 0
        self.rotation += 1

        self.imageLocation = (100 - int((self.rotation % 90.0) / 90 * 100), self.imageLocation[1])

        surface.blit(self, (200, 200))
开发者ID:DuhProgrammer13,项目名称:3D-Pygame,代码行数:18,代码来源:cube.py

示例12: getWavelength

    def getWavelength(self):
        if self.energy['val'] == None or self.energy['fixed'] == None:
            return UserInputException('Cannot get the wavelength because neither the wavelength nor the energy have been set.')

        val = Transform.convertEnergyToWavelength(self.energy['val'])
        lower,upper=None,None
        if self.energy['lower'] != None: lower = hc/self.energy['upper']
        if self.energy['upper'] != None: upper = hc/self.energy['lower']
        return {'val':val,'fixed':self.energy['fixed'],'lower':lower,'upper':upper}
开发者ID:joshualande,项目名称:AreaDiffractionMachine,代码行数:9,代码来源:CalibrationData.py

示例13: addConstantQLineDiffractionImage

def addConstantQLineDiffractionImage(image,Q,calibrationData,color):
    draw = ImageDraw.Draw(image)

    polygon = []
    for chi in frange(0,360,3):
        x,y = Transform.getXY(calibrationData,Q,chi)
        polygon += [x,y]

    draw.polygon(polygon, outline=color)
开发者ID:joshualande,项目名称:AreaDiffractionMachine,代码行数:9,代码来源:MakeDiffractionImage.py

示例14: __init__

    def __init__(self, size, images):
        Surface.__init__(self, images[0].get_size(), pygame.SRCALPHA)

        self.location = (0, 34)
        self.blit(images[0], (0, 0))
        self.xChange = 100

        self.rotationX = 45
        self.rotationY = 33

        self.surfaces = [CubeSide(images[x], images[0].get_size(), x) for x in range(6)]
        self.surfaces[0].blit(images[0], (0, 0))
        self.surfaces[1].blit(images[1], (0, 0))

        self.ORIGINAL_SURFACES = [pygame.Surface((100, 100), pygame.SRCALPHA) for _ in range(6)]
        self.ORIGINAL_SURFACES[0].blit(images[0], (0, 0))

        self.testingSurf = Transform.skew_surface(pygame.transform.scale(self.surfaces[0], (self.xChange, 100)), 0, 33)
        self.testingSurf2 = Transform.skew_surface(pygame.transform.scale(self.surfaces[4], (self.xChange, 100)), 0, -33)
开发者ID:DuhProgrammer13,项目名称:3D-Pygame,代码行数:19,代码来源:cube.py

示例15: __init__

 def __init__(self):
     self.cairoContext = None
     self.RGB = "rgb"
     self.HSB = "hsb"
     self.CMYK = "cmyk"    
     self._colormode = self.RGB
     self._fillState = 1
     self._lineWidth = 1
     
     self._autoclosepath = True
     self._transform = Transform()
     self._fontsize = 10
开发者ID:liranal,项目名称:wxnodebox,代码行数:12,代码来源:Context.py


注:本文中的Transform类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。