本文整理汇总了Java中org.bukkit.entity.Firework类的典型用法代码示例。如果您正苦于以下问题:Java Firework类的具体用法?Java Firework怎么用?Java Firework使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Firework类属于org.bukkit.entity包,在下文中一共展示了Firework类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: remove
import org.bukkit.entity.Firework; //导入依赖的package包/类
public void remove(boolean got)
{
this.entityTitle.remove();
this.entityItem.remove();
this.entityBase.remove();
Color fwColor = got ? Color.BLUE : Color.RED;
Firework fw = this.location.getWorld().spawn(this.location.clone().add(0.5, 1, 0.5), Firework.class);
FireworkMeta fwm = fw.getFireworkMeta();
FireworkEffect effect = FireworkEffect.builder().withColor(fwColor).with(this.parent.isSpecial() ? FireworkEffect.Type.STAR : FireworkEffect.Type.BALL).build();
fwm.addEffects(effect);
fwm.setPower(0);
fw.setFireworkMeta(fwm);
Bukkit.getScheduler().runTaskLater(SamaGamesAPI.get().getPlugin(), fw::detonate, 1L);
this.particlesTask.cancel();
this.alive = false;
}
示例2: showFlare
import org.bukkit.entity.Firework; //导入依赖的package包/类
private void showFlare() {
float angle = (float) (this.random.nextFloat() * Math.PI * 2);
Location location = this.definition.detectRegion.getBounds().center()
.plus(
new Vector(
Math.sin(angle) * this.definition.flareRadius,
0,
Math.cos(angle) * this.definition.flareRadius
)
).toLocation(this.match.getWorld());
Set<Color> colors = new HashSet<>();
for(MatchPlayer player : this.playersInside) {
colors.add(player.getParty().getFullColor());
}
Firework firework = FireworkUtil.spawnFirework(location,
FireworkEffect.builder()
.with(FireworkEffect.Type.BALL)
.withColor(colors)
.build(),
0);
NMSHacks.skipFireworksLaunch(firework);
}
示例3: onPlayerInteract
import org.bukkit.entity.Firework; //导入依赖的package包/类
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
Player player = event.getPlayer();
if (!(Gizmos.gizmoMap.get(player) instanceof LauncherGizmo)) return;
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) return;
if (player.getItemInHand().getType() != this.getIcon()) return;
Firework oldFirework = this.launchedPlayers.get(player);
if (oldFirework == null || oldFirework.isDead()) {
Firework firework = this.buildFirework(player.getLocation());
firework.setPassenger(player);
this.launchedPlayers.put(player, firework);
}
}
示例4: playFirework
import org.bukkit.entity.Firework; //导入依赖的package包/类
public void playFirework(Player p, Location loc, Color color1, Color color2, FireworkEffect.Type type) {
loc.add(0.5, 1, 0.5);
Firework fw = p.getWorld().spawn(loc, Firework.class);
FireworkMeta fwmeta = ((org.bukkit.entity.Firework) fw).getFireworkMeta();
FireworkEffect.Builder builder = FireworkEffect.builder();
builder.withFlicker();
builder.withFade(color2);
builder.withColor(color1);
builder.with(type);
fwmeta.clearEffects();
Field f;
try {
f = fwmeta.getClass().getDeclaredField("power");
f.setAccessible(true);
f.set(fwmeta, -1);
} catch (Exception e) {
return;
}
fwmeta.addEffect(builder.build());
fw.setFireworkMeta(fwmeta);
}
示例5: launchfw
import org.bukkit.entity.Firework; //导入依赖的package包/类
public static void launchfw(Hub hub, Location location, final FireworkEffect effect)
{
Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
fwm.addEffect(effect);
fwm.setPower(0);
fw.setFireworkMeta(fwm);
((CraftFirework) fw).getHandle().setInvisible(true);
hub.getServer().getScheduler().runTaskLater(hub, () ->
{
World world = (((CraftWorld) location.getWorld()).getHandle());
EntityFireworks fireworks = ((CraftFirework) fw).getHandle();
world.broadcastEntityEffect(fireworks, (byte) 17);
fireworks.die();
}, 1);
}
示例6: launchFireworkDisplay
import org.bukkit.entity.Firework; //导入依赖的package包/类
public void launchFireworkDisplay(final World w, final Location loc) {
