本文整理汇总了Python中Timer.get_seconds方法的典型用法代码示例。如果您正苦于以下问题:Python Timer.get_seconds方法的具体用法?Python Timer.get_seconds怎么用?Python Timer.get_seconds使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Timer
的用法示例。
在下文中一共展示了Timer.get_seconds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MainGame
# 需要导入模块: import Timer [as 别名]
# 或者: from Timer import get_seconds [as 别名]
#.........这里部分代码省略.........
self.croc.move(self.croc.speed, 0)
# Checks if the crocodile goes off the screen
if self.croc.body_rect.left > self.width:
self.croc.body_rect.left = self.logs[-1].rect.left - LOG_MARGIN
self.croc.head_rect.left = self.logs[-1].rect.left - LOG_MARGIN + 80
# Checks if the frog is on the crocodile
if self.croc.body_rect.colliderect(self.frogs[0].rect) and \
not self.croc.head_rect.colliderect(self.frogs[0].rect):
self.frogs[0].horiz_speed = self.croc.speed
frogOnObject = True
frogOnCroc = True
# Checks if the frog is on the crocodile's
# head. If so, the frog dies
elif self.croc.head_rect.colliderect(self.frogs[0].rect) \
and self.croc.biting:
self.killFrog()
# If a frog is on a log or turtle, move the frog with it
if frogOnObject and self.frogs[0].is_alive:
self.frogs[0].move(self.frogs[0].horiz_speed, 0)
# Check if the frog has gone out of bounds.
# If so, the frog dies
if self.frogs[0].rect.right < 0 or self.frogs[0].rect.left > self.width:
self.killFrog()
def placePowerups(self):
# Place the fly in a goal every 12 seconds
if self.fly_appear_timer.get_seconds() == 0 and not self.fly_shown:
self.fly_timer.start()
# place the fly in a random goal rectangle
r = self.goalRects[random.randrange(len(self.goalRects))]
# check if the rectangle picked is already taken up
unoccupied = True
for i in self.winning_frogs:
if i.rect.colliderect(r):
unoccupied = False
# Place the fly in a goal that is not
# taken up by a frog
while not unoccupied:
unoccupied = True
r = self.goalRects[random.randrange(len(self.goalRects))]
for i in self.winning_frogs:
if i.rect.colliderect(r):
unoccupied = False
# Place the fly and tell draw() to draw it
self.fly.rect.left = r.left + 2
self.fly.rect.top = r.top + 2
self.fly_shown = True
# Hide the fly 6 seconds after being shown
elif self.fly_timer.get_seconds() == 0 and self.fly_shown:
self.fly_shown = False
self.fly_appear_timer.reset()