本文整理汇总了Java中org.bukkit.entity.Firework.detonate方法的典型用法代码示例。如果您正苦于以下问题:Java Firework.detonate方法的具体用法?Java Firework.detonate怎么用?Java Firework.detonate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Firework
的用法示例。
在下文中一共展示了Firework.detonate方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: detonate
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
protected void detonate(Location location, Vector v) {
final Firework fw = (Firework) location.getWorld().spawnEntity(location.add(v), EntityType.FIREWORK);
location.subtract(v);
FireworkMeta meta = fw.getFireworkMeta();
meta.setPower(0);
for (int i = 0; i < intensity; i++) {
meta.addEffect(firework);
}
fw.setFireworkMeta(meta);
fw.detonate();
}
示例2: explosion
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
private final void explosion(Location location)
{
if (shotFrom.getExplosionType().equals("TNT"))
{
double x = location.getX();
double y = location.getY();
double z = location.getZ();
location.getWorld().createExplosion(x, y, z, (float) shotFrom.getExplodeRadius(), false, false);
}
else
{
World world = location.getWorld();
Firework firework = world.spawn(location, Firework.class);
FireworkMeta meta = firework.getFireworkMeta();
meta.addEffect(getFireworkEffect());
meta.setPower(1);
firework.setFireworkMeta(meta);
try
{
firework.detonate();
} catch (Throwable ex) { }
}
}
示例3: run
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void run() {
double speed = this.arrow.getVelocity().length();
if ((this.arrow.isOnGround()) || (this.arrow.isDead()) || (this.target.isDead())) {
cancel();
Firework f = (Firework) this.arrow.getWorld().spawn(this.arrow.getLocation(), Firework.class);
List<Color> colors = new ArrayList<Color>();
colors.add(Color.RED);
colors.add(Color.YELLOW);
colors.add(Color.ORANGE);
FireworkMeta fm = f.getFireworkMeta();
fm.clearEffects();
fm.setPower(1);
fm.addEffect(FireworkEffect.builder().with(FireworkEffect.Type.BALL_LARGE).withColor(colors).withFade().flicker(true).trail(true).build());
f.setFireworkMeta(fm);
f.detonate();
this.target.getWorld().playEffect(this.target.getLocation(), Effect.ENDER_SIGNAL, 0);
this.arrow.getWorld().playSound(this.arrow.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 25, 0.75F);
this.arrow.getWorld().playSound(this.arrow.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 25, 10F);
return;
}
Vector toTarget = this.target.getLocation().clone().add(new Vector(0.0D, 0.5D, 0.0D)).subtract(this.arrow.getLocation()).toVector();
Vector dirVelocity = this.arrow.getVelocity().clone().normalize();
Vector dirToTarget = toTarget.clone().normalize();
double angle = dirVelocity.angle(dirToTarget);
double newSpeed = 0.9D * speed + 0.14D;
if (((this.target instanceof Player)) && (this.arrow.getLocation().distance(this.target.getLocation()) < 8.0D)) {
Player player = (Player) this.target;
if (player.isBlocking()) {
newSpeed = speed * 0.6D;
}
}
Vector newVelocity;
if (angle < 0.12D) {
newVelocity = dirVelocity.clone().multiply(newSpeed);
} else {
Vector newDir = dirVelocity.clone().multiply((angle - 0.12D) / angle).add(dirToTarget.clone().multiply(0.12D / angle));
newDir.normalize();
newVelocity = newDir.clone().multiply(newSpeed);
}
this.arrow.setVelocity(newVelocity.add(new Vector(0.0D, 0.03D, 0.0D)));
this.arrow.getWorld().playEffect(this.arrow.getLocation(), Effect.MOBSPAWNER_FLAMES, 0);
}
示例4: spawnTrappedEgg
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
public void spawnTrappedEgg() {
eggLocation.getBlock().setType(Material.DRAGON_EGG);
// Spawning fireworks twice because it doesn't always works on the first try…
for(int i = 0; i < 2; i++) {
Firework fw = (Firework) eggLocation.getWorld()
.spawnEntity(eggLocation.clone().add(0.5, 1, 0.5), EntityType.FIREWORK);
FireworkMeta meta = fw.getFireworkMeta();
Builder builder = FireworkEffect.builder()
.with(Type.BALL)
.withColor(Color.fromRGB(0x08080c));
meta.addEffect(builder.build());
builder = FireworkEffect.builder()
.with(Type.BALL)
.withColor(Color.fromRGB(0x2d0133));
meta.addEffect(builder.build());
meta.setPower(1);
fw.setFireworkMeta(meta);
fw.detonate();
}
for(Player player : Bukkit.getOnlinePlayers())
player.playSound(player.getLocation(), Sound.ENDERDRAGON_GROWL, 1, 1);
StringBuilder msg = new StringBuilder();
msg.append("[");
msg.append(ChatColor.DARK_PURPLE + "ENDERDRAGON");
msg.append(ChatColor.WHITE + "] ");
msg.append(ChatColor.RED + "Vous pensiez vous être débarrassé de moi ?");
Bukkit.broadcastMessage(msg.toString());
msg = new StringBuilder();
msg.append("[");
msg.append(ChatColor.DARK_PURPLE + "ENDERDRAGON");
msg.append(ChatColor.WHITE + "] ");
msg.append(ChatColor.DARK_RED + "Je vous attends où vous auriez dû me déposer...");
Bukkit.broadcastMessage(msg.toString());
String msgHelp = "Noobs : Rendez-vous en x=" + eggLocation.getBlockX() + ", z=" + eggLocation.getBlockZ();
RftdLogger.broadcast(Level.INFO, msgHelp);
trappedEgg = true;
// Start sound between 3 seconds (60 ticks) and 5 seconds (100 ticks)
long nextTick = Math.round(Math.random() * 40) + 60;
Bukkit.getScheduler().runTaskLater(plugin, new TrappedEggSoundTask(), nextTick);
}
示例5: SpawnFireworkExplosion
import org.bukkit.entity.Firework; //导入方法依赖的package包/类
/**
* Display a firework explosion at a location
*
* @param spawnLocation the location for the explosion
* @param type the firework effect type
* @param color the color of the fireworks
*/
static public void SpawnFireworkExplosion(Location spawnLocation, FireworkEffect.Type type, Color color) {
Firework firework = LaunchFirework(spawnLocation, type, 1, color);
firework.detonate();
}