本文整理汇总了Python中Ship.enableAfterburn方法的典型用法代码示例。如果您正苦于以下问题:Python Ship.enableAfterburn方法的具体用法?Python Ship.enableAfterburn怎么用?Python Ship.enableAfterburn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ship
的用法示例。
在下文中一共展示了Ship.enableAfterburn方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Smuggler lnterteption'
if not ship.enableDefense():
return False
# 2 pockets
for i in range(2):
if not overview.activateAccelerationGate():
return False
print 'pocket ' + str(i+1)
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
# loot grustas personal transport
while not overview.pickTarget('guristas_personnel'):
pass
print '<-- mission Smuggler lnterteption\n'
return True
示例2: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission New Frontiers - Asnendanne (7 of 7)'
if not ship.enableDefense():
return False
if not general.openMissionDetails():
return False
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
print 'pocket 1'
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission New Frontiers - Asnendanne (7 of 7)\n'
return True
示例3: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Rogue Drone Harassment'
if not ship.enableDefense():
return False
# 2 pockets
for i in range(2):
if not overview.activateAccelerationGate():
return False
print 'pocket ' + str(i+1)
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
print '<-- mission Rogue Drone Harassment\n'
return True
示例4: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Angel Extravaganza'
if not ship.enableDefense():
return False
# 5 pockets
for i in range(5):
if not overview.activateAccelerationGate():
return False
print 'pocket ' + str(i+1)
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
print '<-- mission Angel Extravaganza\n'
return True
示例5: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print "--> mission Intercept the Pirate Smugglers"
result = None
begin = time.time()
while not result and time.time() - begin < 5:
time.sleep(0.2)
result = findAtFull("close")
if result:
mouse.leftClickAtP(result)
if not ship.enableDefense():
return False
if not drones.launchSmall():
return False
if not general.openMissionDetails():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print "<-- mission Intercept the Pirate Smugglers\n"
return True
示例6: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission The Rogue Slave Trader (1 of 2)'
if not ship.enableDefense():
return False
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not overview.switchTo('lcs'):
return False
if not overview.lockTarget('slave_pen'):
return False
ship.approach()
ship.enableAfterburn()
time.sleep(10)
if not drones.engage():
return False
while not overview.pickCargo():
pass
if not drones.back():
return False
print '<-- mission The Rogue Slave Trader (1 of 2)\n'
return True
示例7: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Unauthorized Military Presence'
if not ship.enableDefense():
return False
if not general.openMissionDetails():
return False
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
if not overview.switchTo('battle'):
return False
if not overview.lockTarget('guristas_personnel'):
return False
if not ship.enableAfterburn():
return False
if not ship.approachFor(240):
return False
if not overview.lockTarget('guristas_personnel', 20):
return False
if not drones.launchSmall():
return False
if not ship.fireOnce():
return False
if not drones.engage():
return False
# mission item is in wreck
while not findAtMissionDetails('v'):
# collect
overview.pickWreck()
if not general.missionObjectiveComplete():
return False
# sometimes we already has millitans
# but the mission is not complete until all enemy dies
overview.seekAndDestory()
# just in case
overview.pickTarget('guristas_personnel')
if not drones.back():
return False
print '<-- mission Unauthorized Military Presence\n'
return True
示例8: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission The Score'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
# pocket 1
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
if not overview.activateAccelerationGate():
return False
# pocket 2
if not overview.switchTo('battle'):
return False
for i in range(4):
overview.lockTarget('s', 1)
drones.launchSentry()
time.sleep(20)
begin = time.time()
while time.time() - begin < 100:
ship.fireOnce()
drones.engage()
overview.lockEnemy(1)
drones.back()
ship.enableAfterburn()
if not drones.launchSmall():
return False
ship.fireOnce()
overview.seekAndDestory()
if not drones.back():
return False
print '<-- mission The Score\n'
return True
示例9: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Eliminate the Pirate Campers'
if not ship.enableDefense():
return False
if not drones.launchSentry():
return False
if not overview.switchTo('battle'):
return False
begin = time.time()
result = None
while not result and time.time() - begin < 5:
result = findAtFull('close')
if result:
mouse.leftClickAtP(result)
# kill small
count = 0
while count < 4:
result = overview.lockTarget('s', 1)
if result:
count += 1
begin = time.time()
while time.time() - begin < 120:
overview.lockTarget('s', 1)
ship.fireOnce()
drones.engage()
if not drones.back():
return False
# seek and destory
if not general.openMissionDetails():
return False
ship.enableAfterburn()
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission Eliminate the Pirate Campers\n'
return True
示例10: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission The Spy Stash'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
# pocket 1 direct access
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
# pocket 2
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
result = findAtOverview('officers')
if not result:
return False
mouse.doubleClickAtP(result)
print 'wait until cargo open'
result = None
while not result:
time.sleep(0.5)
result = findAtFull('report')
mouse.leftDownAtP(result)
result = findAtFull('ship', 0.5)
if not result:
mouse.leftUp()
return False
mouse.moveToP(result)
mouse.leftUp()
time.sleep(2)
result = findAtFull('x')
if not result:
return False
mouse.leftClickAtP(result)
print '<-- mission The Spy Stash\n'
return True
示例11: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print "--> mission The Black Market Hub"
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
# pocket 1
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
if not overview.activateAccelerationGate():
return False
# pocket 2
if not overview.switchTo("lcs"):
return False
if not overview.lockTarget("docked_bestower", 1):
return False
ship.approachFor(5)
ship.enableAfterburn()
if not drones.launchSmall():
return False
ship.fireOnce()
drones.engage()
overview.switchTo("battle")
while not overview.pickCargo():
time.sleep(1)
drones.back()
print "<-- mission The Black Market Hub\n"
return True
示例12: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission The Missing Canvoy'
ship.enableDefense()
if not overview.activateAccelerationGate():
return False
if not overview.switchTo('lcs'):
return False
if not overview.lockTarget('powerful_em', 1):
return False
ship.enableAfterburn()
ship.approachFor(120)
if not drones.launchSmall():
return False
ship.fireOnce()
drones.engage()
print 'wait for 80 sec'
time.sleep(80)
if not overview.lockTarget('lesser_drone_hive', 1):
return False
ship.approachFor(60)
ship.fireOnce()
drones.engage()
while not overview.pickCargo():
time.sleep(2)
while overview.pickCargo():
pass
if not drones.back():
return False
print '<-- mission The Missing Canvoy\n'
return True
示例13: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Deadly Arrival'
if not ship.enableDefense():
return False
if not overview.switchTo('lco'):
return False
if not overview.lockTarget('ruined_structure'):
return False
if not ship.approach():
return False
if not ship.enableAfterburn():
return False
if not general.openMissionDetails():
return False
if not general.missionObjectiveComplete():
return False
print '<-- mission Deadly Arrival\n'
return True
示例14: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Seek And Destroy'
if not ship.enableDefense():
return False
if not general.openMissionDetails():
return False
if not overview.activateAccelerationGate():
return False
if not ship.enableAfterburn():
return False
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission Seek And Destroy\n'
return True
示例15: run
# 需要导入模块: import Ship [as 别名]
# 或者: from Ship import enableAfterburn [as 别名]
def run():
print '--> mission Cargo Deliver'
if not ship.enableDefense():
return False
if not overview.switchTo('battle'):
return False
ship.enableAfterburn()
while not overview.pickCargo():
pass
print '<-- mission Cargo Deliver\n'
return True