本文整理汇总了PHP中Player::turns方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::turns方法的具体用法?PHP Player::turns怎么用?PHP Player::turns使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player::turns方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: testPCHasVariousAttributesAndCanSetSome
public function testPCHasVariousAttributesAndCanSetSome()
{
$char = new Player($this->char_id);
$this->assertTrue(is_int($char->gold()));
$this->assertTrue(is_int($char->turns()));
$this->assertTrue(is_int($char->set_gold(45)));
$this->assertTrue(is_int($char->set_turns(32)));
$this->assertEquals(444, $char->set_bounty(444));
$char->save();
$char_dup = new Player($this->char_id);
$this->assertEquals(444, $char_dup->bounty());
$this->assertEquals(32, $char_dup->turns());
$this->assertEquals(45, $char_dup->gold());
}
示例2: in
$private = true;
if ($error = init($private, $alive)) {
display_error($error);
} else {
$turn_cost = 1;
$health = 1;
$victim = in('victim');
$random_encounter = rand(1, 400) == 1;
$combat_data = array();
$char_id = self_char_id();
$player = new Player($char_id);
$error_template = 'npc.no-one.tpl';
// Error template also used down below.
$npc_template = $error_template;
// Error condition by default.
$turns = $player->turns();
$is_villager = false;
$ninja_str = $player->getStrength();
$ninja_health = $player->vo->health;
$static_npcs = array('peasant', 'thief', 'merchant', 'guard', 'samurai');
$npcs = NpcFactory::npcsData();
$possible_npcs = array_merge($static_npcs, array_keys($npcs));
$victim = restrict_to($victim, $possible_npcs);
// Filter to only the correct options.
if ($turns > 0 && !empty($victim)) {
// Strip stealth when attacking samurai or oni
if ($player->hasStatus('stealth') && (strtolower($victim) == 'samurai' || strtolower($victim) == 'oni')) {
$player->subtractStatus(STEALTH);
}
$attacker_str = $player->getStrength();
$attacker_health = $player->vo->health;
示例3: Skill
$private = true;
$alive = false;
if ($error = init($private, $alive)) {
display_error($error);
} else {
require_once LIB_ROOT . "control/lib_status.php";
// statuses for quickstats
require_once LIB_ROOT . "control/lib_player.php";
// Player info display pieces.
require_once LIB_ROOT . "control/Skill.php";
$skillsListObj = new Skill();
$player = new Player(self_char_id());
$level = $player->level();
$class = $player->class_display_name();
// Just to be displayed in the template.
$starting_turns = $player->turns();
$starting_ki = $player->ki();
$status_list = get_status_list();
$no_skills = true;
$stealth = $skillsListObj->hasSkill('Stealth');
if ($stealth) {
$no_skills = false;
}
$stealth_turn_cost = $skillsListObj->getTurnCost('Stealth');
$unstealth_turn_cost = $skillsListObj->getTurnCost('Unstealth');
$chi = $skillsListObj->hasSkill('Chi');
$speed = $skillsListObj->hasSkill('speed');
$hidden_resurrect = $skillsListObj->hasSkill('hidden resurrect');
$midnight_heal = $skillsListObj->hasSkill('midnight heal');
$kampo_turn_cost = $skillsListObj->getTurnCost('Kampo');
$kampo = $skillsListObj->hasSkill('kampo');
示例4: in
$classes = classes_info();
$in_upgrade = in('upgrade');
// Level up request.
$dimmak_sequence = in('dimmak_sequence', '');
$classChangeSequence = in('classChangeSequence');
$current_class_untrusted = in('current_class');
// Untrusted courtesy check to prevent doubled class change in the event of a refresh.
$requested_identity = in('requested_identity');
// Untrusted class identity request.
if (is_logged_in()) {
// Get the character data.
$char_id = self_char_id();
$char = $player = new Player($char_id);
$userLevel = $player->vo->level;
$userKills = $player->vo->kills;
$user_turns = $player->turns();
$userClass = $player->class_identity();
$user_class_display = $player->class_display_name();
$user_class_theme = class_theme($userClass);
// Pull info for the class requested to change to.
$destination_class_identity = isset($requested_identity) && isset($classes[$requested_identity]) ? $requested_identity : null;
$destination_class_info = $destination_class_display = $destination_class_theme = null;
if ($destination_class_identity) {
$destination_class_info = $classes[$destination_class_identity];
$destination_class_display = $destination_class_info['class_name'];
$destination_class_theme = $destination_class_info['theme'];
}
// Pull the number of kills required to get to the next level.
$required_kills = required_kills_to_level($player->level());
$current_class_untrusted = whichever($current_class_untrusted, $userClass);
// Initialize the class record to prevent double change on refresh.
示例5: testCloneKillKillingWipesHealthAndTurns
public function testCloneKillKillingWipesHealthAndTurns()
{
$char_id = TestAccountCreateAndDestroy::char_id();
$charObj = new Player($char_id);
$char_id_2 = TestAccountCreateAndDestroy::char_id_2();
$charObj_2 = new Player($char_id_2);
// Will create characters with 127.0.0.1 ip, but that shouldn't be clone kill able.
$this->assertFalse(CloneKill::canKill($char_id, $char_id_2));
$this->syncIps('222.244.244.222', $char_id, $char_id_2);
$this->assertTrue(CloneKill::canKill($char_id, $char_id_2), 'Should be able to clone kill similar and same ip characters!');
CloneKill::kill($charObj, $charObj, $charObj_2);
// Obliterate them.
$pc1 = new Player($char_id);
$pc2 = new Player($char_id_2);
$this->assertEquals(0, $pc1->health());
$this->assertEquals(0, $pc2->health());
$this->assertEquals(0, $pc1->turns());
$this->assertEquals(0, $pc2->turns());
}