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Java Block.setData方法代码示例

本文整理汇总了Java中org.bukkit.block.Block.setData方法的典型用法代码示例。如果您正苦于以下问题:Java Block.setData方法的具体用法?Java Block.setData怎么用?Java Block.setData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.block.Block的用法示例。


在下文中一共展示了Block.setData方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderBlocks

import org.bukkit.block.Block; //导入方法依赖的package包/类
private void renderBlocks(MatchTeam matchTeam) {
        byte color1 = progressingTowardsTeam != null ? ColorConverter.convertChatColorToDyeColor(progressingTowardsTeam.getColor()).getWoolData() : -1;
        byte color2 = controller != null && matchTeam == controller ? ColorConverter.convertChatColorToDyeColor(controller.getColor()).getWoolData() : -1;
        Location center = region.getCenter();
        double x = center.getX();
        double z = center.getZ();
        double percent = Math.toRadians(getPercent() * 3.6);
        for(Block block : region.getBlocks()) {
            if(!Blocks.isVisualMaterial(block.getType())) continue;
            double dx = block.getX() - x;
            double dz = block.getZ() - z;
            double angle = Math.atan2(dz, dx);
            if(angle < 0) angle += 2 * Math.PI;
            byte color = angle < percent ? color1 : color2;
            if (color == -1) {
                Pair<Material,Byte> oldBlock = regionSave.getBlockAt(new BlockVector(block.getLocation().toVector()));
                if (oldBlock.getLeft().equals(block.getType())) color = oldBlock.getRight();
            }
            if (color != -1) {
                block.setData(color);
//                Bukkit.broadcastMessage("set to " + color);
            } else {
//                Bukkit.broadcastMessage("color = -1");
            }
        }
    }
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:27,代码来源:ControlPoint.java

示例2: update

import org.bukkit.block.Block; //导入方法依赖的package包/类
public boolean update(boolean force, boolean applyPhysics) {
    Block block = getBlock();

    if (block.getType() != getType()) {
        if (force) {
            block.setTypeId(getTypeId(), applyPhysics);
        } else {
            return false;
        }
    }

    block.setData(getRawData(), applyPhysics);
    world.getHandle().markBlockForUpdate(x, y, z);
    // Cauldron start - restore TE data from snapshot
    if (nbt != null)
    {
        TileEntity te = world.getHandle().getTileEntity(x, y, z);
        if (te != null)
        {
            te.readFromNBT(nbt);
        }
    }
    // Cauldron end

    return true;
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:27,代码来源:CraftBlockState.java

示例3: undo

import org.bukkit.block.Block; //导入方法依赖的package包/类
private static void undo(Player p) {
    if (System.currentTimeMillis() - lastUndo < 200) {
        return;
    }
    lastUndo = System.currentTimeMillis();
    if (!configs.containsKey(p.getUniqueId())) {
        p.sendMessage("Nothing to clear.");
        return;
    }
    ArrayList<Object[][]> arr = configs.get(p.getUniqueId()).history;
    if (arr.isEmpty()) {
        p.sendMessage("Nothing to clear.");
        return;
    }
    Object[][] obj = arr.remove(arr.size() - 1);
    for (Object[] o : obj) {
        Block temp = ((World) o[0]).getBlockAt(((Location) o[1]));
        temp.setType((Material) o[2]);
        temp.setData((byte) o[3]);
    }
    p.sendMessage("Undid last paste.");
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:23,代码来源:SchematicManager.java

示例4: onWoodBreak

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onWoodBreak(BlockBreakEvent event) {
    final Block b = event.getBlock();
    if (b != null && (b.getType() == Material.LOG || b.getType() == Material.LOG_2)) {
        Material handType = event.getPlayer().getItemInHand().getType();
        if (handType == Material.WOOD_AXE || handType == Material.STONE_AXE || handType == Material.IRON_AXE || handType == Material.GOLD_AXE || handType == Material.DIAMOND_AXE) {
            dataMap.put(b, b.getData());
            b.setType(Material.WOOL);
            b.setData(DyeColor.BLACK.getWoolData());
            Player p = event.getPlayer();
            event.getPlayer().sendMessage("> +1 Woodcutting EXP");
            Location loc = b.getLocation();
            Vector v = p.getLocation().subtract(loc).toVector().normalize().multiply(0.5);
            DropManager.dropItem(new ItemStack(Material.LOG), loc, event.getPlayer().getUniqueId()).setVelocity(v);
            RScheduler.schedule(plugin, () -> {
                b.setType(Material.LOG);
                b.setData(dataMap.getOrDefault(b, (byte) 0));
            }, RTicks.seconds(2));
        }
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:22,代码来源:SkillManager.java

