本文整理汇总了Java中org.bukkit.entity.Item.setMetadata方法的典型用法代码示例。如果您正苦于以下问题:Java Item.setMetadata方法的具体用法?Java Item.setMetadata怎么用?Java Item.setMetadata使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Item
的用法示例。
在下文中一共展示了Item.setMetadata方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInteract
import org.bukkit.entity.Item; //导入方法依赖的package包/类
@EventHandler
public void onInteract(PlayerInteractEvent e) {
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (e.getClickedBlock().getType() == Material.CAULDRON) {
if (e.getClickedBlock().getLocation().add(0, -1, 0).getBlock().getType() == Material.DIAMOND_BLOCK) {
Item item = e.getPlayer().getWorld().dropItem(e.getClickedBlock().getLocation().add(0.5, 2, 0.5), e.getPlayer().getEquipment().getItemInMainHand());
item.setMetadata("item-owner", new FixedMetadataValue(NationZ.plugin, e.getPlayer().getUniqueId().toString()));
item.setVelocity(new Vector(0, 0, 0));
item.setCustomName(item.getName());
item.setCustomNameVisible(true);
e.getPlayer().getEquipment().setItemInMainHand(null);
e.setCancelled(true);
}
}
}
}
示例2: disarmCheck
import org.bukkit.entity.Item; //导入方法依赖的package包/类
/**
* Check for disarm.
*
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (SkillUtils.activationSuccessful(SecondaryAbility.DISARM, getPlayer(), getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
Item item = Misc.dropItem(defender.getLocation(), defender.getItemInHand());
if (item != null && AdvancedConfig.getInstance().getDisarmProtected()) {
item.setMetadata(mcMMO.disarmedItemKey, UserManager.getPlayer(defender).getPlayerMetadata());
}
defender.setItemInHand(new ItemStack(Material.AIR));
defender.sendMessage(LocaleLoader.getString("Skills.Disarmed"));
}
}
示例3: cast
import org.bukkit.entity.Item; //导入方法依赖的package包/类
@Override
public boolean cast(final Player p, final PlayerDataRPG pd, int level) {
Location loc = p.getLocation().add(0, p.getEyeHeight() * 0.8, 0);
loc.add(p.getLocation().getDirection().normalize().multiply(0.4));
final Item item = p.getWorld().dropItem(loc, new ItemStack(Material.FIREBALL));
item.setMetadata(RMetadata.META_NO_PICKUP, new FixedMetadataValue(Spell.plugin, 0));
// ItemManager.attachLabel(item, ChatColor.BOLD + "= " + p.getName() + "'s Bomb =");
Spell.plugin.getInstance(DropManager.class).attachLabel(item, ChatColor.DARK_GRAY.toString() + ChatColor.ITALIC + p.getName());
Vector dir = p.getLocation().getDirection().normalize();
dir.setY(dir.getY() * 1.1);
dir.multiply(0.6);
item.setVelocity(dir);
int damage = pd.getDamage(true);
damage *= this.functions[0].applyAsDouble(level) / 100.0;
final int fDamage = damage;
RScheduler.schedule(Spell.plugin, new Runnable() {
public void run() {
if (item == null || !item.isValid())
return;
RParticles.show(ParticleEffect.EXPLOSION_LARGE, item.getLocation(), 5);
Spell.damageNearby(fDamage, p, item.getLocation(), 3, new ArrayList<Entity>());
DropManager.removeLabel(item);
item.remove();
}
}, RTicks.seconds(1));
Spell.notify(p, "You throw a small bomb.");
return true;
}
示例4: insertItem
import org.bukkit.entity.Item; //导入方法依赖的package包/类
private void insertItem(Player p, Block b) {
final ItemStack stack = p.getInventory().getItemInMainHand();
if (stack != null) {
PlayerInventory.consumeItemInHand(p);
String nametag = StringUtils.formatItemName(stack, false);
Item entity = b.getWorld().dropItem(b.getLocation().add(0.5, 1.2, 0.5), new CustomItem(new CustomItem(stack, 1), "&5&dALTAR &3Probe - &e" + System.nanoTime()));
entity.setVelocity(new Vector(0, 0.1, 0));
entity.setMetadata("no_pickup", new FixedMetadataValue(SlimefunStartup.instance, "altar_item"));
entity.setCustomNameVisible(true);
entity.setCustomName(nametag);
p.playSound(b.getLocation(), Sound.ENTITY_ITEM_PICKUP, 0.3F, 0.3F);
}
}
示例5: onPlayerDropItem
import org.bukkit.entity.Item; //导入方法依赖的package包/类
/**
* Monitor PlayerDropItemEvents.
