本文整理汇总了Java中org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_COMPLETE属性的典型用法代码示例。如果您正苦于以下问题:Java GL30.GL_FRAMEBUFFER_COMPLETE属性的具体用法?Java GL30.GL_FRAMEBUFFER_COMPLETE怎么用?Java GL30.GL_FRAMEBUFFER_COMPLETE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.lwjgl.opengl.GL30
的用法示例。
在下文中一共展示了GL30.GL_FRAMEBUFFER_COMPLETE属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: verifyIntegrity
public void verifyIntegrity() {
bind();
if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE) {
System.err.println("Error in FrameBuffer.verifyIntegrity(): Framebuffer is not complete");
new Exception().printStackTrace();
}
unbind();
}
示例2: isComplete
/**
* @return True if this framebuffer has been correctly set up and is
* complete.
*/
public boolean isComplete() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
return complete;
}
示例3: isComplete
/**
* @return True if this framebuffer has been correctly set up and is
* complete.
*/
public boolean isComplete() {
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fboId);
boolean complete = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) == GL30.GL_FRAMEBUFFER_COMPLETE;
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
return complete;
}