当前位置: 首页>>代码示例>>Python>>正文


Python Engine类代码示例

本文整理汇总了Python中Engine的典型用法代码示例。如果您正苦于以下问题:Python Engine类的具体用法?Python Engine怎么用?Python Engine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Engine类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: waitForClick

def waitForClick():
    Engine.flipOnce()
    cont = True
    while(cont):
        for evt in pygame.event.get():
            if evt.type is pygame.MOUSEBUTTONDOWN:
                cont = False
开发者ID:Jay-Peterson,项目名称:PythonCS0,代码行数:7,代码来源:Events.py

示例2: __init__

 def __init__(self):
     # Storing the engines of this car
     self.__leftengine = Engine('A')
     self.__rightengine = Engine('B')
     self.__engines = [self.__leftengine,self.__rightengine]
     # Storing a reference to a brickpi thread
     self.__brickpi = BrickPi_Thread(self.__engines)
开发者ID:PO-Purple,项目名称:po-purple,代码行数:7,代码来源:raspiController.py

示例3: execute

 def execute(self, s):
     if self.isUsable():
         # perform altering commands
         self.alter()
         Engine.getInstance().show(self.description)
     else:
         Engine.getInstance().show("You can not do that")
         raise Exception
开发者ID:nhydock,项目名称:TWIXIE,代码行数:8,代码来源:Command.py

示例4: shutdown

def shutdown() :
  global addToQueue, queueIsEmpty, clearQueue
  msg("SMDS Shutting down.")
  Engine.shutdown()
  Dispatch.shutdown()
  if theCache : theCache.close()
  addToQueue = notInit
  queueIsEmpty = notInit
  clearQueue = notInit
开发者ID:bryon-drown,项目名称:SMDS,代码行数:9,代码来源:__init__.py

示例5: updateEvents

def updateEvents():
    #print("here")
    for evt in pygame.event.get():
        if evt.type is pygame.QUIT:
            #Engine.stop()
            if g.multithreading:
                Engine.stop()
            pygame.quit()
            sys.exit()
        #print(pygame.event.event_name(evt.type))
        EventList[pygame.event.event_name(evt.type)](evt)
开发者ID:csZero,项目名称:PythonCS0,代码行数:11,代码来源:Events.py

示例6: __init__

 def __init__(self):
     # Storing the engines of this car
     self.__leftengine = Engine("A")
     self.__rightengine = Engine("B")
     self.__engines = [self.__leftengine, self.__rightengine]
     # Storing the distance between the centers of the cars
     self.__widthcar = 2.6 + 11.1 - 0.2
     self.__gearratio = 1.0
     # Storing the perimeter of the wheels (2*pi*r)
     self.__perimeter = 2 * math.pi * 2.579
     # Storing a reference to a brickpi thread
     self.__brickpi = BrickPi_Thread(self.__engines)
     self.__command_going = False
     self.__command_thread = None
开发者ID:PO-Purple,项目名称:po-purple,代码行数:14,代码来源:Controller.py

示例7: main

def main():
    """Run the engine and start the game"""
    
    if len(sys.argv) < 3:
        print("Usage: multiplegames.py player1,player2(,playerx)? games_per_pairing [config_file]")
        sys.exit(0)
    
    players = sys.argv[1].split(",")
    rrPlay = abs(int(sys.argv[2]))
    
    if len(players) != 2:
        print("Exactly 2 players are required")
        sys.exit(0)
        
    # Get config
    if len(sys.argv) < 4:
        cfg = Config(GlobalConfig.DEFAULT_CFG)
    else:
        cfg = Config(sys.argv[3])    
    
    cfg.data['UI'] = False
    cfg.data['STDOUT_LOGGING'] = False
            
    # build player win dictionary
    playerWins = {}
    for player in players:
        if player.strip()in playerWins.keys():
            print("Player names must be unique.  Clone your player module to play against yourself.")
            sys.exit(0)
        playerWins[player.strip()] = 0
       
    # round-robin the players   
    game = 1
    # play all pairings the players   
    while game <= rrPlay:
        pairings = []
        for pairing in itertools.permutations(playerWins.keys(), 2):
            pairings.append(pairing)
        random.shuffle(pairings)
        for pairing in pairings:
            if game <= rrPlay:
                print ("Game: %s Pairing: %s" % (game, pairing))
                cfg.data['PLAYER_MODULES'] = pairing
                s = time.clock()
                winningPlayer, valid = Engine.run(cfg)
                if winningPlayer != False:
                    print ("\tWinner: %s" % (cfg.data['PLAYER_MODULES'][winningPlayer - 1]))
                    playerWins[cfg.data['PLAYER_MODULES'][winningPlayer - 1]] += 1                   
                else:
                    print ("\tNo winner.")
                print ("\tValid players: " + str(valid))
                print ("\tTime: %s seconds." % (time.clock() - s))
                            
                game += 1
    
    # sort dictionary by wins and display rankings
    rank = 1
    for item in sorted(playerWins.items(), key=operator.itemgetter(1), reverse=True):
        print("Rank", rank, "is player", item[0], "with", item[1], "wins.")
        rank += 1
开发者ID:dave851,项目名称:SchoolWork,代码行数:60,代码来源:multiplegames.py

