本文整理汇总了PHP中pocketmine\level\Level::getServer方法的典型用法代码示例。如果您正苦于以下问题:PHP Level::getServer方法的具体用法?PHP Level::getServer怎么用?PHP Level::getServer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\level\Level
的用法示例。
在下文中一共展示了Level::getServer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: __construct
public function __construct(Level $level, $duration = 1200)
{
$this->level = $level;
$this->weatherNow = self::SUNNY;
$this->duration = $duration;
$this->lastUpdate = $level->getServer()->getTick();
$this->temporalVector = new Vector3(0, 0, 0);
}
示例2: getServer
public function getServer()
{
return $this->level->getServer();
}
示例3: sendLevelInfo
/**
* @param CommandSender $sender
* @param Level $level
*/
public function sendLevelInfo(CommandSender $sender, Level $level)
{
$sender->sendMessage("Name: " . $level->getName());
$sender->sendMessage("Id: " . $level->getId());
$sender->sendMessage("Entities: " . count($level->getEntities()));
$sender->sendMessage("Players: " . count($level->getPlayers()));
$sender->sendMessage("Tiles: " . count($level->getTiles()));
$sender->sendMessage("Chunks: " . count($level->getChunks()));
$sender->sendMessage("Loaders: " . count($level->getLoaders()));
$sender->sendMessage("Spawn: " . $level->getSafeSpawn()->getFloorX() . ":" . $level->getSafeSpawn()->getFloorY() . ":" . $level->getSafeSpawn()->getFloorZ());
$sender->sendMessage("Time: " . $level->getTime());
$sender->sendMessage("Tick-rate: " . $level->getTickRate());
$sender->sendMessage("Tick-rate-time: " . $level->getTickRateTime());
$sender->sendMessage("Seed: " . $level->getSeed());
$sender->sendMessage("Is-auto-saving: " . ($level->getAutoSave() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-generated: " . ($level->getServer()->isLevelGenerated($level->getName()) ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-loaded: " . ($level->getServer()->isLevelLoaded($level->getName()) ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
}
示例4: addWorld
/**
*
* @param Level $level
* @param unknown $base
* @param unknown $competition
*/
public function addWorld(Level $level, $base, $competition)
{
$fileutil = new FileUtil();
$source = $level->getServer()->getDataPath() . "worlds/" . $base . "/";
$dest = $level->getServer()->getDataPath() . "worlds/" . $competition . "/";
$this->deleteWorld($level, $competition);
if ($fileutil->xcopy($source, $dest)) {
$this->log("New Hunger Game Competition World [" . $competition . "] created!");
try {
$level->getServer()->loadLevel($competition);
} catch (\Exception $e) {
$this->log("level loading error: " . $e->getMessage());
}
$this->log("loaded world: " . $competition);
} else {
$this->log("problem creating new map. please contact administrator.");
}
}
示例5: lavaSpawn
public function lavaSpawn(Level $level, $x, $y, $z)
{
$level->getServer()->getLogger()->info("生成岩浆中 " . "floor({$x})" . ", " . "floor({$y})" . ", " . floor($z));
for ($xx = $x - 20; $xx <= $x + 20; $xx++) {
for ($zz = $z - 20; $zz <= $z + 20; $zz++) {
for ($yy = $y; $yy > $y - 4; $yy--) {
$id = $level->getBlockIdAt($xx, $yy, $zz);
if ($id == 0) {
$level->setBlockIdAt($xx, $yy, $zz, 10);
$level->setBlockDataAt($xx, $yy, $zz, 0);
}
}
}
}
$level->setBlock(new Vector3($x, $y, $z), new Lava());
}