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Python Resources.textures方法代码示例

本文整理汇总了Python中Resources.textures方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.textures方法的具体用法?Python Resources.textures怎么用?Python Resources.textures使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Resources的用法示例。


在下文中一共展示了Resources.textures方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Window

# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import textures [as 别名]
class Window(Core):
     
    def __init__(self,type_map,name):
        pygame.init()
        if type_map < 3:
            self.empty_map(type_map)
        else:
            self.load_file(name)
        self.type = 0
        self.resources = Resources()
        self.graphical_logic = Graphical_logic()
        self.w_event = Events()
        self.minimap_x =0
        self.minimap_y =0
        self.count = 0
        self.days = 0
        self.cell_type = 0
        self.fraction = 0 
        self.stage = 0
        self.save_load_name = ''
        
    def Main_Window(self):
        self.display = pygame.display.set_mode((1280,720))
        manager = ResManager()
        pygame.display.set_icon(manager.get_image('icon.png'))
        pygame.display.set_caption("Map Editor")
        
        self.display.fill((220,220,250))
        pygame.display.flip()
        i = 0
        
    def Maps_grid(self):
        self.big_step = 60
        self.steps_x =20
        self.steps_y =11
        for i in range(self.steps_x):
            for j in range(self.steps_y):
                cell = Rect((20+self.big_step*i,self.big_step*j),(self.big_step,self.big_step))
                pygame.draw.rect(self.display,(0,0,0),cell,1)
        pygame.display.flip()# лол, костЫль

    def Minimaps_grid(self):
        if self.map_type == 0:  
           self.step_p = 6
           self.steps = 50
        elif self.map_type == 1:
            self.step_p = 3
            self.steps = 100
        elif self.map_type == 2:
            self.step_p = 2
            self.steps = 150
        cell = Rect((800,0),(300,300))
        pygame.draw.rect(self.display,(0,0,0),cell,2)
        pygame.display.flip()
        
    def load_cells_list(self):
        self.cells_list = self.load_minimap_cells()

    def type_of_grids(self):       
        textures = self.resources.textures()
        colours = self.resources.colours()
        for i in range(11):
            textures[i]= pygame.transform.scale(textures[i],(60,60)) 
        for i in range(7):            
            first_texture = textures[i].get_rect()
            first_texture.center=(500+30+60*i,690)
            self.display.blit(textures[i],first_texture)
            cell = Rect((500+60*i,660),(60,60))       
            pygame.draw.rect(self.display,(0,0,0),cell,3)  
        pygame.display.update()

    def moving_army(self):
        pass

    def reload_window(self,x,y):
        self.Maps_grid()
        self.Minimaps_grid()
        
        self.Load_part_of_map(x,y)
        pygame.display.flip()
                
    def Load_part_of_map(self,x,y):
        textures = self.resources.textures()
        cells_list = self.load_cells(x, y)
        print len(cells_list)
        for i in range(11):
            textures[i]= pygame.transform.scale(textures[i],(60,60)) 
        for i in range(self.steps_x):
            for j in range(self.steps_y):
                print (j*self.steps_x+i)
                print len(cells_list)
                cell_type = cells_list[j*self.steps_x+i][2]

                if (cell_type >7) and (cell_type<12):
                    x = cells_list[i*self.big_steps+j][0]
                    y = cells_list[i*self.big_steps+j][1]
                    local_list = self.load_cells_for_transparent_textures(x, y)
                    result_type = self.graphical_logic.get_type_background_textures(x, y, local_list)
                    first_texture = textures[result_type].get_rect()
                    first_texture.center=(50+self.big_step*i,30+self.big_step*j)
#.........这里部分代码省略.........
开发者ID:Heiker,项目名称:War-for-cookies,代码行数:103,代码来源:Window.py


注:本文中的Resources.textures方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。