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Java ItemStack.getEnchantmentLevel方法代码示例

本文整理汇总了Java中org.bukkit.inventory.ItemStack.getEnchantmentLevel方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.getEnchantmentLevel方法的具体用法?Java ItemStack.getEnchantmentLevel怎么用?Java ItemStack.getEnchantmentLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.inventory.ItemStack的用法示例。


在下文中一共展示了ItemStack.getEnchantmentLevel方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: calcSurvivalFastBreak

import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public static long calcSurvivalFastBreak(ItemStack tool, Material block) {
    if (isInstantBreak(block) || (tool.getType() == Material.SHEARS && block == Material.LEAVES)) {
        return 0;
    }
    double bhardness = BlockHardness.getBlockHardness(block);
    double thardness = ToolHardness.getToolHardness(tool.getType());
    long enchantlvl = (long) tool.getEnchantmentLevel(Enchantment.DIG_SPEED);

    long result = Math.round((bhardness * thardness) * 0.10 * 10000);

    if (enchantlvl > 0) {
        result /= enchantlvl * enchantlvl + 1L;
    }

    result = result > 25000 ? 25000 : result < 0 ? 0 : result;

    if (isQuickCombo(tool, block)) {
        result = result / 2;
    }

    return result;
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:23,代码来源:Utilities.java

示例2: onEntityDeath

import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onEntityDeath(EntityDeathEvent event) {
    double amount = event.getDroppedExp();
    Player killer = event.getEntity().getKiller();
    if (killer != null && amount > 0) {
        ItemStack stack = killer.getItemInHand();
        if (stack != null && stack.getType() != Material.AIR) {
            int enchantmentLevel = stack.getEnchantmentLevel(Enchantment.LOOT_BONUS_MOBS);
            if (enchantmentLevel > 0L) {
                double multiplier = enchantmentLevel * SettingsYML.EXP_MULTIPLIER_LOOTING_PER_LEVEL;
                int result = (int) Math.ceil(amount * multiplier);
                event.setDroppedExp(result);
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:ExpMultiplierListener.java

示例3: onPlayerFish

import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onPlayerFish(PlayerFishEvent event) {
    double amount = event.getExpToDrop();
    if (amount > 0) {
        amount = Math.ceil(amount * SettingsYML.EXP_MULTIPLIER_FISHING);
        ProjectileSource projectileSource = event.getHook().getShooter();
        if (projectileSource instanceof Player) {
            ItemStack stack = ((Player) projectileSource).getItemInHand();
            int enchantmentLevel = stack.getEnchantmentLevel(Enchantment.LUCK);
            if (enchantmentLevel > 0L) {
                amount = Math.ceil(amount * (enchantmentLevel * SettingsYML.EXP_MULTIPLIER_LUCK_PER_LEVEL));
            }
        }

        event.setExpToDrop((int) amount);
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:18,代码来源:ExpMultiplierListener.java

示例4: onBlockBreak

import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onBlockBreak(BlockBreakEvent event) {
    double amount = event.getExpToDrop();
    Player player = event.getPlayer();
    ItemStack stack = player.getItemInHand();
    if (stack != null && stack.getType() != Material.AIR && amount > 0) {
        int enchantmentLevel = stack.getEnchantmentLevel(Enchantment.LOOT_BONUS_BLOCKS);
        if (enchantmentLevel > 0) {
            double multiplier = enchantmentLevel * SettingsYML.EXP_MULTIPLIER_FORTUNE_PER_LEVEL;
            int result = (int) Math.ceil(amount * multiplier);
            event.setExpToDrop(result);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:15,代码来源:ExpMultiplierListener.java

示例5: doDamage

import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
void doDamage(boolean unbreaking, Player player)
{
    ItemStack tool = player.getInventory().getItemInMainHand();

    int unbreakingLevel = tool.getEnchantmentLevel(Enchantment.DURABILITY);

    if ( ! unbreaking)
    {
        tool.setDurability((short)(tool.getDurability() + 1));
    }else if (unbreakingLevel > 0)
    {
        Random r = new Random();
        int chanceToReduce = (100/(unbreakingLevel + 1));
        int roll = r.nextInt(100);

        if (roll <= chanceToReduce)
        {
            tool.setDurability((short)(tool.getDurability() + 1));
        }
    }
    if (tool.getDurability() > tool.getType().getMaxDurability())
    {
        String pick = "";

        if (Xpick.isPick(tool))
        {
            pick = Config.EXPLOSIVE_COLOR + "Explosive Pick";
        }else if (Pickoplenty.isPick(tool))
        {
            pick = Config.PICK_O_PLENTY_COLOR + "Pick 'o' Plenty";
        }else if (XPickoPlenty.isPick(tool))
        {
            pick = Config.EXPLOSIVE_COLOR + "Explosive " + Config.PICK_O_PLENTY_COLOR + " Pick 'o' plenty";
        }

        Bukkit.broadcastMessage(Config.CHAT_PICK_BREAK + player.getName() + " just broke their " + pick + Config.CHAT_PICK_BREAK + " while mining... Press 'F' to pay respects.");

        if(Config.DEBUG)
        {
            System.out.println("-------------------------------------");
            System.out.println("Player: " + player.getName());
            System.out.println("UUID: " + player.getUniqueId());
            System.out.println("Pick type: " + pick);
            System.out.println("Pick Current Durability: " + tool.getDurability());
            System.out.println("Pick Max Durability: " + tool.getType().getMaxDurability());
            System.out.println("-------------------------------------");
        }
        //break the pick
        player.getInventory().remove(tool);
    }
}
 
开发者ID:ThePhilderbeast,项目名称:prisonPicks,代码行数:52,代码来源:Pick.java

示例6: isHoldingWeapon

import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
boolean isHoldingWeapon() {
    ItemStack holding = player.getBukkit().getItemInHand();
    return holding != null && (ItemUtils.isWeapon(holding) ||
                               holding.getEnchantmentLevel(Enchantment.DAMAGE_ALL) > 0);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:6,代码来源:PlayerStaminaState.java


注:本文中的org.bukkit.inventory.ItemStack.getEnchantmentLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。