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Java Firework.getFireworkMeta方法代码示例

本文整理汇总了Java中org.bukkit.entity.Firework.getFireworkMeta方法的典型用法代码示例。如果您正苦于以下问题:Java Firework.getFireworkMeta方法的具体用法?Java Firework.getFireworkMeta怎么用?Java Firework.getFireworkMeta使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Firework的用法示例。


在下文中一共展示了Firework.getFireworkMeta方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: remove

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void remove(boolean got)
{
    this.entityTitle.remove();
    this.entityItem.remove();
    this.entityBase.remove();

    Color fwColor = got ? Color.BLUE : Color.RED;

    Firework fw = this.location.getWorld().spawn(this.location.clone().add(0.5, 1, 0.5), Firework.class);
    FireworkMeta fwm = fw.getFireworkMeta();
    FireworkEffect effect = FireworkEffect.builder().withColor(fwColor).with(this.parent.isSpecial() ? FireworkEffect.Type.STAR : FireworkEffect.Type.BALL).build();

    fwm.addEffects(effect);
    fwm.setPower(0);

    fw.setFireworkMeta(fwm);

    Bukkit.getScheduler().runTaskLater(SamaGamesAPI.get().getPlugin(), fw::detonate, 1L);

    this.particlesTask.cancel();

    this.alive = false;
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:24,代码来源:ActivePowerup.java

示例2: launchfw

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void launchfw(Hub hub, Location location, final FireworkEffect effect)
{
    Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
    FireworkMeta fwm = fw.getFireworkMeta();
    fwm.addEffect(effect);
    fwm.setPower(0);
    fw.setFireworkMeta(fwm);
    ((CraftFirework) fw).getHandle().setInvisible(true);

    hub.getServer().getScheduler().runTaskLater(hub, () ->
    {
        World world = (((CraftWorld) location.getWorld()).getHandle());
        EntityFireworks fireworks = ((CraftFirework) fw).getHandle();
        world.broadcastEntityEffect(fireworks, (byte) 17);
        fireworks.die();
    }, 1);
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:18,代码来源:FireworkUtils.java

示例3: launchFireworkDisplay

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void launchFireworkDisplay(final World w, final Location loc) {
    Firework fw = (Firework) w.spawn(loc.clone().add(new Vector(getRandomNum(5, -5), 1, getRandomNum(5, -5))), Firework.class);
    FireworkMeta meta = fw.getFireworkMeta();
    FireworkEffect effect = SkyWarsReloaded.getNMS().getFireworkEffect(getRandomColor(),getRandomColor(), getRandomColor(), getRandomColor(), getRandomColor(), getRandomType());
    meta.addEffect(effect);
    meta.setPower(getRandomNum(4, 1));
    fw.setFireworkMeta(meta);
    fireworksCount++;
    if (fireworksCount < ((SkyWarsReloaded.getCfg().getTimeAfterGame() - 5)*4)) {
		SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(),  new Runnable() {
			public void run() {
				launchFireworkDisplay(w, loc);
			}
		}, 5);
    }
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:17,代码来源:Game.java

示例4: shot

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void shot(final Player p)
{

	 
        Location loc = p.getLocation();
        Firework fw = (Firework)loc.getWorld().spawn(loc, Firework.class);
        FireworkMeta data = fw.getFireworkMeta();
        Color c = null;
        Random r = new Random();
        int i = r.nextInt(5) + 1;
        if (i == 1) {
          c = Color.BLUE;
        } else if (i == 2) {
          c = Color.RED;
        } else if (i == 3) {
          c = Color.GREEN;
        } else if (i == 4) {
          c = Color.MAROON;
        } else if (i == 5) {
          c = Color.ORANGE;
        }
        data.addEffects(new FireworkEffect[] { FireworkEffect.builder().withColor(c).with(FireworkEffect.Type.STAR).build() });
        data.setPower(1);
        fw.setFireworkMeta(data);
 
