本文整理汇总了Python中Resources.font方法的典型用法代码示例。如果您正苦于以下问题:Python Resources.font方法的具体用法?Python Resources.font怎么用?Python Resources.font使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Resources
的用法示例。
在下文中一共展示了Resources.font方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import font [as 别名]
def __init__(self, posn, width, nOptions):
self.displayers = []
self.options = []
self.enabledOptions = []
self.posn = posn
for i in xrange(nOptions):
td = TextDisplayer()
td.setText("")
td.setFont(Resources.font(size=16, bold=True))
self.displayers.append(td)
self.box = TextDisplayerBox(self.displayers,
posn,
width,
nOptions)
self.selectedOption = 0
self._showing = False
(textureID,
image,
renderedSize) = GLUtil.renderTextToTexture(Resources.font(size=16,
bold=True),
(255,255,255,255),
">",
False,
None)
self.cursorImage = image
self.cursorTexture = textureID
示例2: __init__
# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import font [as 别名]
def __init__(self):
MainWindow.MainWindowDelegate.__init__(self)
glClearColor(0.0, 0.0, 0.25, 0.0)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
self._result = None
self._gmVer = Sprite.TextDisplayer()
self._gmVer.setText("GalaxyMage %s" % Main.__version__)
self._gmVer.setFont(Resources.font(size=14, bold=False))
self._label = Sprite.TextDisplayer()
self._label.setFont(Resources.font(size=20, bold=True))
self._menu = ScenarioChooserMenu()
self._menu.setEnabled(True)
self.addressEntry = Sprite.TextEntry()
self.resize(MainWindow.get().size())
self.fsm = ScenarioChooserFSM(self)
self.scenario = None
self.multiplayer = None
self.serverAddress = None
self.hostGame = None
self.readyToStart = False
示例3: __init__
# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import font [as 别名]
def __init__(self, m):
global _gui
_gui = self
self.lightEnv = Light.Environment()
self.lightEnv.addLight(Light.White(brightness=0.5,
position=[20, 15, 100]))
self.lightEnv.setFog(color=[0.4,0.4,0.5],
start=10.0,
end=30.0)
self.setLighting()
self.m = m
for j in xrange(0, m.height):
for i in xrange(0, m.width):
self.compileMapSquareList(m.squares[i][j])
self._highlightAlpha = 1.0
self.camera = Camera.Camera()
tdbWidth = 250
tdbHeight = 8
tdbY = MainWindow.get().size()[1] - tdbHeight * 20 - 30
center = (MainWindow.get().size()[0]/2,MainWindow.get().size()[1]/2)
self.cursor = MapEditorCursor.MapEditorCursor(m)
self._topMenu = MapEditorSprite.TopMenu((290, tdbY))
self._tagMenu = MapEditorSprite.TagMenu((500, tdbY))
self._tagMenu.setOptions(self.m.tags.keys())
self._tagMenu.setShowing(False)
self._chooseTagMenu = MapEditorSprite.TagMenu2((500, tdbY))
self._chooseTagMenu.setOptions(self.m.tags.keys())
self._chooseTagMenu.setShowing(False)
self._addTagDialog = MapEditorSprite.AddTagDialog((50, 50),
MainWindow.get().size()[0] - 130)
self._editTagDialog = MapEditorSprite.EditTagDialog((50, 50),
MainWindow.get().size()[0] - 130)
self._saveDialog = MapEditorSprite.SaveDialog((50, 50),
MainWindow.get().size()[0] - 130)
self._tileInfoDisplayer = MapEditorSprite.TileInfoDisplayer((50, 50),
MainWindow.get().size()[0] - 130)
self.delegates = {}
self.delegates['cursor'] = self.cursor
self.delegates['topMenu'] = self._topMenu
self.delegates['setTag'] = self._tagMenu
self.delegates['addTag'] = self._addTagDialog
self.delegates['editTag'] = self._editTagDialog
self.delegates['chooseTag'] = self._chooseTagMenu
self.delegates['save'] = self._saveDialog
self.delegates['tileInfo'] = self._tileInfoDisplayer
self.activeDelegate = self.delegates['cursor']
self.cursorPosnDisplayer = Sprite.CursorPosnDisplayer(self.cursor)
self.tileTextureDisplayer = MapEditorSprite.TileTextureDisplayer(self.cursor)
self.tileColorDisplayer = MapEditorSprite.TileColorDisplayer(self.cursor)
self.tileTagDisplayer = MapEditorSprite.TileTagDisplayer(self.cursor)
self.firstHeightDisplayer = MapEditorSprite.FirstHeightDisplayer(self.cursor,self.camera)
self.secondHeightDisplayer = MapEditorSprite.SecondHeightDisplayer(self.cursor,self.camera)
self.thirdHeightDisplayer = MapEditorSprite.ThirdHeightDisplayer(self.cursor,self.camera)
self.textDisplayerBox = Sprite.TextDisplayerBox([
self.tileTagDisplayer,
self.tileTextureDisplayer,
self.tileColorDisplayer,
self.firstHeightDisplayer,
self.secondHeightDisplayer,
self.thirdHeightDisplayer
], (10, tdbY) , tdbWidth)
# self._specialMenu = Sprite.SpecialMenu((420, tdbY))
self._centeredTextDisplayer = Sprite.TextDisplayer()
self._centeredTextDisplayer.setCenterX(True)
self._centeredTextDisplayer.setCenterY(True)
self._centeredTextDisplayer.setFont(Resources.font(size=36, bold=True))
self._centeredTextDisplayer.setPosn(center)
self._centeredTextDisplayer.setBorder(True)
self._centeredTextDisplayer.setEnabled(False)
self._topTextDisplayer = Sprite.TextDisplayer()
self._topTextDisplayer.setCenterX(True)
self._topTextDisplayer.setCenterY(False)
self._topTextDisplayer.setFont(Resources.font(size=16, bold=True))
self._topTextDisplayer.setPosn((MainWindow.get().size()[0]/2, 10))
self._topTextDisplayer.setBorder(True)
self._topTextDisplayer.setEnabled(False)
self.highlights = {}
self.cursorHighlightAlpha = 0.0
self.highlightEnabled = False
self._activeSquare = None
self.normalObjects = [self.cursor]
self.fgObjects = [self.cursorPosnDisplayer,
self.textDisplayerBox,
self._addTagDialog,
self._saveDialog,
self._tileInfoDisplayer,
self._editTagDialog,
#.........这里部分代码省略.........
