本文整理汇总了Python中Ship类的典型用法代码示例。如果您正苦于以下问题:Python Ship类的具体用法?Python Ship怎么用?Python Ship使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Ship类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: reInit
def reInit(self):
self.sta.name = 'Kongo'
self.sta.length = 222
self.sta.propulsion = 150
self.sta.evasion = 0.04
self.sta.health = [82, 82, 82, 82, 82, 82, 82, 82]
self.sta.armor = [94, 94, 94, 94, 94, 94, 94, 94]
self.sta.weapon = [[Arm.cannon356(), Arm.cannon152(), Arm.cannon152(), Arm.torpedo553(), Arm.torpedo553(), Arm.torpedo553(), Arm.torpedo553()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152(), Arm.torpedo553(), Arm.torpedo553(), Arm.torpedo553(), Arm.torpedo553()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152()], [Arm.cannon356(), Arm.cannon152(), Arm.cannon152()]]
self.sta.block = [Ship.block(), Ship.block(), Ship.block(), Ship.block(), Ship.block(), Ship.block(), Ship.block(), Ship.block()]
self.sta.color = (255, 200, 200)
for i in range(0, 8):
self.sta.block[i].number = i
self.sta.block[i].init(self.sta)
for block in self.sta.block:
block.armor += self.sta.level
block.health += self.sta.level
for weapon in block.weapon:
weapon.harm += self.sta.level
示例2: run
def run():
print '--> mission The Space Telescope'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
if not overview.switchTo('lcs'):
return False
if not overview.lockTarget('guristas_space', 15):
return False
if not drones.launchSmall():
return False
ship.fireOnce()
drones.engage()
if not general.openMissionDetails():
return False
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission The Space Telescope\n'
return True
示例3: run
def run():
print '--> mission Seek And Destroy'
if not ship.enableDefense():
return False
if not general.openMissionDetails():
return False
if not overview.activateAccelerationGate():
return False
if not ship.enableAfterburn():
return False
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission Seek And Destroy\n'
return True
示例4: run
def run():
print '--> mission The Rogue Slave Trader (1 of 2)'
if not ship.enableDefense():
return False
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not overview.switchTo('lcs'):
return False
if not overview.lockTarget('slave_pen'):
return False
ship.approach()
ship.enableAfterburn()
time.sleep(10)
if not drones.engage():
return False
while not overview.pickCargo():
pass
if not drones.back():
return False
print '<-- mission The Rogue Slave Trader (1 of 2)\n'
return True
示例5: run
def run():
print '--> mission Deadly Arrival'
if not ship.enableDefense():
return False
if not overview.switchTo('lco'):
return False
if not overview.lockTarget('ruined_structure'):
return False
if not ship.approach():
return False
if not ship.enableAfterburn():
return False
if not general.openMissionDetails():
return False
if not general.missionObjectiveComplete():
return False
print '<-- mission Deadly Arrival\n'
return True
示例6: run
def run():
print '--> mission New Frontiers - Asnendanne (7 of 7)'
if not ship.enableDefense():
return False
if not general.openMissionDetails():
return False
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
print 'pocket 1'
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission New Frontiers - Asnendanne (7 of 7)\n'
return True
示例7: run
def run():
print "--> mission Intercept the Pirate Smugglers"
result = None
begin = time.time()
while not result and time.time() - begin < 5:
time.sleep(0.2)
result = findAtFull("close")
if result:
mouse.leftClickAtP(result)
if not ship.enableDefense():
return False
if not drones.launchSmall():
return False
if not general.openMissionDetails():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print "<-- mission Intercept the Pirate Smugglers\n"
return True
示例8: run
def run():
print '--> mission Smuggler lnterteption'
if not ship.enableDefense():
return False
# 2 pockets
for i in range(2):
if not overview.activateAccelerationGate():
return False
print 'pocket ' + str(i+1)
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
# loot grustas personal transport
while not overview.pickTarget('guristas_personnel'):
pass
print '<-- mission Smuggler lnterteption\n'
return True
示例9: run
def run():
print '--> mission Retribution'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
if not overview.switchTo('lcs'):
return False
if not overview.lockTarget('guristas_outpost', 5):
return False
if not general.openMissionDetails():
return False
if not drones.launchSentry():
return False
ship.fireOnce()
drones.engage()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission Retribution\n'
return True
示例10: run
def run():
print '--> mission Rogue Drone Harassment'
if not ship.enableDefense():
return False
# 2 pockets
for i in range(2):
if not overview.activateAccelerationGate():
return False
print 'pocket ' + str(i+1)
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
print '<-- mission Rogue Drone Harassment\n'
return True
示例11: run
def run():
print '--> mission Angel Extravaganza'
if not ship.enableDefense():
return False
# 5 pockets
for i in range(5):
if not overview.activateAccelerationGate():
return False
print 'pocket ' + str(i+1)
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
print '<-- mission Angel Extravaganza\n'
return True
示例12: run
def run():
print '--> mission Eliminate the Pirate Campers'
if not ship.enableDefense():
return False
if not drones.launchSentry():
return False
if not overview.switchTo('battle'):
return False
begin = time.time()
result = None
while not result and time.time() - begin < 5:
result = findAtFull('close')
if result:
mouse.leftClickAtP(result)
# kill small
count = 0
while count < 4:
result = overview.lockTarget('s', 1)
if result:
count += 1
begin = time.time()
while time.time() - begin < 120:
overview.lockTarget('s', 1)
ship.fireOnce()
drones.engage()
if not drones.back():
return False
# seek and destory
if not general.openMissionDetails():
return False
ship.enableAfterburn()
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission Eliminate the Pirate Campers\n'
return True
示例13: run
def run():
print '--> mission The Spy Stash'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
# pocket 1 direct access
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
# pocket 2
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
result = findAtOverview('officers')
if not result:
return False
mouse.doubleClickAtP(result)
print 'wait until cargo open'
result = None
while not result:
time.sleep(0.5)
result = findAtFull('report')
mouse.leftDownAtP(result)
result = findAtFull('ship', 0.5)
if not result:
mouse.leftUp()
return False
mouse.moveToP(result)
mouse.leftUp()
time.sleep(2)
result = findAtFull('x')
if not result:
return False
mouse.leftClickAtP(result)
print '<-- mission The Spy Stash\n'
return True
示例14: run
def run():
print '--> mission The Score'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
# pocket 1
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
if not overview.activateAccelerationGate():
return False
# pocket 2
if not overview.switchTo('battle'):
return False
for i in range(4):
overview.lockTarget('s', 1)
drones.launchSentry()
time.sleep(20)
begin = time.time()
while time.time() - begin < 100:
ship.fireOnce()
drones.engage()
overview.lockEnemy(1)
drones.back()
ship.enableAfterburn()
if not drones.launchSmall():
return False
ship.fireOnce()
overview.seekAndDestory()
if not drones.back():
return False
print '<-- mission The Score\n'
return True
示例15: run
def run():
print '--> mission Break Their Will'
if not ship.enableDefense():
return False
if not overview.switchTo('lcs'):
return False
if not overview.lockTarget('repair_station'):
return False
if not general.openMissionDetails():
return False
if not drones.launchSentry():
return False
if not drones.engage():
return False
if not general.missionObjectiveComplete():
return False
if not drones.back():
return False
print '<-- mission Break Their Will\n'
return True