Firework fw = (Firework) w.spawn(loc.clone().add(new Vector(getRandomNum(5, -5), 1, getRandomNum(5, -5))), Firework.class);
FireworkMeta meta = fw.getFireworkMeta();
FireworkEffect effect = SkyWarsReloaded.getNMS().getFireworkEffect(getRandomColor(),getRandomColor(), getRandomColor(), getRandomColor(), getRandomColor(), getRandomType());
meta.addEffect(effect);
meta.setPower(getRandomNum(4, 1));
fw.setFireworkMeta(meta);
fireworksCount++;
if (fireworksCount < ((SkyWarsReloaded.getCfg().getTimeAfterGame() - 5)*4)) {
SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(), new Runnable() {
public void run() {
launchFireworkDisplay(w, loc);
}
}, 5);
}
}
示例7: shot
import org.bukkit.entity.Firework; //导入依赖的package包/类
public static void shot(final Player p)
{
Location loc = p.getLocation();
Firework fw = (Firework)loc.getWorld().spawn(loc, Firework.class);
FireworkMeta data = fw.getFireworkMeta();
Color c = null;
Random r = new Random();
int i = r.nextInt(5) + 1;
if (i == 1) {
c = Color.BLUE;
} else if (i == 2) {
c = Color.RED;
} else if (i == 3) {
c = Color.GREEN;
} else if (i == 4) {
c = Color.MAROON;
} else if (i == 5) {
c = Color.ORANGE;
}
data.addEffects(new FireworkEffect[] { FireworkEffect.builder().withColor(c).with(FireworkEffect.Type.STAR).build() });
data.setPower(1);
fw.setFireworkMeta(data);
}
示例8: shootFireworkRide
import org.bukkit.entity.Firework; //导入依赖的package包/类
private void shootFireworkRide(Player p) {
if(!cdFireworkRide.containsKey(p.getName()) || MiscUtils.cooldownCheck(cdFireworkRide.get(p.getName()), cdFireworkRideSec)){
final Location loc = p.getLocation();
Firework fw = GadgetMethods.shootFirework(p.getLocation(), p.getWorld().getName());
fw.setPassenger(p);
TitleUtils.sendActionTag(p, "FireworkRide", "&lWHEEE!");
final Player pfinal = p;
cdFireworkRide.put(p.getName(), System.currentTimeMillis());
ScheduleUtils.scheduleTask(100, new Runnable() {
@Override
public void run() {
pfinal.teleport(loc);
}
});
} else {
TitleUtils.sendActionTag(p, "FireworkRide", ChatUtils.error + "Je moet nog &c" + MiscUtils.formatTime(MiscUtils.getTimeRemaining(cdFireworkRide.get(p.getName()), cdFireworkRideSec)) +
" &awachten voordat je dit weer mag gebruiken.");
}
}
示例9: KimuraFirework
import org.bukkit.entity.Firework; //导入依赖的package包/类
@EventHandler
public void KimuraFirework(PlayerDeathEvent event) {
Player player = event.getEntity();
// check if player is Kimura or not
if (!player.getPlayerListName().contains("schinchig")) return;
// spawn Firework
World world = player.getWorld();
Firework firework = (Firework) world.spawnEntity(player.getLocation(), EntityType.FIREWORK);
// set firework random meta infomations
FireworkMeta meta = firework.getFireworkMeta();
FireworkEffect.Builder builder = FireworkEffect.builder();
builder.withColor(getRandomColors(1 + rand.nextInt(5)));
builder.withFade(getRandomColors(1 + rand.nextInt(3)));
builder.flicker(rand.nextBoolean());
builder.trail(rand.nextBoolean());
builder.with(FireworkEffect.Type.values()[rand.nextInt(5)]);
meta.setPower(1 + rand.nextInt(4));
meta.addEffect(builder.build());
firework.setFireworkMeta(meta);
}
示例10: loop
import org.bukkit.entity.Firework; //导入依赖的package包/类
public void loop(){
Bukkit.getScheduler().scheduleSyncRepeatingTask(Bukkit.getServer().getPluginManager().getPlugin("gFeatures"), new Runnable() {
public void run(){
try{
if(Basic.flagger instanceof Player){
Firework fw = (Firework) Bukkit.getServer().getWorld(Basic.mapName).spawnEntity(Basic.flagger.getLocation(), EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
FireworkEffect effect = FireworkEffect.builder().withColor(Color.WHITE).with(Type.BALL).build();
fwm.addEffect(effect);
fwm.setPower(2);
fw.setFireworkMeta(fwm);
}
}
catch(Exception e){}
}
}, 80L, 80L);
}
示例11: spawnFirework
