本文整理汇总了Java中org.bukkit.inventory.ItemStack.clone方法的典型用法代码示例。如果您正苦于以下问题:Java ItemStack.clone方法的具体用法?Java ItemStack.clone怎么用?Java ItemStack.clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.inventory.ItemStack
的用法示例。
在下文中一共展示了ItemStack.clone方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getLeftOverItems
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
/**
* {@inheritDoc}
*/
@Override
public List<? extends ItemStack> getLeftOverItems(CraftingInventory craftingInventory) {
ItemStack[] matrix = craftingInventory.getMatrix();
List<ItemStack> leftOver = new ArrayList<>(matrix.length);
for (int i = 0; i < matrix.length; i++) {
ItemStack itemStack = matrix[i];
if (InventoryUtils.isEmptyStack(itemStack)) {
leftOver.add(null);
continue;
}
ItemStack clone = itemStack.clone();
MaterialData craftingResult = InventoryUtils.getSingleIngredientResult(itemStack.getData());
if (craftingResult.getItemType() != Material.AIR) {
clone.setData(craftingResult);
leftOver.add(clone);
continue;
}
}
craftingInventory.setContents(leftOver.toArray(new ItemStack[matrix.length]));
return leftOver;
}
示例2: putItemInSlot
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
/**
* tries to add item {@link toPut} to item {@link before} and returns the result
* item.<br>
* if the item couldn't be inserted, the result item is equal to {@link before}.
*/
protected ItemStack putItemInSlot(ItemStack toPut, ItemStack before) {
if (toPut == null) {
return before;
}
if (before == null) {
ItemStack returnCopy = toPut.clone();
toPut.setAmount(0);
return returnCopy;
}
ItemStack beforeItemStack = before.clone();
if (beforeItemStack.isSimilar(toPut)) {
int beforeAmount = beforeItemStack.getAmount();
beforeItemStack.setAmount(Math.min(before.getMaxStackSize(), beforeAmount + toPut.getAmount()));
toPut.setAmount(Math.max(0, toPut.getAmount() - (before.getMaxStackSize() - beforeAmount)));
}
return beforeItemStack;
}
示例3: onSmelt
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public void onSmelt(FurnaceSmeltEvent e)
{
if(BlockStorage.check(e.getBlock()) != null && (BlockStorage.check(e.getBlock()) instanceof EnhancedFurnace))
{
EnhancedFurnace furnace = (EnhancedFurnace)BlockStorage.check(e.getBlock());
Furnace f = (Furnace)e.getBlock().getState();
int amount = f.getInventory().getSmelting().getType().toString().endsWith("_ORE") ? furnace.getOutput() : 1;
ItemStack output = RecipeCalculator.getSmeltedOutput(f.getInventory().getSmelting().getType());
ItemStack result = f.getInventory().getResult();
if(result != null)
result = result.clone();
f.getInventory().setResult(null);
if(result != null)
f.getInventory().setResult(new CustomItem(result, result.getAmount() + amount <= result.getMaxStackSize() ? result.getAmount() + amount : result.getMaxStackSize()));
else
f.getInventory().setResult(new CustomItem(output, output.getAmount() + amount <= output.getType().getMaxStackSize() ? output.getAmount() + amount : output.getType().getMaxStackSize()));
}
}
示例4: refillOneWoolPerContainer
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@Repeatable(interval = @Time(seconds = 30), scope = MatchScope.RUNNING)
public void refillOneWoolPerContainer() {
if(!Config.Wool.autoRefillWoolChests()) return;
for(Entry<Inventory, Map<Integer, ItemStack>> chest : this.woolChests.entrySet()) {
Inventory inv = chest.getKey();
for(Entry<Integer, ItemStack> slotEntry : chest.getValue().entrySet()) {
int slot = slotEntry.getKey();
ItemStack wool = slotEntry.getValue();
ItemStack stack = inv.getItem(slotEntry.getKey());
if(stack == null) {
stack = wool.clone();
stack.setAmount(1);
inv.setItem(slot, stack);
break;
} else if(stack.isSimilar(wool) && stack.getAmount() < wool.getAmount()) {
stack.setAmount(stack.getAmount() + 1);
inv.setItem(slot, stack);
break;
}
}
}
}
示例5: attach
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public static ItemStack attach(ItemStack it, String id) {
