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Java GL30.glCheckFramebufferStatus方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL30.glCheckFramebufferStatus方法的典型用法代码示例。如果您正苦于以下问题:Java GL30.glCheckFramebufferStatus方法的具体用法?Java GL30.glCheckFramebufferStatus怎么用?Java GL30.glCheckFramebufferStatus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL30的用法示例。


在下文中一共展示了GL30.glCheckFramebufferStatus方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: glCheckFramebufferStatus

import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public static int glCheckFramebufferStatus(int target)
{
    if (!framebufferSupported)
    {
        return -1;
    }
    else
    {
        switch (framebufferType)
        {
            case 0:
                return GL30.glCheckFramebufferStatus(target);

            case 1:
                return ARBFramebufferObject.glCheckFramebufferStatus(target);

            case 2:
                return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);

            default:
                return -1;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:OpenGlHelper.java

示例2: glCheckFramebufferStatus

import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public static int glCheckFramebufferStatus(int target)
{
    if (!framebufferSupported)
    {
        return -1;
    }
    else
    {
        switch (framebufferType)
        {
            case BASE:
                return GL30.glCheckFramebufferStatus(target);

            case ARB:
                return ARBFramebufferObject.glCheckFramebufferStatus(target);

            case EXT:
                return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);

            default:
                return -1;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:OpenGlHelper.java

示例3: glCheckFramebufferStatus

import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public static int glCheckFramebufferStatus(int target)
{
    if (!framebufferSupported)
    {
        return -1;
    }
    else
    {
        switch (framebufferType)
        {
            case BASE:
                return GL30.glCheckFramebufferStatus(target);
            case ARB:
                return ARBFramebufferObject.glCheckFramebufferStatus(target);
            case EXT:
                return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
            default:
                return -1;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:OpenGlHelper.java

示例4: verifyIntegrity

import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
public void verifyIntegrity() {
bind();
if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE) {
    System.err.println("Error in FrameBuffer.verifyIntegrity(): Framebuffer is not complete");
    new Exception().printStackTrace();
}
unbind();
   }
 
开发者ID:camilne,项目名称:open-world,代码行数:9,代码来源:FrameBuffer.java

示例5: isComplete

import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
/**
 * @return True if this framebuffer has been correctly set up and is
 *         complete.
 */
public boolean isComplete() {
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
	boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
	return complete;
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyWater,代码行数:11,代码来源:Fbo.java

示例6: isComplete

import org.lwjgl.opengl.GL30; //导入方法依赖的package包/类
/**
 * @return True if this framebuffer has been correctly set up and is
 * complete.
 */
public boolean isComplete() {
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
    boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
    return complete;
}
 
开发者ID:GryPLOfficial,项目名称:EcoSystem-Official,代码行数:11,代码来源:Fbo.java


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