本文整理汇总了Java中org.bukkit.inventory.ItemStack.containsEnchantment方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.containsEnchantment方法的具体用法?Java ItemStack.containsEnchantment怎么用?Java ItemStack.containsEnchantment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.inventory.ItemStack
的用法示例。
在下文中一共展示了ItemStack.containsEnchantment方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEnchantments
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
Map < String, Boolean > getEnchantments(ItemStack item)
{
Map < String, Boolean > enchants = new HashMap<>();
if (item.containsEnchantment(Enchantment.DURABILITY))
{
enchants.put(UNBREAKING, true);
}else
{
enchants.put(UNBREAKING, false);
}
if (item.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS))
{
enchants.put(FORTUNE, true);
}else
{
enchants.put(FORTUNE, false);
}
if (item.containsEnchantment(Enchantment.SILK_TOUCH))
{
enchants.put(SILK_TOUCH, true);
}else
{
enchants.put(SILK_TOUCH, false);
}
return enchants;
}
示例2: hasArmorEnchantment
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public static boolean hasArmorEnchantment(Player player, Enchantment e) {
for (ItemStack is : player.getInventory().getArmorContents()) {
if (is != null && is.containsEnchantment(e)) {
return true;
}
}
return false;
}
示例3: onBlockBreak
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockBreak(final BlockBreakEvent event) {
Player player = event.getPlayer();
if (player.getGameMode() != GameMode.CREATIVE) {
if (player.hasPermission("hcf.listener.autosmeltore")) {
ItemStack stack = player.getItemInHand();
if (stack != null && stack.getType() != Material.AIR
&& !stack.containsEnchantment(Enchantment.SILK_TOUCH)) {
Block block = event.getBlock();
Material dropType = null;
switch (block.getType()) {
case IRON_ORE: {
dropType = Material.IRON_INGOT;
break;
}
case GOLD_ORE: {
dropType = Material.GOLD_INGOT;
break;
}
default: {
return;
}
}
Location location = block.getLocation();
World world = location.getWorld();
ItemStack drop = new ItemStack(dropType, 1);
world.dropItemNaturally(location, drop);
block.setType(Material.AIR);
block.getState().update();
}
}
}
}