本文整理汇总了Java中org.bukkit.entity.Firework.setFireworkMeta方法的典型用法代码示例。如果您正苦于以下问题:Java Firework.setFireworkMeta方法的具体用法?Java Firework.setFireworkMeta怎么用?Java Firework.setFireworkMeta使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Firework
的用法示例。
在下文中一共展示了Firework.setFireworkMeta方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: remove
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void remove(boolean got)
{
this.entityTitle.remove();
this.entityItem.remove();
this.entityBase.remove();
Color fwColor = got ? Color.BLUE : Color.RED;
Firework fw = this.location.getWorld().spawn(this.location.clone().add(0.5, 1, 0.5), Firework.class);
FireworkMeta fwm = fw.getFireworkMeta();
FireworkEffect effect = FireworkEffect.builder().withColor(fwColor).with(this.parent.isSpecial() ? FireworkEffect.Type.STAR : FireworkEffect.Type.BALL).build();
fwm.addEffects(effect);
fwm.setPower(0);
fw.setFireworkMeta(fwm);
Bukkit.getScheduler().runTaskLater(SamaGamesAPI.get().getPlugin(), fw::detonate, 1L);
this.particlesTask.cancel();
this.alive = false;
}
示例2: playFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void playFirework(Player p, Location loc, Color color1, Color color2, FireworkEffect.Type type) {
loc.add(0.5, 1, 0.5);
Firework fw = p.getWorld().spawn(loc, Firework.class);
FireworkMeta fwmeta = ((org.bukkit.entity.Firework) fw).getFireworkMeta();
FireworkEffect.Builder builder = FireworkEffect.builder();
builder.withFlicker();
builder.withFade(color2);
builder.withColor(color1);
builder.with(type);
fwmeta.clearEffects();
Field f;
try {
f = fwmeta.getClass().getDeclaredField("power");
f.setAccessible(true);
f.set(fwmeta, -1);
} catch (Exception e) {
return;
}
fwmeta.addEffect(builder.build());
fw.setFireworkMeta(fwmeta);
}
示例3: launchfw
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void launchfw(Hub hub, Location location, final FireworkEffect effect)
{
Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
fwm.addEffect(effect);
fwm.setPower(0);
fw.setFireworkMeta(fwm);
((CraftFirework) fw).getHandle().setInvisible(true);
hub.getServer().getScheduler().runTaskLater(hub, () ->
{
World world = (((CraftWorld) location.getWorld()).getHandle());
EntityFireworks fireworks = ((CraftFirework) fw).getHandle();
world.broadcastEntityEffect(fireworks, (byte) 17);
fireworks.die();
}, 1);
}
示例4: launchFireworkDisplay
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void launchFireworkDisplay(final World w, final Location loc) {
Firework fw = (Firework) w.spawn(loc.clone().add(new Vector(getRandomNum(5, -5), 1, getRandomNum(5, -5))), Firework.class);
FireworkMeta meta = fw.getFireworkMeta();
FireworkEffect effect = SkyWarsReloaded.getNMS().getFireworkEffect(getRandomColor(),getRandomColor(), getRandomColor(), getRandomColor(), getRandomColor(), getRandomType());
meta.addEffect(effect);
meta.setPower(getRandomNum(4, 1));
fw.setFireworkMeta(meta);
fireworksCount++;
if (fireworksCount < ((SkyWarsReloaded.getCfg().getTimeAfterGame() - 5)*4)) {
SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(), new Runnable() {
public void run() {
launchFireworkDisplay(w, loc);
}
}, 5);
}
}
示例5: shot
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void shot(final Player p)
{