}
 
开发者ID:SpikyBite,项目名称:BiteSkywars,代码行数:27,代码来源:Fireworks.java

示例5: KimuraFirework

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
@EventHandler
public void KimuraFirework(PlayerDeathEvent event) {
    Player player = event.getEntity();

    // check if player is Kimura or not
    if (!player.getPlayerListName().contains("schinchig")) return;

    // spawn Firework
    World world = player.getWorld();
    Firework firework = (Firework) world.spawnEntity(player.getLocation(), EntityType.FIREWORK);

    // set firework random meta infomations
    FireworkMeta meta = firework.getFireworkMeta();
    FireworkEffect.Builder builder = FireworkEffect.builder();

    builder.withColor(getRandomColors(1 + rand.nextInt(5)));
    builder.withFade(getRandomColors(1 + rand.nextInt(3)));
    builder.flicker(rand.nextBoolean());
    builder.trail(rand.nextBoolean());
    builder.with(FireworkEffect.Type.values()[rand.nextInt(5)]);

    meta.setPower(1 + rand.nextInt(4));

    meta.addEffect(builder.build());
    firework.setFireworkMeta(meta);
}
 
开发者ID:popkirby,项目名称:KimuraPlugin,代码行数:27,代码来源:KimuraFireworkOnDeath.java

示例6: spawnFirework

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void spawnFirework(Location location) {
    Firework fw = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
    FireworkMeta fwm = fw.getFireworkMeta();
    Random r = new Random();
    int rt = r.nextInt(4) + 1;
    FireworkEffect.Type type = FireworkEffect.Type.BALL;
    if (rt == 1) type = FireworkEffect.Type.BALL;
    if (rt == 2) type = FireworkEffect.Type.BALL_LARGE;
    if (rt == 3) type = FireworkEffect.Type.BURST;
    if (rt == 4) type = FireworkEffect.Type.CREEPER;
    if (rt == 5) type = FireworkEffect.Type.STAR;
    int r1i = r.nextInt(17) + 1;
    int r2i = r.nextInt(17) + 1;
    Color c1 = getColor(r1i);
    Color c2 = getColor(r2i);
    FireworkEffect effect = FireworkEffect.builder().flicker(r.nextBoolean()).withColor(c1).withFade(c2).with(type).trail(r.nextBoolean()).build();
    fwm.addEffect(effect);
    int rp = r.nextInt(2) + 1;
    fwm.setPower(rp);
    fw.setFireworkMeta(fwm);
}
 
开发者ID:ConnorLinfoot,项目名称:CratesPlus,代码行数:22,代码来源:CrateHandler.java

示例7: makePacket

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
/**
 * Make a packet object
 *
 * @param location       Location to play firework effect at
 * @param fireworkEffect FireworkEffect to play
 * @return Packet constructed by the parameters
 */
private static Object makePacket(Location location, FireworkEffect fireworkEffect) {
    try {
        Firework firework = location.getWorld().spawn(location, Firework.class);
        FireworkMeta data = firework.getFireworkMeta();
        data.clearEffects();
        data.setPower(1);
        data.addEffect(fireworkEffect);
        firework.setFireworkMeta(data);
        Object nmsFirework = ReflectionUtil.getHandle(firework);
        firework.remove();
        return PACKET_PLAY_OUT_ENTITY_STATUS.newInstance(nmsFirework, (byte) 17);
    } catch (Exception e) {
        e.printStackTrace();
    }
    return null;
}
 
开发者ID:ModernDayPlayer,项目名称:SurvivalGamesX,代码行数:24,代码来源:FireworkEffectPlayer.java

示例8: spawnFirework

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void spawnFirework(Location loc) {
    Random colour = new Random();
    
    Firework fw = loc.getWorld().spawn(loc, Firework.class);
    FireworkMeta fwMeta = fw.getFireworkMeta();
    
    Type fwType = Type.BALL_LARGE;
    
    int c1i = colour.nextInt(17) + 1;
    int c2i = colour.nextInt(17) + 1;
    