* <p>
* These events are monitored for the purpose of flagging sharable
* dropped items, as well as removing ability buffs from pickaxes
* and shovels.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerDropItem(PlayerDropItemEvent event) {
Item drop = event.getItemDrop();
ItemStack dropStack = drop.getItemStack();
if (ItemUtils.isSharable(dropStack)) {
drop.setMetadata(mcMMO.droppedItemKey, mcMMO.metadataValue);
}
SkillUtils.removeAbilityBuff(dropStack);
}
示例6: cast
import org.bukkit.entity.Item; //导入方法依赖的package包/类
@Override
public boolean cast(final Player p, final PlayerDataRPG pd, int level) {
int damage = pd.getDamage(true);
int amount = 0;
damage *= functions[1].applyAsDouble(level) / 100.0;
amount = (int) functions[0].applyAsDouble(level);
Location loc = p.getLocation().add(0, p.getEyeHeight() * 0.8, 0);
loc.add(p.getLocation().getDirection().normalize().multiply(0.4));
for (int count = 0; count < amount; count++) {
final Item item = p.getWorld().dropItem(loc, new ItemStack(Material.FIREWORK_CHARGE));
item.setMetadata(RMetadata.META_NO_PICKUP, new FixedMetadataValue(Spell.plugin, 0));
// ItemManager.attachLabel(item, ChatColor.BOLD + "= " + p.getName() + "'s Mine =");
Spell.plugin.getInstance(DropManager.class).attachLabel(item, ChatColor.DARK_GRAY.toString() + ChatColor.ITALIC + p.getName());
Vector dir = Vector.getRandom();
dir.setX(dir.getX() - 0.5f);
dir.setZ(dir.getZ() - 0.5f);
dir = dir.normalize().multiply(Math.random() * 0.5 + 0.2);
item.setVelocity(dir);
final int fDamage = damage;
RScheduler.schedule(Spell.plugin, new Runnable() {
int tick = 1;
ArrayList<Entity> hit = new ArrayList<Entity>();
public void run() {
if (item == null || !item.isValid())
return;
hit.addAll(Spell.damageNearby(fDamage, p, item.getLocation(), 2.0, hit));
if (hit.size() > 0) {
Spell.damageNearby(fDamage, p, item.getLocation(), 3, hit);
DropManager.removeLabel(item);
item.remove();
RParticles.show(ParticleEffect.EXPLOSION_LARGE, item.getLocation(), 5);
}
if (tick == 20) {
RParticles.show(ParticleEffect.CLOUD, item.getLocation().add(0, 0.1, 0));
DropManager.removeLabel(item);
item.remove();
}
tick++;
if (tick <= 20)
RScheduler.schedule(Spell.plugin, this, (int) (Math.random() * 7 + 6));
}
}, 5);
}
Spell.notify(p, "You scatter a field of explosive mines.");
return true;
}
示例7: cast
import org.bukkit.entity.Item; //导入方法依赖的package包/类
@Override
public boolean cast(final Player p, final PlayerDataRPG pd, int level) {
Location loc = p.getLocation().add(0, p.getEyeHeight() * 0.8, 0);
loc.add(p.getLocation().getDirection().normalize().multiply(0.4));
final Item item = p.getWorld().dropItem(loc, new ItemStack(Material.FURNACE));
item.setMetadata(RMetadata.META_NO_PICKUP, new FixedMetadataValue(Spell.plugin, 0));
// ItemManager.attachLabel(item, ChatColor.BOLD + "= " + p.getName() + "'s Smoke =");
Spell.plugin.getInstance(DropManager.class).attachLabel(item, ChatColor.DARK_GRAY.toString() + ChatColor.ITALIC + p.getName());
Vector dir = p.getLocation().getDirection().normalize();
dir.setY(dir.getY() * 1.1);
dir.multiply(0.6);
item.setVelocity(dir);
int duration = 1;
switch (level) {
case 1:
duration = 3;
break;
case 2:
duration = 5;
break;
case 3:
duration = 7;
break;
}
final int fDuration = duration * 2;
for (int k = 1; k <= fDuration; k++) {
final int kVal = k;
RScheduler.schedule(Spell.plugin, new Runnable() {
static final int RANGE = 10;
public void run() {
if (item == null || !item.isValid())
return;
for (int k = 0; k < 25; k++) {
switch ((int) (Math.random() * 4)) {
case 0:
RParticles.showWithOffsetPositiveY(ParticleEffect.SMOKE_LARGE, item.getLocation(), RANGE, 30);
break;
case 1:
RParticles.showWithOffsetPositiveY(ParticleEffect.SMOKE_NORMAL, item.getLocation(), RANGE, 30);
break;
case 2:
RParticles.showWithOffsetPositiveY(ParticleEffect.CLOUD, item.getLocation(), RANGE, 30);
break;
case 3:
RParticles.showWithOffsetPositiveY(ParticleEffect.EXPLOSION_LARGE, item.getLocation(), RANGE, 20);
break;
}
}
if (kVal == fDuration) {
DropManager.removeLabel(item);
item.remove();
}
}
}, k * 10);
}
