本文整理汇总了PHP中Player::Send方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::Send方法的具体用法?PHP Player::Send怎么用?PHP Player::Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player::Send方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: cmdBalance
/**
** Commands
**/
public static function cmdBalance(Player $player, $numparams, $params)
{
if ($player->location->ID() == LSBank::$id) {
$bank = Core::FixIntegerDots($player->GetBank());
$interest = LSBank::$interest;
$player->Send(COLOR_BANK_BALANCE, "[BANK] Balance: {$bank}\$, default interests: {$interest}%%");
}
return COMMAND_OK;
}
示例2: OnPlayerEnterVehicle
public static function OnPlayerEnterVehicle(Player $player, Vehicle $vehicle, $ispassenger)
{
if (!$ispassenger && $vehicle->Type() == VEHICLE_SHOP) {
$price = VehicleShop::$prices[$vehicle->ID()];
$name = $vehicle->Name();
$capacity = $vehicle->FuelSpace();
$usage = sprintf('%.2f', $vehicle->FuelUsage() * 60);
$trunk = $vehicle->TrunkSpace();
$player->Send(COLOR_CARSHOP_HEADER, '');
$player->Send(COLOR_CARSHOP_HEADER, '.:: Vehicle shop ::.');
$player->Send(COLOR_CARSHOP_INFO, "This '{$name}' is for sale for {$price}\$");
$player->Send(COLOR_CARSHOP_INFO, 'If you want to buy it, type /buy');
$player->Send(COLOR_CARSHOP_INFO, 'Vehicle details:');
$player->Send(COLOR_CARSHOP_INFO, "* Gas tank capacity: {$capacity}lt");
$player->Send(COLOR_CARSHOP_INFO, "* Fuel usage: {$usage}lt / minute");
$player->Send(COLOR_CARSHOP_INFO, "* Trunk space: {$trunk} units");
$vehicle->SetHealth(1000);
return CALLBACK_BREAK;
}
return CALLBACK_OK;
}
示例3: cmdCreateVehicle
public static function cmdCreateVehicle(Player $player, $numparams, $params)
{
$vehicle = implode(' ', array_slice($params, 1));
$model = -1;
if (!ctype_digit($vehicle)) {
$model = Vehicles::FindModelidByName($vehicle);
} else {
if (Vehicles::IsValidModelid($vehicle)) {
$model = (int) $vehicle;
} else {
return COMMAND_OK;
}
}
if ($model != -1) {
$pos = clone $player->Position();
$pos->x++;
$pos->y++;
$pos->z++;
new Vehicle(-1, VEHICLE_STATIC, -1, $model, array(1, 0), $pos, 100, 1.1);
} else {
$player->Send(COLOR_ERROR, '.:: Enter a valid vehicle model ID or name ::.');
}
return COMMAND_OK;
}
示例4: SendUsage
private static function SendUsage(Player $player, $cmdname, $cmd)
{
if ($cmd->usage != null && !empty($cmd->usage)) {
$player->Send(COLOR_USAGE, '[ERROR] Usage: /' . $cmdname . ' ' . $cmd->usage);
}
}
示例5: cmdAdmins
public static function cmdAdmins(Player $player, $numparams, $params)
{
$player->Send(COLOR_ADMINLIST, '* Current online admins:');
foreach (Players::Get() as $p) {
if ($p->GetAdminLevel() > 0 && Admin::$showadmins[$p->id]) {
$player->Send(COLOR_ADMINLIST, " {$p->name} (" . Admin::GetLevelStr($p->GetAdminLevel()) . ')');
}
}
return COMMAND_OK;
}
示例6: CheckPayBank
public static function CheckPayBank(Player $player, Faction $faction, $amount, Faction $target = null)
{
if ($amount < 1) {
$player->Send(COLOR_INVALID_AMOUNT, '[ERROR] Invalid amount');
} else {
if ($faction->BankFreezed()) {
$player->Send(COLOR_BANK_FREEZED, '[ERROR] Your faction bank account has been freezed, operation not completed');
} else {
if ($amount > $faction->GetBank()) {
$player->Send(COLOR_NOTENOUGH_MONEYBANK, '[ERROR] Your faction bank account doesn\'t have this amount of money');
} else {
if ($target && $target->BankFreezed()) {
$player->Send(COLOR_BANK_FREEZED, '[ERROR] Given faction bank account has been freezed, operation cancelled');
} else {
return true;
}
}
}
}
return false;
}
示例7: menuUpgradesSelect
public static function menuUpgradesSelect(Player $player, $row)
{
$skill = Players::GetSkillByName($row);
if (!$skill || ($pts = $player->GetUpgradePoints()) == 0) {
return;
}
$nextlevel = $player->GetSkill($skill->flag) + 1;
if ($nextlevel <= $skill->maxlevel && $player->GetLevel() >= $skill->reqlevels[$nextlevel] && ($skill->reqskill == -1 || $player->GetSkill($skill->reqskill) >= $skill->reqskill_level)) {
