本文整理汇总了Java中org.bukkit.craftbukkit.event.CraftEventFactory.blockDamage方法的典型用法代码示例。如果您正苦于以下问题:Java CraftEventFactory.blockDamage方法的具体用法?Java CraftEventFactory.blockDamage怎么用?Java CraftEventFactory.blockDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.craftbukkit.event.CraftEventFactory
的用法示例。
在下文中一共展示了CraftEventFactory.blockDamage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_145775_I
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
protected void func_145775_I()
{
int i = MathHelper.floor_double(this.boundingBox.minX + 0.001D);
int j = MathHelper.floor_double(this.boundingBox.minY + 0.001D);
int k = MathHelper.floor_double(this.boundingBox.minZ + 0.001D);
int l = MathHelper.floor_double(this.boundingBox.maxX - 0.001D);
int i1 = MathHelper.floor_double(this.boundingBox.maxY - 0.001D);
int j1 = MathHelper.floor_double(this.boundingBox.maxZ - 0.001D);
if (this.worldObj.checkChunksExist(i, j, k, l, i1, j1))
{
for (int k1 = i; k1 <= l; ++k1)
{
for (int l1 = j; l1 <= i1; ++l1)
{
for (int i2 = k; i2 <= j1; ++i2)
{
Block block = this.worldObj.getBlock(k1, l1, i2);
try
{
// Cauldron start - damage hook for custom blocks
CraftEventFactory.blockDamage = this.worldObj.getWorld().getBlockAt(k1, l1, i2);
block.onEntityCollidedWithBlock(this.worldObj, k1, l1, i2, this);
CraftEventFactory.blockDamage = null;
// Cauldron end
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Colliding entity with block");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being collided with");
CrashReportCategory.func_147153_a(crashreportcategory, k1, l1, i2, block, this.worldObj.getBlockMetadata(k1, l1, i2));
throw new ReportedException(crashreport);
}
}
}
}
}
}
示例2: a
import org.bukkit.craftbukkit.event.CraftEventFactory; //导入方法依赖的package包/类
public void a(World world, int i, int j, int k, Entity entity) {
CraftEventFactory.blockDamage = world.getWorld().getBlockAt(i, j, k); // CraftBukkit
entity.damageEntity(DamageSource.CACTUS, 1.0F);
CraftEventFactory.blockDamage = null; // CraftBukkit
}