示例4: getFont
# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import font [as 别名]
def getFont(self):
return Resources.font(size=16, bold=True)
示例5: __init__
# 需要导入模块: import Resources [as 别名]
# 或者: from Resources import font [as 别名]
def __init__(self, client, scenario, faction):
global _gui
_gui = self
self.scenario = scenario
self.client = client
self.faction = faction
self.lightEnv = scenario.lightEnvironment()
self.setLighting()
self.focusedElement = None
self.fsm = ScenarioGUIFSM(self)
self.m = scenario.map()
m = self.m
for j in xrange(0, m.height):
for i in xrange(0, m.width):
self.compileMapSquareList(m.squares[i][j])
self._highlightAlpha = 1.0
self.camera = Camera.Camera()
self.lastCameraRotation = None
self.sortedMapSquares = []
# FIXME: make a single chatbox object
textColor = (64, 0, 0)
self.textEntry = Sprite.TextEntry()
self.textEntry.setPosn((10, 160))
self.textEntry.setColor(textColor) # FIXME: 0-255 color
self.chatBox1 = Sprite.TextDisplayer()
self.chatBox1.setPosn((10, 60))
self.chatBox1.setColor(textColor) # FIXME: 0-255 color
self.chatBox1.setText("")
self.chatBox2 = Sprite.TextDisplayer()
self.chatBox2.setPosn((10, 80))
self.chatBox2.setColor(textColor) # FIXME: 0-255 color
self.chatBox2.setText("")
self.chatBox3 = Sprite.TextDisplayer()
self.chatBox3.setPosn((10, 100))
self.chatBox3.setColor(textColor) # FIXME: 0-255 color
self.chatBox3.setText("")
self.chatBox4 = Sprite.TextDisplayer()
self.chatBox4.setPosn((10, 120))
self.chatBox4.setColor(textColor) # FIXME: 0-255 color
self.chatBox4.setText("")
self.chatBox5 = Sprite.TextDisplayer()
self.chatBox5.setPosn((10, 140))
self.chatBox5.setColor(textColor) # FIXME: 0-255 color
self.chatBox5.setText("")
self.cursor = Cursor.Cursor(m)
self.cursorPosnDisplayer = Sprite.CursorPosnDisplayer(self.cursor)
self.unitNameDisplayer = Sprite.UnitNameDisplayer(self.cursor)
self.unitMovementDisplayer = Sprite.UnitMovementDisplayer(self.cursor)
self.unitHPDisplayer = Sprite.UnitHPDisplayer(self.cursor)
self.unitSPDisplayer = Sprite.UnitSPDisplayer(self.cursor)
self.unitPhysicalDisplayer = Sprite.UnitPhysicalDisplayer(self.cursor)
self.unitMagicalDisplayer = Sprite.UnitMagicalDisplayer(self.cursor)
self.unitClassDisplayer = Sprite.UnitClassDisplayer(self.cursor)
self.unitSpeedDisplayer = Sprite.UnitSpeedDisplayer(self.cursor)
tdbWidth = 250
tdbHeight = 8
tdbY = MainWindow.get().size()[1] - tdbHeight * 20 - 30
self.textDisplayerBox = Sprite.TextDisplayerBox(
[
self.unitNameDisplayer,
self.unitClassDisplayer,
self.unitHPDisplayer,
self.unitSPDisplayer,
self.unitMovementDisplayer,
self.unitSpeedDisplayer,
self.unitPhysicalDisplayer,
self.unitMagicalDisplayer,
],
(10, tdbY),
tdbWidth,
)
self._battleMenu = Sprite.BattleMenu((290, tdbY))
self._specialMenu = Sprite.SpecialMenu((420, tdbY))
self._centeredTextDisplayer = Sprite.TextDisplayer()
self._centeredTextDisplayer.setCenterX(True)
self._centeredTextDisplayer.setCenterY(True)
self._centeredTextDisplayer.setFont(Resources.font(size=36, bold=True))
self._centeredTextDisplayer.setPosn((MainWindow.get().size()[0] / 2, MainWindow.get().size()[1] / 2))
self._centeredTextDisplayer.setBorder(True)
self._centeredTextDisplayer.setEnabled(False)
self._topTextDisplayer = Sprite.TextDisplayer()
self._topTextDisplayer.setCenterX(True)
self._topTextDisplayer.setCenterY(False)
self._topTextDisplayer.setFont(Resources.font(size=16, bold=True))
self._topTextDisplayer.setPosn((MainWindow.get().size()[0] / 2, 10))
self._topTextDisplayer.setBorder(True)
self._topTextDisplayer.setEnabled(False)
self._topTextDisplayerClearer = None
self.units = scenario.units()
self.battle = scenario.battle()
self.unitDisplayers = []
self.unitDisplayersDict = {}
#.........这里部分代码省略.........