$player->SetSkill($skill->flag, $nextlevel);
$player->SetUpgradePoints($pts - 1);
$player->Send(COLOR_UPGRADE_DONE, "[UGPRADE] You upgraded the skill '{$skill->name}' to the level {$nextlevel}");
}
}
示例8: TransferOwnership
public function TransferOwnership(Player $player, Ownership $newowner, $price)
{
$oldid = $this->GetOwner();
$newid = $newowner->GetOwner();
$oldobj = null;
$newobj = null;
$oldstats = null;
$newstats = null;
switch ($this->GetType()) {
case OWNERSHIP_ACCOUNT:
$oldobj = Players::FindByDBID($oldid);
if (!$oldobj) {
$oldstats = Accounts::LoadStats($oldid);
}
if (!$oldobj && !$oldstats) {
$player->Send(COLOR_RED, '[ERROR] Internal error, a log of this error has been saved to be fixed');
echo "WARNING! Trying to transfer ownership from an old owner identified as OWNERSHIP_ACCOUNT({$oldid}), " . "but unable to load their stats (account deleted?)\n";
return false;
}
break;
case OWNERSHIP_FACTION:
$oldobj = Factions::FindByID($oldid);
if (!$oldobj) {
$player->Send(COLOR_RED, '[ERROR] Internal error, a log of this error has been saved to be fixed');
echo "WARNING! Trying to transfer ownership from an old owner identified as OWNERSHIP_FACTION({$oldid}), " . "but unable to find the faction (corrupted database?)\n";
return false;
}
break;
}
switch ($newowner->GetType()) {
case OWNERSHIP_ACCOUNT:
$newobj = Players::FindByDBID($newid);
if (!$newobj) {
$newstats = Accounts::LoadStats($newid);
}
if (!$newobj && !$newstats) {
$player->Send(COLOR_RED, '[ERROR] Internal error, a log of this error has been saved to be fixed');
echo "WARNING! Trying to transfer ownership to a new owner identified as OWNERSHIP_ACCOUNT({$newid}), " . "but unable to load their stats (account deleted?)\n";
return false;
}
break;
case OWNERSHIP_FACTION:
$newobj = Factions::FindByID($newid);
if (!$newobj) {
$player->Send(COLOR_RED, '[ERROR] Internal error, a log of this error has been saved to be fixed');
echo "WARNING! Trying to transfer ownership to a new owner identified as OWNERSHIP_FACTION({$newid}), " . "but unable to find the faction (corrupted database?)\n";
return false;
}
break;
}
/* Check if the bank accounts are frozen */
if ($oldobj && $oldobj->BankFreezed()) {
$player->Send(COLOR_BANK_FREEZED, '[ERROR] The current owner of this property has his bank account frozen, operation cancelled');
return false;
}
if ($newobj && $newobj->BankFreezed()) {
$facstr = ' ';
if ($newobj instanceof Faction) {
$facstr = ' faction ';
}
$player->Send(COLOR_BANK_FREEZED, "[ERROR] Your{$facstr}bank account has been freezed, operation cancelled");
return false;
}
/* Check if the buyer has enough money */
$facstr = ' ';
if ($newobj) {
$bank_buyer = $newobj->GetBank();
if ($newobj instanceof Faction) {
$facstr = ' faction ';
}
} else {
$bank_buyer = $newstats['bank'];
}
if ($bank_buyer < $price) {
$player->Send(COLOR_NOTENOUGH_MONEYBANK, "[ERROR] Your{$facstr}bank account hasn\\'t enough money to buy this property");
return false;
}
/* Perform the transaction */
$newname = 'Somebody';
if ($newobj) {
$newobj->GiveBank(-$price);
$fixed_price = Core::FixIntegerDots($price);
if ($newobj instanceof Faction) {
$newobj->Send(COLOR_OWNERSHIP_ADQUIRED, "[FACTION BANK] {$player->name} adquired a new property for the faction for {$fixed_price}\$", MEMBER_ALLOWBANK);
$newname = $newobj->GetName() . ' faction';
} else {
$newobj->Send(COLOR_OWNERSHIP_ADQUIRED, "[BANK] New property adquired for {$fixed_price}\$");
$newname = $newobj->name;
}
} else {
if ($newstats != null) {
$newstats['bank'] -= $price;
Accounts::SetLoadedStats($newid, $newstats);
}
}
if ($oldobj) {
$oldobj->GiveBank($price);
$fixed_price = Core::FixIntegerDots($price);
if ($oldobj instanceof Faction) {
$oldobj->Send(COLOR_OWNERSHIP_SOLD, "[FACTION BANK] {$newname} bought one of the faction properties for sale for {$fixed_price}\$", MEMBER_ALLOWBANK);
//.........这里部分代码省略.........