Location loc = p.getLocation();
Firework fw = (Firework)loc.getWorld().spawn(loc, Firework.class);
FireworkMeta data = fw.getFireworkMeta();
Color c = null;
Random r = new Random();
int i = r.nextInt(5) + 1;
if (i == 1) {
c = Color.BLUE;
} else if (i == 2) {
c = Color.RED;
} else if (i == 3) {
c = Color.GREEN;
} else if (i == 4) {
c = Color.MAROON;
} else if (i == 5) {
c = Color.ORANGE;
}
data.addEffects(new FireworkEffect[] { FireworkEffect.builder().withColor(c).with(FireworkEffect.Type.STAR).build() });
data.setPower(1);
fw.setFireworkMeta(data);
}
示例6: KimuraFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
@EventHandler
public void KimuraFirework(PlayerDeathEvent event) {
Player player = event.getEntity();
// check if player is Kimura or not
if (!player.getPlayerListName().contains("schinchig")) return;
// spawn Firework
World world = player.getWorld();
Firework firework = (Firework) world.spawnEntity(player.getLocation(), EntityType.FIREWORK);
// set firework random meta infomations
FireworkMeta meta = firework.getFireworkMeta();
FireworkEffect.Builder builder = FireworkEffect.builder();
builder.withColor(getRandomColors(1 + rand.nextInt(5)));
builder.withFade(getRandomColors(1 + rand.nextInt(3)));
builder.flicker(rand.nextBoolean());
builder.trail(rand.nextBoolean());
builder.with(FireworkEffect.Type.values()[rand.nextInt(5)]);
meta.setPower(1 + rand.nextInt(4));
meta.addEffect(builder.build());
firework.setFireworkMeta(meta);
}
示例7: spawnFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void spawnFirework(Location location) {
Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
Random r = new Random();
int rt = r.nextInt(4) + 1;
FireworkEffect.Type type = FireworkEffect.Type.BALL;
if (rt == 1) type = FireworkEffect.Type.BALL;
if (rt == 2) type = FireworkEffect.Type.BALL_LARGE;
if (rt == 3) type = FireworkEffect.Type.BURST;
if (rt == 4) type = FireworkEffect.Type.CREEPER;
if (rt == 5) type = FireworkEffect.Type.STAR;
int r1i = r.nextInt(17) + 1;
int r2i = r.nextInt(17) + 1;
Color c1 = getColor(r1i);
Color c2 = getColor(r2i);
FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build();
fwm.addEffect(effect);
int rp = r.nextInt(2) + 1;
fwm.setPower(rp);
fw.setFireworkMeta(fwm);
}
示例8: makePacket
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
/**
* Make a packet object
*
* @param location Location to play firework effect at
* @param fireworkEffect FireworkEffect to play
* @return Packet constructed by the parameters
*/
private static Object makePacket(Location location, FireworkEffect fireworkEffect) {
try {
Firework firework = location.getWorld().spawn(location, Firework.class);
FireworkMeta data = firework.getFireworkMeta();
data.clearEffects();
data.setPower(1);
data.addEffect(fireworkEffect);
firework.setFireworkMeta(data);
Object nmsFirework = ReflectionUtil.getHandle(firework);
firework.remove();
return PACKET_PLAY_OUT_ENTITY_STATUS.newInstance(nmsFirework, (byte) 17);
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
示例9: onCreeperDetonate
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
/**
* Event handler called when an explosive is primed.
*
* We use it to detect impending creeper explosions. The event is fired
* immediately before the explosion.
