本文整理汇总了Python中Mouse.moveToP方法的典型用法代码示例。如果您正苦于以下问题:Python Mouse.moveToP方法的具体用法?Python Mouse.moveToP怎么用?Python Mouse.moveToP使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mouse
的用法示例。
在下文中一共展示了Mouse.moveToP方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: unloadItem
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def unloadItem(item):
print '--> unload item ' + item
result = findAtInventory('ship', 0.5)
if not result:
return False
mouse.leftClickAtP(result)
time.sleep(2)
result = findAtInventory(item)
while not result:
mouse.moveToP(panel.center(panel.Inventory))
mouse.wheel(-12)
mouse.moveTo(100, 100)
result = findAtInventory(item)
mouse.leftDownAtP(result)
result = findAtInventory('item_hangar', 0.5)
if not result:
mouse.leftUp()
return False
mouse.moveToP(result)
mouse.leftUp()
time.sleep(1)
print '<-- unload item ' + item + '\n'
return True
示例2: declineMission
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def declineMission():
print '--> decline mission'
result = None
while not result:
time.sleep(0.2)
result = findAtMissionRight('decline')
mouse.leftClickAtP(result)
begin = time.time()
result = None
while not result and time.time() - begin < 5:
time.sleep(0.5)
result = findAtFull('yes')
if result:
mouse.leftClickAtP(result)
print 'wait until decline'
while not findAtMission('request_mission'):
time.sleep(0.5)
mouse.moveToP(panel.center(panel.MissionLeft))
result = None
while not result:
time.sleep(0.5)
result = findAtFull('x')
mouse.leftClickAtP(result)
time.sleep(1)
print '<-- decline mission\n'
return True
示例3: enterStarMap
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def enterStarMap():
print '--> enter star map'
key.pressEx(sc.Map)
begin = time.time()
while findAtProgressBar('initializing_map') or time.time() - begin < 3:
time.sleep(0.5)
mouse.moveToP(panel.center(panel.Full))
mouse.wheel(100)
print '<-- enter star map\n'
示例4: openInventory
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def openInventory():
print '--> open inventory'
key.pressEx(sc.Inventory)
mouse.moveToP(panel.center(panel.Inventory))
while not findAtInventory('x'):
time.sleep(0.2)
print '<-- open inventory\n'
return True
示例5: completeMission
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def completeMission():
print '--> complete mission\n'
result = None
while not result:
time.sleep(0.2)
result = findAtMissionRight('complete_mission')
mouse.leftClickAtP(result)
mouse.moveTo(result[0], result[1] - 100)
print 'wait until complete mission'
result = None
flag = False
while not result:
result = findAtMissionRight('request_mission')
if result:
flag = True
break
result = findAtMissionRight('can_not_complete_mission')
if result:
flag = False
break
if not flag:
print 'can not complete'
result = None
while not result:
time.sleep(0.2)
result = findAtFull('ok')
mouse.leftClickAtP(result)
result = None
while not result:
time.sleep(0.2)
result = findAtMissionRight('quit_mission')
mouse.leftClickAtP(result)
result = None
while not result:
time.sleep(0.2)
result = findAtFull('yes')
mouse.leftClickAtP(result)
mouse.moveToP(panel.center(panel.MissionLeft))
result = None
while not result:
time.sleep(0.2)
result = findAtMission('x')
mouse.leftClickAtP(result)
print '<-- complete mission\n'
return True
示例6: run
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def run():
print '--> mission The Spy Stash'
if not ship.enableDefense():
return False
if not overview.activateAccelerationGate():
return False
# pocket 1 direct access
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
# pocket 2
if not drones.launchSmall():
return False
ship.enableAfterburn()
overview.seekAndDestory()
if not drones.back():
return False
result = findAtOverview('officers')
if not result:
return False
mouse.doubleClickAtP(result)
print 'wait until cargo open'
result = None
while not result:
time.sleep(0.5)
result = findAtFull('report')
mouse.leftDownAtP(result)
result = findAtFull('ship', 0.5)
if not result:
mouse.leftUp()
return False
mouse.moveToP(result)
mouse.leftUp()
time.sleep(2)
result = findAtFull('x')
if not result:
return False
mouse.leftClickAtP(result)
print '<-- mission The Spy Stash\n'
return True
示例7: handleDangerousAction
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def handleDangerousAction():
result = findAtFull('dangerous')
if result:
mouse.moveToP(result)
result = None
while not result:
result = findAtFull('x')
mouse.leftClickAtP(result)
key.pressEx(sc.Unlock)
return True
else:
return False
示例8: repair
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def repair():
print '--> repair'
result = findAtStationServices('repair_shop')
if not result:
return
mouse.leftClickAtP(result)
print 'wait until open repair facilities'
result = None
while not result:
result = findAtFull('repair_facilities')
time.sleep(0.5)
time.sleep(0.5)
mouse.leftClickAt(result[0], result[1] + 70)
key.pressEx('ctrl+a')
result = None
while not result:
result = findAtFull('repair_item')
time.sleep(0.2)
mouse.leftClickAtP(result)
print 'wait...'
