本文整理汇总了Java中org.bukkit.craftbukkit.event.CraftEventFactory.callInventoryOpenEvent方法的典型用法代码示例。如果您正苦于以下问题:Java CraftEventFactory.callInventoryOpenEvent方法的具体用法?Java CraftEventFactory.callInventoryOpenEvent怎么用?Java CraftEventFactory.callInventoryOpenEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.craftbukkit.event.CraftEventFactory
的用法示例。
在下文中一共展示了CraftEventFactory.callInventoryOpenEvent方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: openContainer
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void openContainer(IInventory iinventory) {
if (this.activeContainer != this.defaultContainer) {
this.closeInventory();
}
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerChest(this.inventory, iinventory));
if (container == null) {
iinventory.closeContainer();
return;
}
// CraftBukkit end
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 0, iinventory.getInventoryName(), iinventory.getSize(), iinventory.k_()));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例2: openHorseInventory
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void openHorseInventory(EntityHorse entityhorse, IInventory iinventory) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerHorse(this.inventory, iinventory, entityhorse));
if (container == null) {
iinventory.closeContainer();
return;
}
// CraftBukkit end
if (this.activeContainer != this.defaultContainer) {
this.closeInventory();
}
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 11, iinventory.getInventoryName(), iinventory.getSize(), iinventory.k_(), entityhorse.getId()));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例3: openCustomInventory
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
private void openCustomInventory(Inventory inventory, EntityPlayer player, String windowType) {
if (player.playerConnection == null) return;
Container container = new CraftContainer(inventory, this, player.nextContainerCounter());
container = CraftEventFactory.callInventoryOpenEvent(player, container);
if(container == null) return;
String title = container.getBukkitView().getTitle();
int size = container.getBukkitView().getTopInventory().getSize();
// Special cases
if (windowType.equals("minecraft:crafting_table")
|| windowType.equals("minecraft:anvil")
|| windowType.equals("minecraft:enchanting_table")
) {
size = 0;
}
player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, new ChatComponentText(title), size));
getHandle().activeContainer = container;
getHandle().activeContainer.addSlotListener(player);
}
示例4: displayGUIChest
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void displayGUIChest(IInventory p_71007_1_)
{
if (this.openContainer != this.inventoryContainer)
{
this.closeScreen();
}
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerChest(this.inventory, p_71007_1_));
if (container == null)
{
p_71007_1_.closeInventory(); // Cauldron - prevent chest from being stuck in open state on clients
return;
}
// CraftBukkit end
this.getNextWindowId();
this.playerNetServerHandler.sendPacket(new S2DPacketOpenWindow(this.currentWindowId, 0, p_71007_1_.getInventoryName(), p_71007_1_.getSizeInventory(), p_71007_1_.hasCustomInventoryName()));
this.openContainer = container; // CraftBukkit - Use container we passed to event
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
示例5: displayGUIAnvil
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void displayGUIAnvil(int p_82244_1_, int p_82244_2_, int p_82244_3_)
{
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerRepair(this.inventory, this.worldObj, p_82244_1_, p_82244_2_, p_82244_3_, this));
if (container == null)
{
return;
}
// CraftBukkit end
this.getNextWindowId();
this.playerNetServerHandler.sendPacket(new S2DPacketOpenWindow(this.currentWindowId, 8, "Repairing", 9, true));
this.openContainer = container; // CraftBukkit - Use container we passed to event
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
示例6: func_146093_a
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void func_146093_a(TileEntityHopper p_146093_1_)
{
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerHopper(this.inventory, p_146093_1_));
if (container == null)
{
p_146093_1_.closeInventory(); // Cauldron - prevent chest from being stuck in open state on clients
return;
}
// CraftBukkit end
this.getNextWindowId();
this.playerNetServerHandler.sendPacket(new S2DPacketOpenWindow(this.currentWindowId, 9, p_146093_1_.getInventoryName(), p_146093_1_.getSizeInventory(), p_146093_1_.hasCustomInventoryName()));
this.openContainer = container; // CraftBukkit - Use container we passed to event
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
示例7: openHorseInventory
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void openHorseInventory(EntityHorse entityhorse, IInventory iinventory) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerHorse(this.inventory, iinventory, entityhorse));
if(container == null) return;
// CraftBukkit end
if (this.activeContainer != this.defaultContainer) {
