本文整理汇总了Python中Engine.cmdSpawnObject方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.cmdSpawnObject方法的具体用法?Python Engine.cmdSpawnObject怎么用?Python Engine.cmdSpawnObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine
的用法示例。
在下文中一共展示了Engine.cmdSpawnObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: spawn
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import cmdSpawnObject [as 别名]
def spawn(self):
if self.active:
#if self.startingLocation[0] is not None:
#print self.active
if self.repeat:
self.timer.currentTime = self.time
#print "repeatTime: " + str(self.timer.currentTime)
self.TIMERS.append(self.timer)
#print str(self.timer) + " repeated. " + str(Globals.TIMERS)
elif self.cycles > 1:
self.cycles -= 1
#Globals.TIMERS.remove(self.timer)
self.timer.currentTime = self.time
#print "cycleTime: " + str(self.timer.currentTime)
Globals.TIMERS.append(self.timer)
#print "cycles -1 " + str(Globals.TIMERS)
winner = Engine.selector(self.oddsList)
if winner[0]:
#print self.active
#print self.owner.owner.currentRoom
#print self.startingLocation
#self.obj.currentRoom = self.startingLocation[0] # tell the object what room it is in
for obj in Globals.fromFileList:
if obj.name == self.obj.name:
refobj = obj.name
ob = obj
#print self.active
newObject = Engine.cmdSpawnObject(refobj, self.startingLocation[0], whereFrom='objSpawner', spawnContainer=self.owner.owner.spawnContainer)
#print self.active
#print str(newObject.name) + " added timer " + str(newObject.kind.objectSpawner.timer)
#print "ob " +str(ob.kind.objectSpawner.active)
#print self.active
#print newObject.spawnContainer
#print self.owner.owner
# if self.startingLocation[0] is not None:
#self.startingLocation[0].objects.append(self.obj)
# else:
# pass # add the new object to the room
stuffed = self.stuff(newObject, True) # try shoving items in containers if they should be there instead of in the room
# for client in Globals.CLIENT_LIST:
# if Globals.CLIENT_DATA[str(client.addrport())].avatar is not None:
# if Globals.CLIENT_DATA[str(client.addrport())].avatar.currentRoom == self.startingLocation[0]: # if a client is in the room object just appeared in, let it know
# if not stuffed:
# client.send_cc("^BA %s appeared.^~\n" %self.owner.owner.name)
# print "repeat:" + str(self.repeat)
# print "cycles:" + str(self.cycles)
# print "timer:" + str(self.timer)
#print "currentTime:" + str(self.obj.kind.objectSpawner.timer.currentTime)
# print "time:" + str(self.timer.time)
# print "name:" + str(self.owner.owner.name)
#print "$o "+ str(self.owner.owner)+ " "+ str(self.owner.owner.name) + " @ [" + str(self.startingLocation[0].region) + ":" + str(self.startingLocation[0].name) +"]"
# else:
# self.obj.kind.objectSpawner.timer.currentTime = self.time
# #print self.timer.time
# Globals.TIMERS.append(self.obj.kind.objectSpawner.timer)
# print "noWin " + str(Globals.TIMERS)
else:
if self.owner.owner.spawnContainer is not None:
if not(self.owner.owner in self.owner.owner.spawnContainer.kind.inventory):
stuffed = self.stuff(self.owner.owner, False)
示例2: loadMobFromFile
# 需要导入模块: import Engine [as 别名]
# 或者: from Engine import cmdSpawnObject [as 别名]
#.........这里部分代码省略.........
moveAI = text.split(":")
if Data.startswith('battleAI='):
text = Data[9:-1]
if text == 'basicBash':
battleAI = aiBattle.basicBash
else:
battleAI = ''
if Data.startswith('kind.hp='):
newMob.kind.hp = int(Data[8:-1])
if Data.startswith('kind.maxHp='):
newMob.kind.maxHp = int(Data[11:-1])
if Data.startswith('kind.pp='):
newMob.kind.pp = int(Data[8:-1])
if Data.startswith('kind.maxPp='):
newMob.kind.maxPp = int(Data[11:-1])
if Data.startswith('kind.level='):
newMob.kind.level = int(Data[11:-1])
if Data.startswith('kind.exp='):
newMob.kind.exp = int(Data[9:-1])
if Data.startswith('kind.money='):
newMob.kind.money = int(Data[11:-1])
if Data.startswith('kind.offense='):
newMob.kind.offense = int(Data[13:-1])
if Data.startswith('kind.defense='):
newMob.kind.defense = int(Data[13:-1])
if Data.startswith('kind.speed='):
newMob.kind.speed = int(Data[11:-1])
if Data.startswith('kind.guts='):
newMob.kind.guts = int(Data[10:-1])
if Data.startswith('kind.luck='):
newMob.kind.luck = int(Data[10:-1])
if Data.startswith('kind.vitality='):
newMob.kind.vitality = int(Data[14:-1])
if Data.startswith('kind.IQ='):
newMob.kind.IQ = int(Data[8:-1])
if Data.startswith('kind.inventory='):
invString = Data[15:-1]
if invString != '':
#print "invString:" + invString
invList = invString.split(', ')
#print 'invList:' + str(invList)
for item in invList:
for ob in Globals.fromFileList:
if item == ob.name:
inventoryItems.append(item)
else:
inventoryItems = []
if Data.startswith('kind.inventorySize='):
newMob.kind.inventorySize = int(Data[19:-1])
if currentRoomString != '':
currentRoomCoords = currentRoomString.split(":")
newMob.currentRoom = Globals.regionListDict[currentRoomCoords[0]][currentRoomCoords[1]]
else:
# newMob.currentRoom = Globals.regionListDict[newMob.region]['bullpen']
newMob.currentRoom = None
if expirator != None and expirator != '':
expiratorComponent = World.expirator(newMob, expirator)
newMob.expirator = expiratorComponent
if moveAI != None and moveAI != []:
newMoveAI = aiMove.movementAI(newMob, int(moveAI[1]))
if moveAI[0] == 'basicRandom':
newMoveAI.Timer.actionFunction = newMoveAI.basicRandom
elif moveAI[0] == 'introvertRandom':
newMoveAI.Timer.actionFunction = newMoveAI.introvertRandom
elif moveAI[0] == 'extrovertRandom':
newMoveAI.Timer.actionFunction = newMoveAI.extrovertRandom
elif moveAI[0] == 'doNotMove':
newMoveAI.Timer.actionFunction = newMoveAI.doNotMove
newMob.aiMove = newMoveAI
Globals.MoveTIMERS.remove(newMob.aiMove.Timer)
if battleAI != None:
newMob.aiBattle = battleAI
#print 'invItems:' + str(inventoryItems)
for item in inventoryItems:
#print 'invitem:' + str(item)
removed = False
newItem = Engine.cmdSpawnObject(item, newMob.currentRoom, alert=False, whereFrom='mobinv')
newMob.kind.inventory.append(newItem)
# for obj in newMob.currentRoom.objects:
# if obj.name == item:
# newMob.currentRoom.objects.remove(obj)
if newMob.currentRoom is not None:
newMob.currentRoom.objects.remove(newItem)
if newMob.currentRoom is not None:
newMob.currentRoom.mobs.append(newMob)
if expirator != None and expirator != '':
Globals.TIMERS.remove(newMob.expirator.Timer)
#newMob.expirator.Timer = None
Globals.mobsFromFile.append(newMob)