本文整理汇总了Python中Engine.flipOnce方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.flipOnce方法的具体用法?Python Engine.flipOnce怎么用?Python Engine.flipOnce使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine
的用法示例。
在下文中一共展示了Engine.flipOnce方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: waitForClick
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import flipOnce [as 别名]
def waitForClick():
Engine.flipOnce()
cont = True
while(cont):
for evt in pygame.event.get():
if evt.type is pygame.MOUSEBUTTONDOWN:
cont = False
示例2: pause
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import flipOnce [as 别名]
def pause(t):
if (not g.multithreading) and g.running:
#print("fliping Display")
Engine.flipOnce()
time.sleep(t/1000.0)
示例3: setVisible
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import flipOnce [as 别名]
def setVisible(self, val):
self.visible = val
if not multithreading:
Engine.flipOnce()
示例4: setColor
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import flipOnce [as 别名]
def setColor(self, color):
self.color = color
if not multithreading:
Engine.flipOnce()
示例5: setLocation
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import flipOnce [as 别名]
def setLocation(self, x, y):
self.x = x
self.y = y
if not multithreading:
Engine.flipOnce()
示例6: move
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import flipOnce [as 别名]
def move(self, xv, yv):
self.x += xv
self.y += yv
if not multithreading:
Engine.flipOnce()