示例5: shuffleColors

import org.bukkit.block.Block; //导入方法依赖的package包/类
public void shuffleColors() {
    for (int x = 0; x < squaresPerSide; x++) {
        for (int z = 0; z < squaresPerSide; z++) {
            colors[x][z] = fetchRandomColor();
        }
    }
    for (int x = 0; x < squaresPerSide * squareSizes; x++) {
        int offsetX = location.getBlockX() + x;
        int squareX = x / 3;
        for (int z = 0; z < squaresPerSide * squareSizes; z++) {
            int offsetZ = location.getBlockZ() + z;
            int squareZ = z / 3;
            MaterialData materialData = colors[squareX][squareZ];
            Block block = new Location(location.getWorld(), offsetX, location.getY(), offsetZ).getBlock();
            block.setType(materialData.getItemType());
            block.setData(materialData.getData());
        }
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:20,代码来源:ColorShuffleGame.java

示例6: Game

import org.bukkit.block.Block; //导入方法依赖的package包/类
public Game() {
	Bukkit.getLogger().info("Loading blocks in main thread. Players shouldn't join now. Parsing " + Utils.countBlocks(BLOCK1, BLOCK2) + " objects...");
	long time = System.currentTimeMillis();
	
	for(int x = Math.min(BLOCK1.getX(), BLOCK2.getX()); x <= Math.max(BLOCK1.getX(), BLOCK2.getX()); x++) {
		for(int y = Math.min(BLOCK1.getY(), BLOCK2.getY()); y <= Math.max(BLOCK1.getY(), BLOCK2.getY()); y++) {
			for(int z = Math.min(BLOCK1.getZ(), BLOCK2.getZ()); z <= Math.max(BLOCK1.getZ(), BLOCK2.getZ()); z++) {
				Block block = BLOCK1.getWorld().getBlockAt(x, y, z);
				if(PAINTABLE_BLOCKS.contains(block.getType())) {
					blocks.put(block, new ArenaBlock(x, y, z));
					if(block.getType() == Material.WOOL)
						block.setData((byte) 0);
				}
			}
		}
	}
	
	Bukkit.getLogger().info(blocks.values().size() + " blocks loaded out of " + Utils.countBlocks(BLOCK1, BLOCK2) + " in " + (System.currentTimeMillis() - time) + "ms");
	
	Bukkit.getScheduler().runTaskTimer(Absorption.get(), new RegenerationLoop(), 5 * 20, 5 * 20);
}
 
开发者ID:SamaGames,项目名称:Absorption,代码行数:22,代码来源:Game.java

示例7: setTagCompound

import org.bukkit.block.Block; //导入方法依赖的package包/类
/**
 * Set NBT of Block.
 *
 * @param b Bukkit Block.
 * @return Block with changed tags.
 */
public Block setTagCompound(Block b) {
    setInt("x", b.getX());
    setInt("y", b.getY());
    setInt("z", b.getZ());
    if (hasKey("id")) b.setType(new NBTParser("{id:" + getString("id") + ",Count:1}").toItem().getType());
    if (hasKey("data")) b.setData(getByte("data"));
    Class tileEntity = getClazz(nmsclasses, "TileEntity");
    Class craftWorld = getClazz(cbclasses, "CraftWorld");
    try {
        Object te = craftWorld.getDeclaredMethod("getTileEntityAt", int.class, int.class, int.class).invoke(b.getWorld(), b.getX(), b.getY(), b.getZ());
        if (te != null) tileEntity.getDeclaredMethod("a", getClazz(nmsclasses, "NBTTagCompound")).invoke(te, nbtTagCompound);
    } catch (Exception e) {
        e.printStackTrace();
    }
    return b;
}
 
开发者ID:BurnyDaKath,项目名称:OMGPI,代码行数:23,代码来源:NBTParser.java

示例8: placeBlock

import org.bukkit.block.Block; //导入方法依赖的package包/类
@SuppressWarnings( value = "deprecation" )
private void placeBlock( int seq, int data )
{
    int x = seq % 1000;
    int z = seq / 1000;
    
    Block block = this.getWorld().getBlockAt( x, this.getHeight(), z );
    
    if( block.getType() != Material.WOOL )
    {
        block.setType( Material.WOOL );
    }
    
    byte woolColor = PlaceColor.getColorById( data ).getWoolColor();
    if( block.getData() != woolColor )
    {
        block.setData( woolColor );
        
        FallingBlock fb = this.getWorld().spawnFallingBlock( new Location( this.getWorld(), x, this.getFallingBlockHeight(), z ), Material.WOOL, woolColor );
        fb.setDropItem( false );
        fb.setHurtEntities( false );
    }
}
 
开发者ID:PickAxis,项目名称:MinePlace,代码行数:24,代码来源:PaintBlocksTask.java

示例9: onBlockClick

import org.bukkit.block.Block; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void onBlockClick(PlayerInteractEvent evt, Block bk, boolean rightClick) {
    if (!canTrigger() || MetadataManager.updateCooldownSilently(evt.getPlayer(), "lazerBk", 2))
        return;

    int y = getGateLocation().getBlockY();
    Block above = bk.getRelative(BlockFace.UP);
    if (isPuzzle(bk, y, Material.WOOL) && above.getType() == Material.AIR && rightClick) {
        above.setType(Material.DIODE_BLOCK_OFF);
        above.setData((byte) 0);
    }

