本文整理汇总了Python中GoalieTransitions.useFarPosition方法的典型用法代码示例。如果您正苦于以下问题:Python GoalieTransitions.useFarPosition方法的具体用法?Python GoalieTransitions.useFarPosition怎么用?Python GoalieTransitions.useFarPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GoalieTransitions
的用法示例。
在下文中一共展示了GoalieTransitions.useFarPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: goalieSpinToPosition
# 需要导入模块: import GoalieTransitions [as 别名]
# 或者: from GoalieTransitions import useFarPosition [as 别名]
def goalieSpinToPosition(player):
nav = player.brain.nav
if helper.useFarPosition(player):
player.brain.tracker.activeLoc()
else:
player.brain.tracker.trackBall()
if not nav.atHeading(NogginConstants.OPP_GOAL_HEADING):
spinDir = MyMath.getSpinDir(player.brain.my.h,
NogginConstants.OPP_GOAL_HEADING)
player.setSpeed(0, 0, spinDir*10)
return player.stay()
else:
player.stopWalking()
return player.goLater('goaliePosition')
return player.stay()
示例2: goaliePositionBallClose
# 需要导入模块: import GoalieTransitions [as 别名]
# 或者: from GoalieTransitions import useFarPosition [as 别名]
def goaliePositionBallClose(player):
nav = player.brain.nav
player.brain.tracker.trackBall()
#if not nav.atHeading(NogginConstants.OPP_GOAL_HEADING):
# return player.goLater('goalieSpinToPosition')
if helper.useLeftStrafeCloseSpeed(player):
helper.strafeLeftSpeed(player)
elif helper.useRightStrafeCloseSpeed(player):
helper.strafeRightSpeed(player)
else:
player.stopWalking()
#switch out if we lose the ball for multiple frames
if helper.useFarPosition(player):
return player.goNow('goaliePositionBallFar')
return player.stay()
示例3: goalieOutOfPosition
# 需要导入模块: import GoalieTransitions [as 别名]
# 或者: from GoalieTransitions import useFarPosition [as 别名]
def goalieOutOfPosition(player):
nav = player.brain.nav
if helper.useFarPosition(player):
player.brain.tracker.activeLoc()
else:
player.brain.tracker.trackBall()
position = player.brain.play.getPosition()
if player.firstFrame() or\
nav.destX != position[0] or nav.destY != position[1]:
nav.omniGoTo(position)
if helper.useClosePosition(player):
return player.goLater('goaliePositionBallClose')
if nav.isStopped() and player.counter > 0:
player.framesFromCenter = 0
player.stepOffCenter = 0
return player.goLater('goaliePosition')
return player.stay()