本文整理汇总了Java中org.bukkit.craftbukkit.event.CraftEventFactory.handleNonLivingEntityDamageEvent方法的典型用法代码示例。如果您正苦于以下问题:Java CraftEventFactory.handleNonLivingEntityDamageEvent方法的具体用法?Java CraftEventFactory.handleNonLivingEntityDamageEvent怎么用?Java CraftEventFactory.handleNonLivingEntityDamageEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.craftbukkit.event.CraftEventFactory
的用法示例。
在下文中一共展示了CraftEventFactory.handleNonLivingEntityDamageEvent方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: damageEntity
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public boolean damageEntity(DamageSource damagesource, float f) {
if (this.isInvulnerable()) {
return false;
} else {
if (!this.dead && !this.world.isStatic) {
// CraftBukkit start - All non-living entities need this
if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
return false;
}
// CraftBukkit end
this.b = 0;
if (this.b <= 0) {
this.die();
if (!this.world.isStatic) {
this.world.explode(this, this.locX, this.locY, this.locZ, 6.0F, true); // CraftBukkit - (Entity) null -> this
}
}
}
return true;
}
}
示例2: damageEntity
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public boolean damageEntity(DamageSource damagesource, float f) {
if (this.isInvulnerable()) {
return false;
} else {
this.Q();
if (damagesource.getEntity() != null) {
// CraftBukkit start
if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
return false;
}
// CraftBukkit end
Vec3D vec3d = damagesource.getEntity().ag();
if (vec3d != null) {
this.motX = vec3d.a;
this.motY = vec3d.b;
this.motZ = vec3d.c;
this.dirX = this.motX * 0.1D;
this.dirY = this.motY * 0.1D;
this.dirZ = this.motZ * 0.1D;
}
if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
}
return true;
} else {
return false;
}
}
}
示例3: damageEntity
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public boolean damageEntity(DamageSource damagesource, float f) {
if (this.isInvulnerable()) {
return false;
} else {
if (!this.dead && !this.world.isStatic) {
// CraftBukkit start - All non-living entities need this
if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
return false;
}
// CraftBukkit end
this.b = 0;
if (this.b <= 0) {
this.die();
if (!this.world.isStatic) {
// CraftBukkit start
ExplosionPrimeEvent event = new ExplosionPrimeEvent(this.getBukkitEntity(), 6.0F, false);
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
this.dead = false;
return false;
}
this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire(), true);
// CraftBukkit end
}
}
}
return true;
}
}
示例4: attackEntityFrom
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public boolean attackEntityFrom(DamageSource p_70097_1_, float p_70097_2_)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
if (!this.isDead && !this.worldObj.isRemote)
{
// CraftBukkit start - All non-living entities need this
if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, p_70097_1_, p_70097_2_))
{
return false;
}
// CraftBukkit end
this.health = 0;
if (this.health <= 0)
{
this.setDead();
if (!this.worldObj.isRemote)
{
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 6.0F, true); // CraftBukkit - (Entity) null -> this
}
}
}
return true;
}
}
示例5: attackEntityFrom
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public boolean attackEntityFrom(DamageSource p_70097_1_, float p_70097_2_)
{
if (this.isEntityInvulnerable())
{
return false;
}
else
{
this.setBeenAttacked();
if (p_70097_1_.getEntity() != null)
{
// CraftBukkit start
if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, p_70097_1_, p_70097_2_))
{
return false;
}
// CraftBukkit end
Vec3 vec3 = p_70097_1_.getEntity().getLookVec();
if (vec3 != null)
{
this.motionX = vec3.xCoord;
this.motionY = vec3.yCoord;
this.motionZ = vec3.zCoord;
this.accelerationX = this.motionX * 0.1D;
this.accelerationY = this.motionY * 0.1D;
this.accelerationZ = this.motionZ * 0.1D;
}
if (p_70097_1_.getEntity() instanceof EntityLivingBase)
{
this.shootingEntity = (EntityLivingBase)p_70097_1_.getEntity();
this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shootingEntity.getBukkitEntity(); // CraftBukkit
}
return true;
}
else
{
return false;
}
}
}