本文整理汇总了Python中Resources.textures_for_army方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.textures_for_army方法的具体用法?Python Resources.textures_for_army怎么用?Python Resources.textures_for_army使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Resources
的用法示例。
在下文中一共展示了Resources.textures_for_army方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Window
# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import textures_for_army [as 别名]
class Window():
def __init__(self,map_name):
pygame.init()
self.core = Core()
self.mode = Event_Handler()
self.file = 'ingame_temp'#заміна self.file в Core.py
#self.map_type - треба замінити в Core.py
#self.x_coord_start self.x_coord_end - замінити в Core.py
self.battle = Battle('1')
self.resources = Resources()
self.graphical_logic = Graphical_logic()
self.w_event = Events()
self.minimap_x =0
self.minimap_y =0
self.count = 0
self.days = 0
self.fraction = 1 # першими ходять червоні
self.map_name = map_name
self.stage = 0
self.save_load_name = ''
self.fractions = [[1, 1, 0, 0, 3, 1],[2, 1, 0, 0, 0, 0]]
def Main_Window(self):
self.display = pygame.display.set_mode((1280,720))
manager = ResManager()
pygame.display.set_icon(manager.get_image('icon.png'))
pygame.display.set_caption("War for cookies")
self.map_type = self.core.load_file(self.map_name,self.file)
self.display.fill((220,220,250))
pygame.display.flip()
i = 0
def Maps_grid(self):
self.big_step = 50
self.big_steps =14
pygame.display.flip()# лол, костЫль
def Minimaps_grid(self):
if self.map_type == 0:
self.step_p = 6
self.steps = 50
elif self.map_type == 1:
self.step_p = 3
self.steps = 100
elif self.map_type == 2:
self.step_p = 2
self.steps = 150
cell = Rect((800,0),(300,300))
pygame.draw.rect(self.display,(0,0,0),cell,2)
pygame.display.flip()
def load_cells_list(self):
self.cells_list = self.core.load_minimap_cells(self.file)
def Minimap(self):
colour = self.resources.colours()
for i in range(self.steps):
for j in range(self.steps):
cell = Rect((800+self.step_p*i,self.step_p*j),(self.step_p,self.step_p))
cell_type = self.cells_list[i*self.steps+j][2]
pygame.draw.rect(self.display,colour[cell_type],cell,0)
pygame.display.flip()
self.Minimaps_grid()
def game_buttons(self):
textures = self.resources.textures_for_menu()
for i in range(4):
first_textures =textures[i].get_rect()
first_textures.center=(1215,90+180*i)
self.display.blit(textures[i],first_textures)
pygame.display.update()
def reload_window(self,x,y):
self.Maps_grid()
self.Minimaps_grid()
self.Minimap()
self.Load_part_of_map(x,y)
self.game_buttons()
pygame.display.flip()
def status_army(self,id_army):
cell = Rect((900,350),(225,400))
pygame.draw.rect(self.display,(220,220,250),cell,0)
textures_default = self.resources.textures_for_army()
fraction = self.fraction
textures = []
list_army = self.core.load_army(self.file, id_army)
for i in range(5):
textures.append(textures_default[fraction*5+fraction+i+1])
first_texture = textures[i].get_rect()
first_texture.center=(932,370+64*i)
self.display.blit(textures[i],first_texture)
try:
font1 = pygame.font.SysFont("Monospace", 40, bold=True, italic=False)
item = str(list_army[i+1])
font1 = font1.render(item,0,(20,20,20))
self.display.blit(font1,(964,350+64*i))
except TypeError:
pass
#.........这里部分代码省略.........