示例9: cmdStopexercise
public static function cmdStopexercise(Player $player, $numparams, $params)
{
if (Gym::$players_key[$player->id] != -1) {
SetCameraBehindPlayer($player->id);
$player->ClearAnimations();
$player->SetStrength($player->GetStrength() + (int) (Gym::$players_gained[$player->id] / 1));
$player->Send(COLOR_GYM_EARNT, '[GYM] You have earned a total of ' . (int) (Gym::$players_gained[$player->id] / 1) . ' strength points');
Gym::UnregisterPlayer($player);
}
return COMMAND_OK;
}
示例10: getwep
function getwep(Player $player, $numparams, $params)
{
$bullets = $player->GetGunAmmo($params[1]);
$player->Send(COLOR_YELLOW, "You have {$bullets} bullets of gun {$params[1]}");
return COMMAND_OK;
}
示例11: cmdCook
public static function cmdCook(Player $player, $numparams, $params)
{
if ($player->location instanceof House) {
$house = $player->location;
if (($pos = $house->GetKitchen()) == null) {
$player->Send(COLOR_HOUSE_HASNTKITCHEN, '[ERROR] This house doesn\'t have a cooker');
return COMMAND_OK;
}
if (!$pos->IsInSphere($player->Position(), 2.5)) {
$player->Send(COLOR_HOUSE_NOTNEARKITCHEN, '[ERROR] You are not near the cooker');
return COMMAND_OK;
}
$player->SetMenu(Houses::$cookmenu);
}
return COMMAND_OK;
}
示例12: SendWhisper
private static function SendWhisper(Player $player, $target, $text)
{
$playerv = GetPlayerVehicleID($player->id);
$targetv = GetPlayerVehicleID($target->id);
if ($playerv == 0 || $playerv != $targetv) {
if ($player == $target || $player->vworld != $target->vworld || $player->Position()->DistanceTo($target->Position()) > 3.5) {
return;
}
/* Too far or invalid target */
}
Log::Append(LOG_MESSAGE, "{WHISPER} [{$player->id}] {$player->name} whispers to {$target->name}[{$target->id}]: {$text}");
$target->Send(COLOR_WHISPER, "{$player->name} whispers: {$text}");
$player->Send(COLOR_WHISPER, "* Whisper sent to {$target->name}: {$text}");
}
示例13: cmdLogin
public static function cmdLogin(Player $player, $numparams, $params)
{
if ($player->account->Authed()) {
$player->Send(COLOR_GREEN, '* You are already logged in');
return COMMAND_BREAK;
}
if ($player->account->data['password'] == md5($params[1])) {
$player->Send(COLOR_GREEN, '* Password accepted, welcome to ItalyMafia');
$player->account->Auth();
} else {
$player->account->wrongpassAttempts--;
if ($player->account->wrongpassAttempts == 0) {
$player->Send(COLOR_RED, '* Too many invalid passwords!');
Kick($player->id);
} else {
$player->Send(COLOR_RED, '* Wrong password!');
}
}
return COMMAND_BREAK;
}