示例8: validMoves

    def validMoves(self, position):
        """returns positions of valid moves for a regular red gamepiece on an empty board"""

        moves = []
        if Engine.isOnTopRow(position):
            moves = []
        elif Engine.isOnRightEdge(position) or Engine.isOnLeftEdge(position):
            # Edges only have one valid move
            moves = [position - 4]
        elif Engine.isOnOddRow(position):
            # diagonals above pieces on odd rows are always 4 and 5 pieces after
            moves = [position - 4, position - 3]
        elif Engine.isOnEvenRow(position):
            # diagonals below pieces on even rows are always 3 and 4 piececs after
            moves = [position - 5, position - 4]
        return moves
开发者ID:Joboman555,项目名称:Checkers,代码行数:16,代码来源:Pieces.py

示例9: getJumpPosition

 def getJumpPosition(self, position, middlePosition):
     # On odd rows, the square on the right is not at position - 4
     # On even rows, the square on the right is at position - 4
     isSkippingRight = Engine.isOnOddRow(position) != (position - middlePosition == 4)
     distanceToNextPosition = 7 if isSkippingRight else 9
     finalPosition = position - distanceToNextPosition
     return finalPosition
开发者ID:Joboman555,项目名称:Checkers,代码行数:7,代码来源:Pieces.py

示例10: updateEvents

def updateEvents():
    #print("here")
    for evt in pygame.event.get():
        if evt.type is pygame.QUIT:
            #Engine.stop()
            if g.multithreading:
                Engine.stop()
            pygame.quit()
            sys.exit()
        #print(pygame.event.event_name(evt.type))
        EventList[pygame.event.event_name(evt.type)](evt)
        if g.draggedEventActive:
            if evt.type is pygame.MOUSEBUTTONDOWN:
                g.mouseDown = True
            elif evt.type is pygame.MOUSEBUTTONUP:
                g.mouseDown = False
            #print(g.mouseDown)
            if g.mouseDown and (evt.type is pygame.MOUSEMOTION):
                EventList["MouseDragged"](evt)
开发者ID:Jay-Peterson,项目名称:PythonCS0,代码行数:19,代码来源:Events.py

示例11: writeMultiSolution

def writeMultiSolution(targetSolutionName, candidates, projectExt, solutionHeader, is2010):
    basePath = os.path.dirname(targetSolutionName)
    projects = []
    for item in map(os.path.abspath, candidates):
        generalDict, projectDict, solutionDict = Engine.readConfiguration(item)
        if len(solutionDict) == 0:
            logging.debug('No solution section found, skipping (offending file %s)' % item)
            continue

        baseProject = os.path.splitext(item)[0] + projectExt
        try:
            dependencies = Engine.findDependencies( basePath, solutionDict['dependencies'], solutionDict['dependenciespaths'], generalDict['platform'], lambda x: x+'.bdgcfg' )
        except KeyError:
            dependencies = []
        
        # HACK: The platform will just be the last one referenced.
        platform = projectDict['platform']
        projects.append( [baseProject] + [os.path.splitext(x)[0] + projectExt for x in dependencies] )

    solution = writeSolution( basePath, projects, platform, Engine.getConfigurations(projectDict) )
    # All is now done, try to write the target file to disk...
    Engine.writeConfigFile( targetSolutionName, solutionHeader + '\n' + solution )    
开发者ID:funhatch,项目名称:badgerconfig,代码行数:22,代码来源:GenerateSolution.py

示例12: isUsable

    def isUsable(self):
        engine = Engine.getInstance()
        # ignore execution if the location where the command can be executed is not equal
        # to the name of the current scenario
        if not self.requirements:
            print "no requirements, automatically pass"
            return True

        for item in self.requirements:
            if not engine.getPlayer().hasItem(item):
                print "failed, did not have " + item
                return False
        print "pass requirements check"
        return True
开发者ID:nhydock,项目名称:TWIXIE,代码行数:14,代码来源:Command.py

