本文整理汇总了Java中org.lwjgl.opengl.GL30.glCheckFramebufferStatus方法的典型用法代码示例。如果您正苦于以下问题:Java GL30.glCheckFramebufferStatus方法的具体用法?Java GL30.glCheckFramebufferStatus怎么用?Java GL30.glCheckFramebufferStatus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.opengl.GL30
的用法示例。
在下文中一共展示了GL30.glCheckFramebufferStatus方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: glCheckFramebufferStatus
import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public static int glCheckFramebufferStatus(int target)
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case 0:
return GL30.glCheckFramebufferStatus(target);
case 1:
return ARBFramebufferObject.glCheckFramebufferStatus(target);
case 2:
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
default:
return -1;
}
}
}
示例2: glCheckFramebufferStatus
import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public static int glCheckFramebufferStatus(int target)
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glCheckFramebufferStatus(target);
case ARB:
return ARBFramebufferObject.glCheckFramebufferStatus(target);
case EXT:
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
default:
return -1;
}
}
}
示例3: glCheckFramebufferStatus
import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public static int glCheckFramebufferStatus(int target)
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glCheckFramebufferStatus(target);
case ARB:
return ARBFramebufferObject.glCheckFramebufferStatus(target);
case EXT:
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
default:
return -1;
}
}
}
示例4: verifyIntegrity
import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public void verifyIntegrity() {
bind();
if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE) {
System.err.println("Error in FrameBuffer.verifyIntegrity(): Framebuffer is not complete");
new Exception().printStackTrace();
}
unbind();
}
示例5: isComplete
import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
/**
* @return True if this framebuffer has been correctly set up and is
* complete.
*/
public boolean isComplete() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
return complete;
}
示例6: isComplete
import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
/**
* @return True if this framebuffer has been correctly set up and is
* complete.
*/
public boolean isComplete() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
return complete;
}