    Color c1 = getFWColor(c1i);
    Color c2 = getFWColor(c2i);
    
    FireworkEffect effect = FireworkEffect.builder().withFade(c2).withColor(c1).with(fwType).build();
    
    fwMeta.addEffect(effect);
    fwMeta.setPower(1);
    fw.setFireworkMeta(fwMeta);
}
 
开发者ID:cancabron,项目名称:Annihilation,代码行数:21,代码来源:Util.java

示例9: Fireworks

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public static void Fireworks(Player p){
	Firework rfw = (Firework) p.getWorld()
			.spawnEntity(p.getLocation(),EntityType.FIREWORK);
	FireworkMeta rfwm = rfw.getFireworkMeta();
	FireworkEffect.Type rtype = FireworkEffect.Type.BALL_LARGE;
	FireworkEffect reffect = (FireworkEffect.builder().trail(false)
			.withColor(Color.RED).flicker(false).with(rtype).build());
	rfwm.addEffect(reffect);
	rfwm.setPower(0);
	rfw.setFireworkMeta(rfwm);

	Firework gfw = (Firework) p.getWorld()
			.spawnEntity(p.getLocation(),EntityType.FIREWORK);
	FireworkMeta gfwm = gfw.getFireworkMeta();
	FireworkEffect.Type gtype = FireworkEffect.Type.BALL_LARGE;
	FireworkEffect geffect = (FireworkEffect.builder().trail(false)
			.withColor(Color.LIME).flicker(false).with(gtype).build());
	gfwm.addEffect(geffect);
	gfwm.setPower(0);
	gfw.setFireworkMeta(gfwm);
}
 
开发者ID:EmilHernvall,项目名称:tregmine,代码行数:22,代码来源:Fireworks.java

示例10: shot

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void shot(Location location)
{
    Firework firework = (Firework)location.getWorld().spawnEntity(location, EntityType.FIREWORK);
    FireworkEffect.Builder effect = FireworkEffect.builder();

    for (int cc = 1; cc <= colorCounter; cc++) {
        effect.withColor(colors[cc]);
    }

    FireworkMeta meta = firework.getFireworkMeta();
    effect.with(type);
    if (this.fadeTo != null) {
        effect.withFade(fadeTo);
    }

    meta.setPower(this.duration);
    meta.addEffect(effect.build());
    firework.setFireworkMeta(meta);
}
 
开发者ID:EmilHernvall,项目名称:tregmine,代码行数:20,代码来源:FireworksFactory.java

示例11: LaunchFirework

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
/**
 * Launch a firework at a given location with specified properties
 * 
 * @param spawnLocation the location for the firework
 * @param type the firework type
 * @param power the power of the firework
 * @param colors the colors of the fireworks
 * @param fadecolors the colors for the firework to fade to
 * @param trail if the firework should leave a trail
 * @param flicker if the firework should flicker
 */
static public Firework LaunchFirework(Location spawnLocation, FireworkEffect.Type type, int power, ArrayList<Color> colors, ArrayList<Color> fadecolors, boolean flicker, boolean trail) {

	Firework firework = spawnLocation.getWorld().spawn(spawnLocation, Firework.class);
	FireworkMeta metadata = firework.getFireworkMeta();

	Builder builder = FireworkEffect.builder();
	builder.with(type);
	builder.flicker(flicker);
	builder.trail(trail);
	builder.withColor(colors);
	builder.withFade(fadecolors);

