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Java Block.setMetadata方法代码示例

本文整理汇总了Java中org.bukkit.block.Block.setMetadata方法的典型用法代码示例。如果您正苦于以下问题:Java Block.setMetadata方法的具体用法?Java Block.setMetadata怎么用?Java Block.setMetadata使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.block.Block的用法示例。


在下文中一共展示了Block.setMetadata方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockPlace

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onBlockPlace(BlockPlaceEvent event)
{
    Player player = event.getPlayer();
    Block b = event.getBlock();
    b.setMetadata("blockBreaker", new FixedMetadataValue(PrisonPicks.getInstance(), player.getUniqueId()));
}
 
开发者ID:ThePhilderbeast,项目名称:prisonPicks,代码行数:8,代码来源:Events.java

示例2: onInventoryClose

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClose(InventoryCloseEvent e)
{
	if (!(e.getPlayer() instanceof Player))
		return;
	final Player p = (Player) e.getPlayer();

	if (!p.hasMetadata("shared_workbench"))
		return;
	if (e.getInventory().getType() == InventoryType.WORKBENCH)
	{
		// Workaround to get the accessed WorkBench
		final Block workbench = p.getTargetBlock((Set<Material>) null, 8);

		if (!workbench.hasMetadata("shared_players") || workbench.getType() != Material.WORKBENCH)
		{
			if (p.getOpenInventory().getTopInventory() != null)
				p.getOpenInventory().getTopInventory().clear();
			p.removeMetadata("shared_workbench", Survival.instance);
			
			return;
		}

		@SuppressWarnings("unchecked")
		List<UUID> list = (workbench.getMetadata("shared_players").get(0).value() instanceof List<?>) ? (List<UUID>)workbench.getMetadata("shared_players").get(0).value() : new ArrayList<UUID>();
		
		list.remove(p.getUniqueId());
		
		if (list.isEmpty())
			workbench.removeMetadata("shared_players", Survival.instance);
		else
		{
			e.getInventory().clear();
			workbench.setMetadata("shared_players", new FixedMetadataValue(Survival.instance, list));
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:38,代码来源:WorkbenchShare.java

示例3: onPlayerQuit

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onPlayerQuit(PlayerQuitEvent e)
{
	if (!(e.getPlayer() instanceof Player))
		return;
	final Player p = (Player) e.getPlayer();

	if (!p.hasMetadata("shared_workbench"))
		return;
	
	Block workbench = (p.getMetadata("shared_workbench").get(0).value() instanceof Block) ? (Block)p.getMetadata("shared_workbench").get(0).value() : null;
	
	if (workbench != null && workbench.hasMetadata("shared_players") && workbench.getType() == Material.WORKBENCH)
	{
		@SuppressWarnings("unchecked")
		List<UUID> list = (workbench.getMetadata("shared_players").get(0).value() instanceof List<?>) ? (List<UUID>)workbench.getMetadata("shared_players").get(0).value() : new ArrayList<UUID>();

		list.remove(p.getUniqueId());
		
		if (list.isEmpty())
			workbench.removeMetadata("shared_players", Survival.instance);
		else
			workbench.setMetadata("shared_players", new FixedMetadataValue(Survival.instance, list));
	}
	
	p.removeMetadata("shared_workbench", Survival.instance);
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:28,代码来源:WorkbenchShare.java

示例4: onBlockPlace

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onBlockPlace(BlockPlaceEvent event) {
	Gamer g = Gamer.get(event.getPlayer());
	Block b = event.getBlockPlaced();
	
	if (event.getBlockPlaced().getType() != Material.STONE_PLATE)
		return;
	
	event.setCancelled(false);

	Mine mine = new Mine(g, b);
	b.setMetadata("Mine", new FixedMetadataValue(Nexus.getPlugin(), Mine.getList().indexOf(mine)));
}
 
开发者ID:thekeenant,项目名称:mczone,代码行数:14,代码来源:KitEvents.java

示例5: onBlockPlace

import org.bukkit.block.Block; //导入方法依赖的package包/类
/**
 * Tagging placed logs
 *
 * @param event Event
 */
@EventHandler
public void onBlockPlace(BlockPlaceEvent event)
{
    Block block = event.getBlock();

    if (block.getType().equals(Material.LOG) || block.getType().equals(Material.LOG_2))
        block.setMetadata("placed", new FixedMetadataValue(this.plugin, event.getPlayer().getUniqueId()));
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:14,代码来源:FastTreeModule.java


注:本文中的org.bukkit.block.Block.setMetadata方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。