本文整理汇总了Python中Board.is_in_bounds方法的典型用法代码示例。如果您正苦于以下问题:Python Board.is_in_bounds方法的具体用法?Python Board.is_in_bounds怎么用?Python Board.is_in_bounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Board
的用法示例。
在下文中一共展示了Board.is_in_bounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: OthelloBoard
# 需要导入模块: import Board [as 别名]
# 或者: from Board import is_in_bounds [as 别名]
class OthelloBoard(Board):
def __init__(self, *args, **kwargs):
if len(args) == 4:
#col, row, p1_symbol, p2_symbol
self.board = Board(args[0], args[1])
self._p1_symbol = args[2]
self._p2_symbol = args[3]
self.currentTurn = True
elif len(args) == 1:
#OthelloBoard
self.board = Board(args[0].board)
self._p1_symbol = args[0]._p1_symbol
self._p2_symbol = args[0]._p2_symbol
self.currentTurn = args[0].currentTurn
else:
sys.exit("OthelloBoard: Incorrect __init__ usage")
def initialize(self):
self.board.set_cell(self.board._num_cols / 2 - 1, self.board._num_rows / 2 - 1, self._p1_symbol)
self.board.set_cell(self.board._num_cols / 2, self.board._num_rows / 2, self._p1_symbol)
self.board.set_cell(self.board._num_cols / 2 - 1, self.board._num_rows / 2, self._p2_symbol)
self.board.set_cell(self.board._num_cols / 2, self.board._num_rows / 2 - 1, self._p2_symbol)
def set_coords_in_direction(self, col, row, dir):
if dir == Direction.N:
next_col = col
next_row = row + 1
elif dir == Direction.NE:
next_col = col + 1;
next_row = row + 1;
elif dir == Direction.E:
next_col = col + 1;
next_row = row;
elif dir == Direction.SE:
next_col = col + 1;
next_row = row - 1;
elif dir == Direction.S:
next_col = col;
next_row = row - 1;
elif dir == Direction.SW:
next_col = col - 1;
next_row = row - 1;
elif dir == Direction.W:
next_col = col - 1;
next_row = row;
elif dir == Direction.NW:
next_col = col - 1;
next_row = row + 1;
else:
next_col = None
next_row = None
return next_col, next_row
def check_endpoint(self, col, row, symbol, dir, match_symbol):
if not self.board.is_in_bounds(col, row) or self.board.is_cell_empty(col, row):
return False
else:
if match_symbol:
if self.board.get_cell(col, row) == symbol:
return True
else:
next_col, next_row = self.set_coords_in_direction(col, row, dir)
return self.check_endpoint(next_col, next_row, symbol, dir, match_symbol)
else:
if self.board.get_cell(col, row) == symbol:
return False
else:
next_col, next_row = self.set_coords_in_direction(col, row, dir)
return self.check_endpoint(next_col, next_row, symbol, dir, not match_symbol)
def is_legal_move(self, col, row, symbol):
result = False
if not self.board.is_in_bounds(col, row) or not self.board.is_cell_empty(col, row):
return result
else:
for d in Direction:
next_col, next_row = self.set_coords_in_direction(col, row, d)
if self.check_endpoint(next_col, next_row, symbol, d, False):
result = True
break
return result
def flip_pieces_helper(self, col, row, symbol, dir):
if self.board.get_cell(col, row) == symbol:
return 0
else:
self.board.set_cell(col, row, symbol)
next_col, next_row = self.set_coords_in_direction(col, row, dir)
return 1 + self.flip_pieces_helper(next_col, next_row, symbol, dir)
def flip_pieces(self, col, row, symbol):
pieces_flipped = 0
if not self.board.is_in_bounds(col, row):
return None
for d in Direction:
next_col, next_row = self.set_coords_in_direction(col, row, d)
if self.check_endpoint(next_col, next_row, symbol, d, False):
pieces_flipped += self.flip_pieces_helper(next_col, next_row, symbol, d)
return pieces_flipped
def has_legal_moves_remaining(self, symbol):
for i in range(self.board._num_cols):
for j in range(self.board._num_rows):
if self.board.is_cell_empty(i, j) and self.is_legal_move(i, j, symbol):
return True
return False
def count_score(self, symbol):
#.........这里部分代码省略.........