	FireworkEffect effect = builder.build();
	metadata.addEffect(effect);
	metadata.setPower(power);

	firework.setFireworkMeta(metadata);
	
	return firework;
}
 
开发者ID:CodingBadgers,项目名称:MineKart,代码行数:32,代码来源:FireworkFactory.java

示例12: onRankUpEvent

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
@EventHandler
public void onRankUpEvent(RankUpEvent event){
	Player player = Bukkit.getPlayer(event.getUserID());
	User user = userManager.getUser(event.getUserID());
	user.addRank();
	user.addToken();
	user.scoreboard();
	player.sendMessage(ChatColor.AQUA + "You Ranked up!");
	Location loc = player.getLocation();
	Firework firework = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
	FireworkMeta meta = firework.getFireworkMeta();
	FireworkEffect fe = FireworkEffect.builder().with(Type.BALL_LARGE).withColor(Color.BLUE).build();
	meta.addEffect(fe);
	meta.setPower(3);
	firework.setFireworkMeta(meta);
}
 
开发者ID:cblacks26,项目名称:VSkills,代码行数:17,代码来源:VSkillsListener.java

示例13: fire

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
protected final Firework fire(Location location, IConsumableDetails details, Object userObject) {
	final Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK);
	FireworkMeta meta = firework.getFireworkMeta();
	final FireworkPlayerDetails fDetails = FireworkPlayerDetails.fromConsumableDetails(details, firework, userObject);
	if (!onFire(fDetails, meta)) {
		firework.remove();
		return null;
	}
	firework.setFireworkMeta(meta);

	final BukkitTask[] task = new BukkitTask[1];
	task[0] = Bukkit.getScheduler().runTaskTimer(getPlugin(), new Runnable() {
		@Override
		public void run() {
			if (firework.isDead()) {
				onExplode(fDetails);
				task[0].cancel();
			}
			firework.setTicksLived(Integer.MAX_VALUE);
		}
	}, 10 * (1 + meta.getPower()), 2);
	return firework;
}
 
开发者ID:goncalomb,项目名称:NBTEditor,代码行数:24,代码来源:CustomFirework.java

示例14: randomizeFirework

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
private void randomizeFirework(Firework firework) {
    FireworkEffect.Builder effect = FireworkEffect.builder();
    FireworkMeta meta = firework.getFireworkMeta();

    // construct [1, 3] random colours
    int numColours = r.nextInt(3) + 1;
    Color[] colourArray = new Color[numColours];
    for (int i = 0; i < numColours; i++) {
        colourArray[i] = getColor(r.nextInt(17) + 1);
    }

    // randomize effects
    effect.withColor(colourArray);
    effect.flicker(r.nextDouble() < 0.5);
    effect.trail(r.nextDouble() < 0.5);
    effect.with(FireworkEffect.Type.values()[r.nextInt(FireworkEffect.Type.values().length)]);

    // set random effect and randomize power
    meta.addEffect(effect.build());
    meta.setPower(r.nextInt(2) + 1);

    // apply it to the given firework
    firework.setFireworkMeta(meta);
}
 
开发者ID:Gibstick,项目名称:DiscoSheep,代码行数:25,代码来源:FireworkParty.java

示例15: onNewLevel

import org.bukkit.entity.Firework; //导入方法依赖的package包/类
@EventHandler
public void onNewLevel(PlayerLevelChangeEvent event) {
    Player player = event.getPlayer();
    if (event.getNewLevel() == 30) {
        MessageFormat formatter = new MessageFormat(Language.getBundle().getString("exp-treasury.reminder"));
        player.sendMessage(formatter.format(new Object[]{30}));
    }

    if (event.getOldLevel() < event.getNewLevel() && bank.getConfig().getBoolean("fireworks")) {
        Firework firework = player.getWorld().spawn(event.getPlayer().getLocation(), Firework.class);
        FireworkMeta meta = firework.getFireworkMeta();
        meta.addEffects(FireworkEffect.builder().withColor(Color.BLACK, Color.YELLOW, Color.RED).withFlicker().withFade(Color.YELLOW, Color.RED, Color.BLACK).withTrail().build());
        meta.setPower(1);
        firework.setFireworkMeta(meta);
    }

}
 
开发者ID:caspervg,项目名称:ExpTreasury,代码行数:18,代码来源:ExpLevelListener.java


注:本文中的org.bukkit.entity.Firework.getFireworkMeta方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。