ItemStack i = it.clone();
ItemMeta m = i.getItemMeta();
List<String> lore = new ArrayList<String>();
lore.addAll(Arrays.asList(new String[] {ChatColor.RESET + "" + ChatColor.DARK_GRAY + id}));
if (m.getLore() != null && !m.getLore().isEmpty()) {
lore.add("");
lore.addAll(m.getLore());
}
m.setLore(lore);
i.setItemMeta(m);
return i;
}
示例6: lockFlagIgnored
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@Test
public void lockFlagIgnored() throws Throwable {
ItemStack ref = new ItemStack(Material.BEDROCK);
ItemStack query = ref.clone();
ItemTags.LOCKED.set(query, true);
assertMatches(ref, query);
}
示例7: encrypted
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
private ItemStack encrypted(ItemStack itemStack, String textToEncrypt) {
final ItemMeta itemMeta = itemStack.getItemMeta();
final List<String> lore = itemMeta.getLore() != null
? itemMeta.getLore()
: new ArrayList<String>();
lore.add(encrypted(textToEncrypt));
itemMeta.setLore(lore);
final ItemStack encryptedItemStack = itemStack.clone();
encryptedItemStack.setItemMeta(itemMeta);
return encryptedItemStack;
}
示例8: saveGoldenPipeInv
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
private void saveGoldenPipeInv(Player p, Inventory inv) {
if (inv != null && goldenPipeInventories.containsValue(inv)) {
GoldenPipe pipe = null;
//get pipe with inventory
for (GoldenPipe gp : goldenPipeInventories.keySet()) {
if (goldenPipeInventories.get(gp).equals(inv)) {
pipe = gp;
break;
}
}
//cache new items in golden pipe
linefor: for (int line = 0; line < 6; line++) {
ItemData[] items = pipe.getFilteringItems(WrappedDirection.fromID(line));
int scrollValue = scrollValues.get(pipe).containsKey(line) ? scrollValues.get(pipe).get(line) : 0;
for (int i = 2; i < 8; i++) {
ItemStack is = inv.getItem(line * 9 + i);
//make sure the glass pane won't be saved
if (!InventoryUtils.isGlassItemOrBarrier(is)) {
if (is != null && is.getAmount() > 1) {
ItemStack drop = is.clone();
drop.setAmount(is.getAmount() - 1);
p.getWorld().dropItem(p.getLocation(), drop);
is.setAmount(1);
}
items[scrollValue] = is != null ? new ItemData(is) : null;
} else {
//skip this save-sequenz if this line is not available (not a pipe or block as neighbor)
continue linefor;
}
scrollValue++;
}
}
}
}
示例9: CraftingOperation
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public CraftingOperation(Block block, ItemStack stack) {
this.block = block;
ItemStack toDrop = stack.clone();
toDrop.setAmount(1);
stack.setAmount(stack.getAmount()-1);
Item item = block.getWorld().dropItem(block.getLocation().add(0.5, 1.2, 0.5), toDrop);
item.setVelocity(new Vector(0,0,0));
item.teleport(block.getLocation().add(0.5, 1.5, 0.5));
item.setPickupDelay(Integer.MAX_VALUE);
item.setGlowing(true);
item.setGravity(false);
this.book = item;
items = new HashMap<Item, BukkitRunnable>();
}
示例10: setDisplayName
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public static ItemStack setDisplayName(ItemStack itemStack, String name) {
itemStack = itemStack.clone();
ItemMeta meta = itemStack.getItemMeta();
meta.setDisplayName(name);
itemStack.setItemMeta(meta);
return itemStack;
}
示例11: onCommand
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender cs, String[] args) {
if (!cs.hasPermission("transportpipes.creative")) {
return false;
}
if (cs instanceof Player) {
Inventory inv = Bukkit.createInventory(null, 9 * 3, LocConf.load(LocConf.CREATIVE_TITLE));
int i = 0;
List<ItemStack> ductItems = DuctItemUtils.getAllDuctItems();
for (ItemStack is : ductItems) {
ItemStack clonedIs = is.clone();
clonedIs.setAmount(16);
inv.setItem(i, clonedIs);
i++;
}
inv.setItem(i++, DuctItemUtils.getClonedWrenchItem());
((Player) cs).openInventory(inv);
} else {
cs.sendMessage("§cYou're not a player!");
}
return true;
}
示例12: withdrawInventoryAtomic
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
/**
* Remove items from inventory.
* Either all removed or none removed.