*/
@EventHandler(ignoreCancelled = true)
public void onCreeperDetonate(ExplosionPrimeEvent event) {
if (!CONFIG.isAffectedWorld(event)) {
return;
}
if (event.getEntityType() == EntityType.CREEPER) {
event.setRadius((float) CONFIG.BLAST_RADIUS_SCALE * event.getRadius());
Entity creeper = event.getEntity();
launchReinforcements(creeper);
Location origin = creeper.getLocation();
World world = origin.getWorld();
Firework firework = (Firework) world.spawnEntity(origin, EntityType.FIREWORK);
if (firework != null) {
FireworkMeta meta = firework.getFireworkMeta();
meta.setPower(random(0, 1));
meta.addEffect(randomFireworkFffect(true));
firework.setFireworkMeta(meta);
}
}
}
示例10: spawnFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void spawnFirework(Location loc) {
Random colour = new Random();
Firework fw = loc.getWorld().spawn(loc, Firework.class);
FireworkMeta fwMeta = fw.getFireworkMeta();
Type fwType = Type.BALL_LARGE;
int c1i = colour.nextInt(17) + 1;
int c2i = colour.nextInt(17) + 1;
Color c1 = getFWColor(c1i);
Color c2 = getFWColor(c2i);
FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();
fwMeta.addEffect(effect);
fwMeta.setPower(1);
fw.setFireworkMeta(fwMeta);
}
示例11: playFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void playFirework(Location loc, FireworkEffect fe) throws Exception {
World world = loc.getWorld();
Firework fw = (Firework) world.spawn(loc, Firework.class);
Object nms_world = null;
Object nms_firework = null;
if (world_getHandle == null) {
world_getHandle = getMethod(world.getClass(), "getHandle");
firework_getHandle = getMethod(fw.getClass(), "getHandle");
}
nms_world = world_getHandle.invoke(world, (Object[]) null);
nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
if (nms_world_broadcastEntityEffect == null) {
nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(),
"broadcastEntityEffect");
}
FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
data.clearEffects();
data.setPower(1);
data.addEffect(fe);
fw.setFireworkMeta(data);
nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {
nms_firework, (byte) 17 });
fw.remove();
}
示例12: shootRandomFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void shootRandomFirework(Location loc, int height) {
Firework f = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fm = f.getFireworkMeta();
fm.setPower(height);
int effectAmount = random.nextInt(3) + 1;
for(int i = 0; i < effectAmount; i++) {
Builder b = FireworkEffect.builder();
int colorAmount = random.nextInt(3) + 1;
for(int ii = 0; ii < colorAmount; ii++) {
b.withColor(Color.fromBGR(random.nextInt(256), random.nextInt(256), random.nextInt(256)));
}
b.with(Type.values()[random.nextInt(Type.values().length)]);
b.flicker(random.nextInt(2) == 0 ? false : true);
b.trail(random.nextInt(2) == 0 ? false : true);
fm.addEffect(b.build());
}
f.setFireworkMeta(fm);
}
示例13: spawnFirework
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void spawnFirework(Location loc) {
Random colour = new Random();
Firework fw = loc.getWorld().spawn(loc, Firework.class);
FireworkMeta fwMeta = fw.getFireworkMeta();
Type fwType = Type.BALL_LARGE;
int c1i = colour.nextInt(17) + 1;
int c2i = colour.nextInt(17) + 1;
Color c1 = getFWColor(c1i);
Color c2 = getFWColor(c2i);
FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();
fwMeta.addEffect(effect);
fwMeta.setPower(1);
fw.setFireworkMeta(fwMeta);
}
示例14: Fireworks
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void Fireworks(Player p){
Firework rfw = (Firework) p.getWorld()
.spawnEntity(p.getLocation(),EntityType.FIREWORK);
FireworkMeta rfwm = rfw.getFireworkMeta();
FireworkEffect.Type rtype = FireworkEffect.Type.BALL_LARGE;
FireworkEffect reffect = (FireworkEffect.builder().trail(false)
.withColor(Color.RED).flicker(false).with(rtype).build());
rfwm.addEffect(reffect);
rfwm.setPower(0);
rfw.setFireworkMeta(rfwm);
Firework gfw = (Firework) p.getWorld()
.spawnEntity(p.getLocation(),EntityType.FIREWORK);
FireworkMeta gfwm = gfw.getFireworkMeta();
FireworkEffect.Type gtype = FireworkEffect.Type.BALL_LARGE;
FireworkEffect geffect = (FireworkEffect.builder().trail(false)
.withColor(Color.LIME).flicker(false).with(gtype).build());
gfwm.addEffect(geffect);
gfwm.setPower(0);
gfw.setFireworkMeta(gfwm);
}
示例15: shot
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void shot(Location location)
{
Firework firework = (Firework)location.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkEffect.Builder effect = FireworkEffect.builder();
for (int cc = 1; cc <= colorCounter; cc++) {
effect.withColor(colors[cc]);
}
FireworkMeta meta = firework.getFireworkMeta();
effect.with(type);
if (this.fadeTo != null) {
effect.withFade(fadeTo);
}
meta.setPower(this.duration);
meta.addEffect(effect.build());
firework.setFireworkMeta(meta);
}