本文整理汇总了PHP中pocketmine\level\Level::getPlayers方法的典型用法代码示例。如果您正苦于以下问题:PHP Level::getPlayers方法的具体用法?PHP Level::getPlayers怎么用?PHP Level::getPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\level\Level
的用法示例。
在下文中一共展示了Level::getPlayers方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: despawnFromAll
public function despawnFromAll(Level $level = null)
{
foreach ($level instanceof Level ? $level->getPlayers() : Server::getInstance()->getOnlinePlayers() as $player) {
$this->despawnFrom($player);
}
}
示例2: spawnLevelItemCases
public function spawnLevelItemCases(Level $level)
{
if (!isset($this->cases[$level->getName()])) {
return;
}
$ps = $level->getPlayers();
if (!count($ps)) {
return;
}
foreach (array_keys($this->cases[$level->getName()]) as $cid) {
$this->sndItemCase($level, $cid, $ps);
}
}
示例3: switchLevelVanish
/**
* Allow to switch between levels Vanished!
* You need to teleport the player to a different level in order to call this event
*
* @param Player $player
* @param Level $origin
* @param Level $target
*/
public function switchLevelVanish(Player $player, Level $origin, Level $target)
{
if ($origin->getName() !== $target->getName() && $this->isVanished($player)) {
// This will be used if the specified player has "noPacket" enabled.
// A temporal check will be used for "the other players".
$noPacket = $this->hasNoPacket($player);
// Just as prevention if any player has "noPacket" disabled...
$pk = new MobEffectPacket();
$pk->effectId = $this->invisibilityEffect->getId();
$pk->amplifier = $this->invisibilityEffect->getAmplifier();
$pk->particles = $this->invisibilityEffect->isVisible();
$pk->duration = $this->invisibilityEffect->getDuration();
// Show to origin's players
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
foreach ($origin->getPlayers() as $p) {
if ($p !== $player) {
if ($this->isVanished($player)) {
if (!$noPacket) {
$pk->eid = $player->getId();
$p->dataPacket($pk);
} else {
$p->showPlayer($player);
}
}
if ($this->isVanished($p)) {
if (!$this->hasNoPacket($p)) {
$pk->eid = $p->getId();
$player->dataPacket($pk);
} else {
$player->showPlayer($p);
}
}
}
}
// Hide to target's players
$pk->eventId = MobEffectPacket::EVENT_ADD;
foreach ($target->getPlayers() as $p) {
if ($p !== $player) {
if ($this->isVanished($player)) {
if (!$noPacket) {
$pk->eid = $player->getId();
$p->dataPacket($pk);
} else {
$p->hidePlayer($player);
}
}
if ($this->isVanished($p)) {
if (!$this->hasNoPacket($p)) {
$pk->eid = $p->getId();
$player->dataPacket($pk);
} else {
$player->hidePlayer($p);
}
}
}
}
}
}
示例4: updateBlock2
public function updateBlock2(Block $block, Level $level, $blockType)
{
$players = $level->getPlayers();
foreach ($players as $p) {
$pk = new UpdateBlockPacket();
$pk->x = $block->getX();
$pk->y = $block->getY();
$pk->z = $block->getZ();
$pk->block = $blockType;
$pk->meta = 0;
$p->dataPacket($pk);
$level->setBlockIdAt($block->getX(), $block->getY(), $block->getZ(), $blockType);
$pos = new Position($block->x, $block->y, $block->z);
$block = $level->getBlock($pos, true);
$direct = true;
$update = true;
$level->setBlock($pos, $block, $direct, $update);
}
}
示例5: sendLevelInfo
/**
* @param CommandSender $sender
* @param Level $level
*/
public function sendLevelInfo(CommandSender $sender, Level $level)
{
$sender->sendMessage("Name: " . $level->getName());
$sender->sendMessage("Id: " . $level->getId());
$sender->sendMessage("Entities: " . count($level->getEntities()));
$sender->sendMessage("Players: " . count($level->getPlayers()));
$sender->sendMessage("Tiles: " . count($level->getTiles()));
$sender->sendMessage("Chunks: " . count($level->getChunks()));
$sender->sendMessage("Loaders: " . count($level->getLoaders()));
$sender->sendMessage("Spawn: " . $level->getSafeSpawn()->getFloorX() . ":" . $level->getSafeSpawn()->getFloorY() . ":" . $level->getSafeSpawn()->getFloorZ());
$sender->sendMessage("Time: " . $level->getTime());
$sender->sendMessage("Tick-rate: " . $level->getTickRate());
$sender->sendMessage("Tick-rate-time: " . $level->getTickRateTime());
$sender->sendMessage("Seed: " . $level->getSeed());
$sender->sendMessage("Is-auto-saving: " . ($level->getAutoSave() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-generated: " . ($level->getServer()->isLevelGenerated($level->getName()) ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-loaded: " . ($level->getServer()->isLevelLoaded($level->getName()) ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
}