this.closeInventory();
}
this.nextContainerCounter();
this.playerConnection.sendPacket(new Packet100OpenWindow(this.containerCounter, 11, iinventory.getName(), iinventory.getSize(), iinventory.c(), entityhorse.id));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例8: displayGUIWorkbench
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void displayGUIWorkbench(int p_71058_1_, int p_71058_2_, int p_71058_3_)
{
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerWorkbench(this.inventory, this.worldObj, p_71058_1_, p_71058_2_, p_71058_3_));
if (container == null)
{
return;
}
// CraftBukkit end
this.getNextWindowId();
this.playerNetServerHandler.sendPacket(new S2DPacketOpenWindow(this.currentWindowId, 1, "Crafting", 9, true));
this.openContainer = container; // CraftBukkit - Use container we passed to event
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addCraftingToCrafters(this);
}
示例9: openCustomInventory
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
private void openCustomInventory(Inventory inventory, net.minecraft.entity.player.EntityPlayerMP player, int windowType) {
if (player.playerNetServerHandler == null) return;
net.minecraft.inventory.Container container = new CraftContainer(inventory, this, player.nextContainerCounter());
container = CraftEventFactory.callInventoryOpenEvent(player, container);
if(container == null) return;
String title = container.getBukkitView().getTitle();
int size = container.getBukkitView().getTopInventory().getSize();
player.playerNetServerHandler.sendPacket(new net.minecraft.network.play.server.S2DPacketOpenWindow(container.windowId, windowType, title, size, true));
getHandle().openContainer = container;
getHandle().openContainer.addCraftingToCrafters(player);
}
示例10: openCustomInventory
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
private void openCustomInventory(Inventory inventory, EntityPlayer player, int windowType) {
if (player.playerConnection == null) return;
Container container = new CraftContainer(inventory, this, player.nextContainerCounter());
container = CraftEventFactory.callInventoryOpenEvent(player, container);
if(container == null) return;
String title = container.getBukkitView().getTitle();
int size = container.getBukkitView().getTopInventory().getSize();
player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, title, size, true));
getHandle().activeContainer = container;
getHandle().activeContainer.addSlotListener(player);
}
示例11: startCrafting
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void startCrafting(int i, int j, int k) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerWorkbench(this.inventory, this.world, i, j, k));
if (container == null) {
return;
}
// CraftBukkit end
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 1, "Crafting", 9, true));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例12: startEnchanting
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void startEnchanting(int i, int j, int k, String s) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerEnchantTable(this.inventory, this.world, i, j, k));
if (container == null) {
return;
}
// CraftBukkit end
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 4, s == null ? "" : s, 9, s != null));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例13: openAnvil
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void openAnvil(int i, int j, int k) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerAnvil(this.inventory, this.world, i, j, k, this));
if (container == null) {
return;
}
// CraftBukkit end
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 8, "Repairing", 9, true));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例14: openHopper
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void openHopper(TileEntityHopper tileentityhopper) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerHopper(this.inventory, tileentityhopper));
if (container == null) {
tileentityhopper.closeContainer();
return;
}
// CraftBukkit end
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 9, tileentityhopper.getInventoryName(), tileentityhopper.getSize(), tileentityhopper.k_()));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}
示例15: openMinecartHopper
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void openMinecartHopper(EntityMinecartHopper entityminecarthopper) {
// CraftBukkit start - Inventory open hook
Container container = CraftEventFactory.callInventoryOpenEvent(this, new ContainerHopper(this.inventory, entityminecarthopper));
if (container == null) {
entityminecarthopper.closeContainer();
return;
}
// CraftBukkit end
this.nextContainerCounter();
this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.containerCounter, 9, entityminecarthopper.getInventoryName(), entityminecarthopper.getSize(), entityminecarthopper.k_()));
this.activeContainer = container; // CraftBukkit - Use container we passed to event
this.activeContainer.windowId = this.containerCounter;
this.activeContainer.addSlotListener(this);
}