*
* @param inv the inventory
* @param itemToBeTaken items to be removed
* @return If null, then all designated items are removed. If not null, it contains the items missing
*/
public static List<ItemStack> withdrawInventoryAtomic(Inventory inv, List<ItemStack> itemToBeTaken) {
ItemStack[] itemStacks = inv.getContents();
ItemStack[] cloneStacks = new ItemStack[itemStacks.length];
for (int i = 0; i < itemStacks.length; i++) {
cloneStacks[i] = itemStacks[i] == null ? null : itemStacks[i].clone();
}
List<ItemStack> ret = new ArrayList<>();
for (ItemStack item : itemToBeTaken) {
int sizeReq = item.getAmount();
for (int i = 0; i < cloneStacks.length; i++) {
if (cloneStacks[i] == null) continue;
if (cloneStacks[i].isSimilar(item)) {
int sizeSupp = cloneStacks[i].getAmount();
if (sizeSupp > sizeReq) {
cloneStacks[i].setAmount(sizeSupp - sizeReq);
sizeReq = 0;
break;
} else {
cloneStacks[i] = null;
sizeReq -= sizeSupp;
if (sizeReq == 0) break;
}
}
}
if (sizeReq > 0) {
ItemStack n = item.clone();
item.setAmount(sizeReq);
ret.add(n);
}
}
if (ret.size() == 0) {
inv.setContents(cloneStacks);
return null;
} else {
return ret;
}
}
示例13: matches
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public boolean matches(ItemStack anotherItem) {
ItemStack base = itemTemplate.clone();
ItemStack given = anotherItem.clone();
base.setAmount(1);
given.setAmount(1);
if (requireExact) return base.equals(given);
if (!base.getType().equals(given.getType())) return false;
if (repairCostMatch == MatchingMode.EXACT &&
base.getItemMeta() instanceof Repairable && given.getItemMeta() instanceof Repairable &&
!(((Repairable) given.getItemMeta()).getRepairCost() == ((Repairable) base.getItemMeta()).getRepairCost())) {
return false;
}
int baseDamage = base.getDurability();
int givenDamage = given.getDurability();
if (minDamageValue == -2 && givenDamage < baseDamage) return false;
if (minDamageValue >= 0 && givenDamage < minDamageValue) return false;
if (maxDamageValue == -2 && givenDamage > baseDamage) return false;
if (maxDamageValue >= 0 && givenDamage > maxDamageValue) return false;
String baseDisplay = getDisplayName(base);
String givenDisplay = getDisplayName(given);
if (nameMatch == MatchingMode.EXACT && !baseDisplay.equals(givenDisplay)) return false;
if (nameMatch == MatchingMode.EXACT_TEXT && !ChatColor.stripColor(baseDisplay).equals(ChatColor.stripColor(givenDisplay)))
return false;
if (nameMatch == MatchingMode.CONTAINS && !givenDisplay.contains(baseDisplay)) return false;
if (nameMatch == MatchingMode.CONTAINS_TEXT && !ChatColor.stripColor(givenDisplay).contains(ChatColor.stripColor(baseDisplay)))
return false;
Map<Enchantment, Integer> baseEnch = base.getEnchantments();
Map<Enchantment, Integer> givenEnch = given.getEnchantments();
if (enchantMatch == MatchingMode.EXACT || enchantMatch == MatchingMode.EXACT_TEXT) {
if (!baseEnch.equals(givenEnch)) return false;
} else if (enchantMatch == MatchingMode.CONTAINS || enchantMatch == MatchingMode.CONTAINS_TEXT) {
for (Map.Entry<Enchantment, Integer> e : baseEnch.entrySet()) {
if (!givenEnch.containsKey(e.getKey()) || givenEnch.get(e.getKey()) < e.getValue())
return false;
}
}
String[] baseLore = getLore(base);
String[] givenLore = getLore(given);
if (loreMatch == MatchingMode.EXACT && !Arrays.deepEquals(baseLore, givenLore)) return false;
if (loreMatch == MatchingMode.CONTAINS && !containStrArr(givenLore, baseLore, false)) return false;
if (loreMatch == MatchingMode.EXACT_TEXT) {
for (int i = 0; i < baseLore.length; i++) baseLore[i] = ChatColor.stripColor(baseLore[i]);
for (int i = 0; i < givenLore.length; i++) givenLore[i] = ChatColor.stripColor(givenLore[i]);
if (!Arrays.deepEquals(baseLore, givenLore)) return false;
}
if (loreMatch == MatchingMode.CONTAINS_TEXT && !containStrArr(givenLore, baseLore, true)) return false;
return true;
}
示例14: ItemBuilder
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
public ItemBuilder(final ItemStack is) {
this.is = is.clone();
}
示例15: onPlayerInteract
import org.bukkit.inventory.ItemStack; //导入方法依赖的package包/类
/**
* Fill a legacy chest
*
* @param event Event
*/
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event)
{
if (event.getAction().equals(Action.RIGHT_CLICK_BLOCK) && event.getClickedBlock().getType().equals(Material.CHEST))
{
Chest chest = (Chest) event.getClickedBlock().getState();
if (chest.hasMetadata("playerInteracted"))
return;
Inventory inventory = chest.getInventory();
inventory.clear();
int addedItems = 0;
int slot;
for (ItemStack item : this.items.keySet())
{
if (addedItems > 20)
break;
int frequency = 0;
for(Map.Entry<ItemStack, Integer> entry : this.items.entrySet())
if(entry.getKey().equals(item))
frequency = entry.getValue();
SecureRandom random = new SecureRandom();
if (random.nextInt(1000) <= frequency * 10)
{
ItemStack stack = item.clone();
stack.setAmount((random.nextInt(3) + 1) * stack.getAmount());
slot = random.nextInt(inventory.getSize());
while (inventory.getItem(slot) != null)
{
slot++;
if (slot >= inventory.getSize())
slot = 0;
}
inventory.setItem(slot, this.addMetaIfNeeded(stack));
addedItems++;
}
}
chest.setMetadata("playerInteracted", new FixedMetadataValue(this.plugin, true));
}
}