示例13: __init__

 def __init__(self):
     # Storing the engines of this car
     self.__leftengine = Engine('A')
     self.__rightengine = Engine('B')
     self.__topengine = Engine('C')
     self.__engines = [self.__leftengine,self.__rightengine,self.__topengine]
     # Storing the distance between the centers of the cars
     self.__widthcar = 2.6 + 11.1 - .2
     # Storing the Lego MINDSTORM distance sensor
     self.__distanceLego = MindstormSensor('1','ULTRASONIC_CONT')
     # Storing the GPIO distance sensor
     self.__distancePi = DistanceSensor(17,4)
     # Storing the current gearration
     self.__gearratio = 1./1.
     # Storing the perimeter of the wheels (2*pi*r)
     self.__perimeter = 2*math.pi*2.758
     # Storing a reference to a brickpi thread
     self.__brickpi = BrickPi_Thread(self.__engines,[self.__distanceLego])
     # Storing a reference to a gpio thread
     self.__gpio = GPIO_Thread([self.__distancePi])
     # Turn the threads on
     self.__brickpi.on()
     self.__gpio.on()
开发者ID:PO-Purple,项目名称:po-purple,代码行数:23,代码来源:Interface.py

示例14: initialize

def initialize(dispatch = True, seed = None, cache = None, autoClean = True) :
  """initialize(dispatch = True, seed = None, cache = None, autoClean = True)
Initialize the Single-Molecule Diffusion Simulator.
  If dispatch is True, SMDS will attempt to contact the local Foundry to
  operate in distributed mode.  If this contact fails or if dispatch is
  False, SMDS will operate in single-processor mode.  An optional seed for
  the random number generator may be provided, otherwise the generator is
  initialized with the current time.\n"""
  global initialized, addToQueue, queueIsEmpty, clearQueue, theCache
  if initialized : return
  if dispatch and Dispatch.initialize() :
    addToQueue = Dispatch.addToQueue
    queueIsEmpty = Dispatch.queueIsEmpty
    clearQueue = Dispatch.clearQueue
    msg("SMDS Initialized in Dispatch mode.")
  else :
    Engine.initialize()
    addToQueue = Engine.addToQueue
    queueIsEmpty = Engine.queueIsEmpty
    clearQueue = Engine.clearQueue
    msg("SMDS Initialized in Single-processor mode.")
  if seed : Cores.c2D.sRnd(int(seed))
  else    : Cores.c2D.sRnd()
  initialized = True
  if cache : theCache = Cache(cache, autoClean)
  # Ensure proper shutdown()
  from atexit import register
  from sys import exit
  from signal import signal, SIGTERM
  register(shutdown)
  signal(SIGTERM, lambda x,y : exit())
  try :
    from signal import SIGBREAK
    signal(SIGBREAK, lambda x,y : exit())
  except :
    pass
开发者ID:bryon-drown,项目名称:SMDS,代码行数:36,代码来源:__init__.py

示例15: writeSingleSolution

def writeSingleSolution(configFileName, projectExt, solutionExt, solutionHeader, is2010):
    basePath = os.path.dirname(configFileName)
    try:
        # Load the overall configuration from the .tcfg file.
        generalDict, projectDict, solutionDict = Engine.readConfiguration(configFileName)
        if len(solutionDict) == 0:
            logging.debug('No solution section found, bailing out of solution generation (offending file %s)' % configFileName)
            return 1

        if 'dependencies' not in solutionDict:
            solutionDict['dependencies'] = ''
        if 'dependenciespaths' not in solutionDict:
            solutionDict['dependenciespaths'] = ''

        if 'additionalprojects' not in solutionDict:
            solutionDict['additionalprojects'] = ''
        if 'additionalprojectspaths' not in solutionDict:
            solutionDict['additionalprojectspaths'] = ''

        # Determine the output product path.
        targetName = os.path.join( basePath, generalDict['name'] + solutionExt )
        logging.debug( 'Now generating solution %s' % targetName )
        
        baseProject = os.path.splitext(configFileName)[0] + projectExt
        dependencies = Engine.findDependencies( basePath, solutionDict['dependencies'], solutionDict['dependenciespaths'], generalDict['platform'], lambda x: x+'.bdgcfg')

        additionalProjects = Engine.findDependencies( basePath, solutionDict['additionalprojects'], solutionDict['additionalprojectspaths'], generalDict['platform'], lambda x: x+'.bdgcfg')
        
        platform = projectDict['platform']
        solution = writeSolution( basePath, [[baseProject] + [os.path.splitext(x)[0] + projectExt for x in dependencies]] + [[os.path.splitext(x)[0] + projectExt for x in additionalProjects]], platform, Engine.getConfigurations(projectDict))

        # All is now done, try to write the target file to disk...
        Engine.writeConfigFile( targetName, solutionHeader + '\n' + solution )
    except SyntaxError, e:
        logging.error( str(e) )
        return 1
开发者ID:funhatch,项目名称:badgerconfig,代码行数:36,代码来源:GenerateSolution.py


注:本文中的Engine类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。