import org.bukkit.entity.Firework; //导入依赖的package包/类
public void spawnFirework(Location location) {
Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
Random r = new Random();
int rt = r.nextInt(4) + 1;
FireworkEffect.Type type = FireworkEffect.Type.BALL;
if (rt == 1) type = FireworkEffect.Type.BALL;
if (rt == 2) type = FireworkEffect.Type.BALL_LARGE;
if (rt == 3) type = FireworkEffect.Type.BURST;
if (rt == 4) type = FireworkEffect.Type.CREEPER;
if (rt == 5) type = FireworkEffect.Type.STAR;
int r1i = r.nextInt(17) + 1;
int r2i = r.nextInt(17) + 1;
Color c1 = getColor(r1i);
Color c2 = getColor(r2i);
FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build();
fwm.addEffect(effect);
int rp = r.nextInt(2) + 1;
fwm.setPower(rp);
fw.setFireworkMeta(fwm);
}
示例12: makePacket
import org.bukkit.entity.Firework; //导入依赖的package包/类
/**
* Make a packet object
*
* @param location Location to play firework effect at
* @param fireworkEffect FireworkEffect to play
* @return Packet constructed by the parameters
*/
private static Object makePacket(Location location, FireworkEffect fireworkEffect) {
try {
Firework firework = location.getWorld().spawn(location, Firework.class);
FireworkMeta data = firework.getFireworkMeta();
data.clearEffects();
data.setPower(1);
data.addEffect(fireworkEffect);
firework.setFireworkMeta(data);
Object nmsFirework = ReflectionUtil.getHandle(firework);
firework.remove();
return PACKET_PLAY_OUT_ENTITY_STATUS.newInstance(nmsFirework, (byte) 17);
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
示例13: onCreeperDetonate
import org.bukkit.entity.Firework; //导入依赖的package包/类
/**
* Event handler called when an explosive is primed.
*
* We use it to detect impending creeper explosions. The event is fired
* immediately before the explosion.
*/
@EventHandler(ignoreCancelled = true)
public void onCreeperDetonate(ExplosionPrimeEvent event) {
if (!CONFIG.isAffectedWorld(event)) {
return;
}
if (event.getEntityType() == EntityType.CREEPER) {
event.setRadius((float) CONFIG.BLAST_RADIUS_SCALE * event.getRadius());
Entity creeper = event.getEntity();
launchReinforcements(creeper);
Location origin = creeper.getLocation();
World world = origin.getWorld();
Firework firework = (Firework) world.spawnEntity(origin, EntityType.FIREWORK);
if (firework != null) {
FireworkMeta meta = firework.getFireworkMeta();
meta.setPower(random(0, 1));
meta.addEffect(randomFireworkFffect(true));
firework.setFireworkMeta(meta);
}
}
}
示例14: shootRandomFirework
import org.bukkit.entity.Firework; //导入依赖的package包/类
public static void shootRandomFirework(Location loc, int height) {
Firework f = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fm = f.getFireworkMeta();
fm.setPower(height);
int effectAmount = random.nextInt(3) + 1;
for(int i = 0; i < effectAmount; i++) {
Builder b = FireworkEffect.builder();
int colorAmount = random.nextInt(3) + 1;
for(int ii = 0; ii < colorAmount; ii++) {
b.withColor(Color.fromBGR(random.nextInt(256), random.nextInt(256), random.nextInt(256)));
}
b.with(Type.values()[random.nextInt(Type.values().length)]);
b.flicker(random.nextInt(2) == 0 ? false : true);
b.trail(random.nextInt(2) == 0 ? false : true);
fm.addEffect(b.build());
}
f.setFireworkMeta(fm);
}
示例15: spawnFirework
import org.bukkit.entity.Firework; //导入依赖的package包/类
public static void spawnFirework(Location loc) {
Random colour = new Random();
Firework fw = loc.getWorld().spawn(loc, Firework.class);
FireworkMeta fwMeta = fw.getFireworkMeta();
Type fwType = Type.BALL_LARGE;
int c1i = colour.nextInt(17) + 1;
int c2i = colour.nextInt(17) + 1;
Color c1 = getFWColor(c1i);
Color c2 = getFWColor(c2i);
FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();
fwMeta.addEffect(effect);
fwMeta.setPower(1);
fw.setFireworkMeta(fwMeta);
}