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Python Board.getBoard方法代码示例

本文整理汇总了Python中Board.getBoard方法的典型用法代码示例。如果您正苦于以下问题:Python Board.getBoard方法的具体用法?Python Board.getBoard怎么用?Python Board.getBoard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Board的用法示例。


在下文中一共展示了Board.getBoard方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Board

# 需要导入模块: import Board [as 别名]
# 或者: from Board import getBoard [as 别名]
from Logic import *
from Board import *
import unittest

# sample board with the colour red
allTile = Board()
for x in range(6):
    for y in range(6):
        allTile.getBoard()[x][y] = 'R'

# sample board with color red and missing a piece at 2,3 (x,y).
missingTile = Board()
for x in range(6):
    for y in range(6):
        missingTile.getBoard()[x][y] = 'R'
missingTile.getBoard()[2][3] = 0

#Test class
class Test_Logic(unittest.TestCase):


# Tests the first function in Logic
#   Checks if remove tile by passing a full board and the same board with a missing piece.
    def test_removeTile(self):
        print (str(missingTile))
        print (allTile)
        self.assertEqual(str(Logic.removeTile(allTile,2,3)), str(missingTile))
        self.assertNotEqual(str(Logic.removeTile(allTile,5,5)), str(missingTile))


开发者ID:Ratnor,项目名称:zop-editing,代码行数:30,代码来源:test_ratna.py

示例2: GameMenu

# 需要导入模块: import Board [as 别名]
# 或者: from Board import getBoard [as 别名]

#.........这里部分代码省略.........
                    if ((pos[0] >= mm_posx - 10) & (pos[0] <= mm_posx + mm_width + 5)) & ((pos[1] >= mm_posy - 10) & (pos[1] <= mm_posy + mm_height - 5)):
                        endDisplay = False
                        self.board = Board()
                        self.counter = 60
                        self.text = '60'
                        self.displayedScore = 0
                        self.score = 0
                        self.screen.fill(self.bg_color)
                        startDisplay = True
                    if ((pos[0] >= res_posx - 10) & (pos[0] <= res_posx + res_width + 5)) & ((pos[1] >= res_posy - 10) & (pos[1] <= res_posy + res_height - 5)):
                        endDisplay = False
                        self.board = Board()
                        self.counter = 60
                        self.text = '60'
                        self.displayedScore = 0
                        self.score = 0
                        self.screen.fill(self.bg_color)
                        gameDisplay = True

            '''''''''
            game display
            '''''''''
            if gameDisplay:
                # game display (w/ timer, score, board, and restart)
                self.display()

                if event.type == pygame.MOUSEBUTTONDOWN:
                    self.isDragging = True

                if event.type == pygame.MOUSEBUTTONUP:
                    self.isDragging = False
                    # if only one tile is selected, keep the same tile
                    if self.score == 1:
                        self.board.getBoard()[selectedRow][selectedCol] = selectedColour
                    # else, update total score and board
                    else:
                        self.displayedScore += self.score
                        Logic.addTile(self.board)
                    #turn score set to 0
                    self.score = 0

                # when mouse button is down
                if self.isDragging:
                    if event.type == pygame.MOUSEMOTION:
                        pos = pygame.mouse.get_pos()
                        if ((pos[0] >= 0) & (pos[0] <= self.gameWidth)) & ((pos[1] >= 0 & pos[1]) <= (self.gameHeight)):  ## if we click within game display
                            column = pos[0] // (self.blockWidth + self.blockMargin)  ##returns the y coordinate of the board
                            row = pos[1] // (self.blockHeight + self.blockMargin)  ##returns the x coordinate of the board
                            if row >= self.maxRows:
                                row = 5
                            if column >= self.maxColumns:
                                column = 5

                            #select first piece
                            if self.score == 0:
                                selectedRow = row
                                selectedCol = column
                                selectedColour = self.board.getBoard()[row][column]
                                Logic.removeTile(self.board, selectedRow, selectedCol)
                                self.score += 1
                            #for new pieces selected
                            if self.score >= 1:
                                if Logic.adjacent(selectedRow, selectedCol, row, column) & Logic.colourMatch(self.board, row, column, selectedColour):  # if colours are the same, and the tiles are adjacent
                                    selectedRow = row
                                    selectedCol = column
                                    Logic.removeTile(self.board, selectedRow, selectedCol)
开发者ID:Ratnor,项目名称:zop-editing,代码行数:70,代码来源:newGUI.py


注:本文中的Board.getBoard方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。