while not findAtFull('pick_new_item'):
time.sleep(0.2)
result = findAtFull('repair_all')
if result:
mouse.leftClickAtP(result)
print 'repairing...'
result = None
while not result:
time.sleep(0.2)
result = findAtFull('ok')
if not result:
result = findAtFull('yes')
mouse.leftClickAtP(result)
result = findAtFull('repair_facilities')
mouse.moveToP(result)
else:
print 'nothing to repair'
result = None
while not result:
time.sleep(0.2)
result = findAtFull('x')
mouse.leftClickAtP(result)
print '<-- repair\n'
return True
示例9: warpToMissionLocation
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def warpToMissionLocation():
print '--> warp to mission location'
enterStarMap()
mouse.moveToP(panel.center(panel.Full))
mouse.leftDown()
mouse.move(500, 200)
mouse.leftUp()
openMissionMenu()
result = findAtInfo('warp_to_location')
while not result:
result = findAtInfo('warp_to_location')
time.sleep(1)
mouse.leftClickAtP(result)
time.sleep(1)
print 'wait to activate gate'
while not findAtDashboard('warp_drive_active'):
result = findAtFull('close')
if not result:
result = findAtFull('ok')
if result:
mouse.leftClickAtP(result)
mouse.moveTo(result[0], result[1] - 200)
time.sleep(1)
print 'wait until reach location'
while findAtDashboard('warp_drive_active'):
time.sleep(0.5)
result = findAtFull('close')
if not result:
result = findAtFull('ok')
if result:
mouse.leftClickAtP(result)
mouse.moveTo(result[0], result[1] - 200)
time.sleep(1)
while findAtDashboard('warp_drive_active'):
time.sleep(0.5)
exitStarMap()
print '<-- warp to mission location\n'
return True
示例10: missionObjectiveComplete
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def missionObjectiveComplete():
print '--> judge if mission complete'
print 'wait until mission complete'
while not findAtMissionDetails('v'):
time.sleep(1)
mouse.moveToP(panel.center(panel.MissionDetails))
result = None
while not result:
time.sleep(0.5)
result = findAtMissionDetails('x')
mouse.leftClickAtP(result)
print '<-- judge if mission complete\n'
return True
示例11: back
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def back():
print '--> drones return'
key.pressEx(sc.DronesReturn)
mouse.moveToP(panel.center(panel.Drones))
mouse.wheel(-100)
mouse.moveToP(panel.center(panel.Full))
print 'wait until drones return'
while findAtDrones('returning') or findAtDrones('fighting') or findAtDrones('idle'):
key.pressEx(sc.DronesReturn)
time.sleep(0.2)
print '<-- drones return\n'
return True
示例12: _launch
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def _launch(group):
result = None
while not result:
mouse.moveToP(panel.center(panel.Drones))
mouse.wheel(100)
mouse.moveToP(panel.center(panel.Full))
result = findAtDrones('bay')
if group == None:
mouse.rightClickAtP(result)
else:
if not findAtDrones(group):
mouse.leftClickAtP(result)
result = findAtDrones(group)
while not result:
time.sleep(0.5)
result = findAtDrones(group)
mouse.rightClickAtP(result)
result = findAtDrones('launch_drones')
while not result:
time.sleep(0.5)
result = findAtDrones('launch_drones')
mouse.leftClickAtP(result)
print 'wait until drones launching..'
mouse.moveToP(panel.center(panel.Full))
# time.sleep(5)
while not findAtDrones('idle') and not findAtDrones('fighting') and not findAtDrones('returning'):
mouse.moveToP(panel.center(panel.Drones))
mouse.wheel(-100)
mouse.moveToP(panel.center(panel.Full))
if not findAtDrones('idle') and not findAtDrones('fighting') and not findAtDrones('returning'):
result = findAtDrones('local_space')
if result:
mouse.leftClickAtP(result)
mouse.wheel(-100)
mouse.leftClickAt(result[0], result[1] + 20)
return True
示例13: run
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def run():
print '--> mission Pick Your Position'
if not overview.activateAccelerationGate():
return False
if not overview.switchTo('battle'):
return False
# pocket 1
result = None
while not result:
time.sleep(0.5)
result = findAtFull('close')
mouse.leftClickAtP(result)
if not overview.pickTarget('minmatar_emissary_1'):
return False
result = None
while not result:
time.sleep(0.5)
result = findAtFull('close')
mouse.leftClickAtP(result)
if not overview.activateAccelerationGate():
return False
if not overview.switchTo('battle'):