Spell.notify(p, "You throw a device that generates smoke.");
return true;
}
示例8: displayDeathBlood
import org.bukkit.entity.Item; //导入方法依赖的package包/类
public static void displayDeathBlood(Player p) {
for (int i = 0 ; i < 5 ; i++) {
ItemStack redDust = new ItemStack(Material.INK_SACK, 1, (byte) 1);
ItemMeta redDustMeta = redDust.getItemMeta();
redDustMeta.setDisplayName("" + i);
redDust.setItemMeta(redDustMeta);
Location loc = p.getEyeLocation();
loc.setY(loc.getY() - 0.5);
final Item redstoneItem = p.getWorld().dropItem(loc, redDust);
double X = Math.random() * 0.40 - 0.20;
double Z = Math.random() * 0.40 - 0.20;
Vector v = redstoneItem.getLocation().toVector();
redstoneItem.setVelocity(v.normalize().setX(X).setZ(Z));
redstoneItem.setMetadata("CODnoPickup", new FixedMetadataValue(ThisPlugin.getPlugin(), redstoneItem));
BukkitRunnable br1 = new BukkitRunnable() {
public void run() {
if (!Bukkit.getOnlinePlayers().isEmpty()) ParticleEffect.REDSTONE.display((float) 0.01, (float) 0.01, (float) 0.01, 0, 10, redstoneItem.getLocation());
redstoneItem.remove();
}
};
int time = new Random().nextInt(/*Max*/4 - /*Min*/2 + 1) + 2;
br1.runTaskLater(ThisPlugin.getPlugin(), 20 * time);
//================================================================================
ItemStack redDye = new ItemStack(Material.INK_SACK, 1, (byte) 1);
ItemMeta redDyeMeta = redDye.getItemMeta();
redDyeMeta.setDisplayName("" + i);
redDust.setItemMeta(redDyeMeta);
final Item redDyeItem = p.getWorld().dropItem(loc, redDye);
X = Math.random() * 0.40 - 0.20;
Z = Math.random() * 0.40 - 0.20;
v = redDyeItem.getLocation().toVector();
redDyeItem.setVelocity(v.normalize().setX(X).setZ(Z));
redDyeItem.setMetadata("CODnoPickup", new FixedMetadataValue(ThisPlugin.getPlugin(), redDyeItem));
BukkitRunnable br2 = new BukkitRunnable() {
public void run() {
if (!Bukkit.getOnlinePlayers().isEmpty()) ParticleEffect.REDSTONE.display((float) 0.01, (float) 0.01, (float) 0.01, 0, 10, redDyeItem.getLocation());
redDyeItem.remove();
}
};
time = new Random().nextInt(/*Max*/4 - /*Min*/2 + 1) + 2;
br2.runTaskLater(ThisPlugin.getPlugin(), 20 * time);
}
}
示例9: execute
import org.bukkit.entity.Item; //导入方法依赖的package包/类
@Override
public boolean execute(Location loc) {
int thresholdDist = RADIUS * RADIUS;
loc.add(0.5, 0.5, 0.5);
for (final Item item : getItemEntities(loc.getWorld())) {
if (!item.isValid()) {
// important, since we're looking at entities cached in the last second
continue;
}
double dist = loc.distanceSquared(item.getLocation());
if (dist >= thresholdDist) {
continue;
}
final ItemStack onGround = item.getItemStack();
ItemStack buffer = getItemRouter().getBufferItem();
Location itemLoc = item.getLocation();
if (item.getPickupDelay() <= 0
&& getFilter().shouldPass(onGround)
&& rightDirection(itemLoc, loc)
&& (buffer == null || buffer.isSimilar(onGround))
&& STBUtil.getMetadataValue(item, STB_VACUUMED) == null) {
double rtrY = loc.getY();
Vector vel = loc.subtract(itemLoc).toVector().normalize().multiply(Math.min(dist * 0.06, 0.7));
if (itemLoc.getY() < rtrY) {
vel.setY(vel.getY() + (rtrY - itemLoc.getY()) / 10);
}
item.setMetadata(STB_VACUUMED, new FixedMetadataValue(getProviderPlugin(), getItemRouter()));
item.setVelocity(vel);
Bukkit.getScheduler().runTaskLater(getProviderPlugin(), new Runnable() {
@Override
public void run() {
if (item.isValid()) {
ItemStack newBuffer = getItemRouter().getBufferItem();
int toSlurp = 0;
if (newBuffer == null) {
toSlurp = onGround.getAmount();
getItemRouter().setBufferItem(onGround);
item.remove();
} else if (newBuffer.isSimilar(onGround)) {
toSlurp = Math.min(onGround.getAmount(), newBuffer.getType().getMaxStackSize() - newBuffer.getAmount());
getItemRouter().setBufferAmount(newBuffer.getAmount() + toSlurp);
onGround.setAmount(onGround.getAmount() - toSlurp);
if (onGround.getAmount() == 0) {
item.remove();
} else {
item.setItemStack(onGround);
}
}
if (toSlurp > 0) {
getItemRouter().playParticles();
getItemRouter().update(false);
}
}
}
}, (long) (dist / 3));
}
}
return false; // any work done is deferred
}