return False
# back to pocket 0
# double click will not open it!
result = overview.findTarget('cargo')
if not result:
return False
mouse.leftClickAtP(result)
ship.approach()
result = findAtSelectedItem('cargo_small')
if not result:
result = findAtSelectedItem('cargo_big')
if not result:
return False
mouse.leftClickAtP(result)
print 'wait until cargo open'
while not findAtFull('loot_all'):
time.sleep(0.2)
mouse.leftClickAtP(result)
result = findAtFull('ship')
while not result:
result = findAtFull('ship')
mouse.leftClickAtP(result)
result = findAtFull('minmatar_emissary')
while not result:
result = findAtFull('minmatar_emissary')
mouse.leftDownAtP(result)
result = findAtFull('ship_hl')
while not result:
result = findAtFull('ship_hl')
mouse.moveTo(result[0] + 40, result[1] + 60)
mouse.leftUp()
result = findAtFull('close')
while not result:
result = findAtFull('close')
mouse.leftClickAtP(result)
time.sleep(1)
result = findAtFull('ship_hl')
if not result:
result = findAtFull('ship')
if result:
mouse.moveToP(result)
result = findAtFull('x')
if result:
mouse.leftClickAtP(result)
print '<-- mission Pick Your Position\n'
return True
示例14: run
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def run():
print '--> mission Intercept The Sabateurs'
if not ship.enableDefense():
return False
if not drones.launchSmall():
return False
overview.seekAndDestory()
if not drones.back():
return False
ship.enableAfterburn()
if not overview.activateAccelerationGate():
return False
# pocket 1
# main enemies are 90km away
# approach for 85 secs
# mean while clean up nearby enemy
drones.launchSmall()
if not overview.switchTo('battle'):
return False
if not overview.lockEnemy(20):
return False
ship.fireOnce()
if not overview.lockTarget('transport', 1):
return False
ship.enableAfterburn()
ship.approachFor(85)
# wait for stop
begin = time.time()
while time.time() - begin < 20:
ship.stop()
key.pressEx(sc.Unlock)
mouse.moveToP(panel.center(panel.Drones))
mouse.wheel(-100)
while findAtDrones('fighting'):
time.sleep(10)
drones.back()
# use sentry to destory all the smalls
for i in range(6):
overview.lockTarget('s', 1)
drones.launchSentry()
begin = time.time()
while overview.lockTarget('s', 1) and time.time() - begin < 130:
ship.fireOnce()
drones.engage()
drones.back()
# do the rest
ship.fireOnce()
drones.launchSmall()
overview.seekAndDestory()
while not overview.pickCargo():
pass
drones.back()
print '<-- mission Intercept The Sabateurs\n'
return True
示例15: autopilot
# 需要导入模块: import Mouse [as 别名]
# 或者: from Mouse import moveToP [as 别名]
def autopilot():
print '--> autopilot'
overview.switchTo('pilot')
while True:
print 'try to find target stargate or station'
finded = ''
result = None
for retry in range(3):
print 'try: ' + str(retry + 1)
result = findAtOverview('target_station', 0.2)
if result:
print 'station finded'
finded = 'station'
break
result = findAtOverview('target_star_gate', 0.2)
if result:
print 'stargate finded'
finded = 'gate'
break
x, y = panel.center(panel.Overview)
y += random.random() * 200 - 100
mouse.leftClickAt(x, y)
mouse.wheel(-12)
mouse.moveToP(panel.center(panel.Full))
if finded == '':
print "can't find any waypoint"
print '<-- autopilot\n'
return False
if finded == 'station':
print 'docking...'
mouse.leftClickAtP(result)
key.pressEx(sc.Activate)
print 'wait until entering station'
begin = time.time()
result = findAtProgressBar('entering_station', 0.1)
while not result and time.time() - begin < 80:
result = findAtProgressBar('entering_station', 0.1)
time.sleep(0.1)
if result:
print 'entering station'
time.sleep(4)
print '<-- autopilot\n'
return True
if finded == 'gate':
print 'jump...'
mouse.leftClickAtP(result)
key.pressEx(sc.Activate)
print 'wait until entering space'
begin = time.time()
result = findAtProgressBar('entering_space', 0.1)
while not result and time.time() - begin < 80:
result = findAtProgressBar('entering_space', 0.1)
time.sleep(0.1)
if result:
print 'entering space'
time.sleep(3)