    // Remove the next
    if (isPuzzle(bk, y + 1, Material.DIODE_BLOCK_OFF)) {
        if (!rightClick) {
            bk.setType(Material.AIR);
            return;
        }

        bk.setData((byte) (bk.getData() >= 3 ? 0 : bk.getData() + 1));
        evt.setCancelled(true);
    }
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:25,代码来源:LazerPuzzle.java

示例10: run

import org.bukkit.block.Block; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void run(PlayerInteractEvent evt) {
    Block target = evt.getClickedBlock();
    if (target == null) return;
    
    Player player = evt.getPlayer();
    if (fillFaceable(target) && !isFacedLog(target)) {
        target.setData(fillData(target));
        AzureAPI.playSound(player, Sound.BLOCK_WOOD_FALL, true);
        
        ItemStack item = evt.getItem();
        if (Item.isTool(item)) {
            item.setDurability((short) (item.getDurability() + 4));
            if (item.getType().getMaxDurability() <= item.getDurability()) {
                player.setItemInHand(null);
                AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK, true);
            }
        }
    } else {
        AzureAPI.log(player, isFacedLog(target) ? "这块木头已削过皮了" : "这把刀只能削树皮用");
    }
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:24,代码来源:ItemDrawKnife.java

示例11: grow

import org.bukkit.block.Block; //导入方法依赖的package包/类
public static void grow(Player p, int radius) {
    Block target = p.getTargetBlock((HashSet<Byte>) null, 100);
    int radius_squared = radius * radius;
    Block toHandle;
    SchematicUserConfig cfg = getConfig(p);
    ArrayList<Block> list = new ArrayList<Block>();
    for (int x = -radius; x <= radius; x++) {
        for (int z = -radius; z <= radius; z++) {
            toHandle = target.getWorld().getHighestBlockAt(target.getX() + x, target.getZ() + z);
            if (toHandle.getType() == Material.AIR && toHandle.getRelative(BlockFace.DOWN).getType() == Material.GRASS) { // Block beneath is grass
                if (target.getLocation().distanceSquared(toHandle.getLocation()) <= radius_squared) { // Block is in radius
                    double rand = Math.random();
                    if (rand < cfg.growDensity * 5 / 6) {
                        toHandle.setType(Material.LONG_GRASS);
                        toHandle.setData((byte) 1);
                        list.add(toHandle);
                    } else if (rand < cfg.growDensity) {
                        toHandle.setType(Material.RED_ROSE); //0 4 5 6 7 8
                        byte data = (byte) (Math.random() * 6);
                        if (data > 0)
                            data += 3; //1 + 3 = 4, 2 + 3 = 5, ..., 5 + 3 = 8
                        toHandle.setData(data);
                        list.add(toHandle);
                    }
                }
            }
        }
    }
    cfg.lastGrow.add(list);
    if (SchematicManager.getConfig(p).verbose)
        p.sendMessage("Grew with radius " + radius + ".");
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:33,代码来源:SchematicManager.java

示例12: setBlock

import org.bukkit.block.Block; //导入方法依赖的package包/类
private void setBlock(BlockVector pos, Competitor team) {
    final Block block = BlockUtils.blockAt(match.getWorld(), pos);
    if(this.controlPoint.getDefinition().getVisualMaterials().query(new BlockQuery(block)).isAllowed()) {
        if(team != null) {
            block.setData(BukkitUtils.chatColorToDyeColor(team.getColor()).getWoolData());
        } else {
            this.progressDisplayImage.restore(pos);
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:11,代码来源:ControlPointBlockDisplay.java

示例13: run

import org.bukkit.block.Block; //导入方法依赖的package包/类
@Override
public void run() {
    int updated = 0;

    while (!queue.isEmpty()) {
        BlockPlacement p = queue.remove();

        Block b = world.getBlockAt(p.x, 30, p.y);

        if (p.definitelyNew || b.getData() != p.blockType) {
            b.setData(p.blockType);
            updated++;
            Firework f = (Firework) world.spawn(new Location(world, p.x, 30, p.y), Firework.class);
            FireworkMeta fm = f.getFireworkMeta();
            fm.addEffect(FireworkEffect.builder()
                    .flicker(false)
                    .trail(true)
                    .with(FireworkEffect.Type.BALL)
                    .withColor(DyeColor.getByWoolData(p.blockType).getColor())
                    .withFade(DyeColor.getByWoolData(p.blockType).getColor())
                    .build());
            fm.setPower(0);
            f.setFireworkMeta(fm);
        }
    }

    if (updated > 0) {
        plugin.getServer().broadcastMessage(ChatColor.DARK_GREEN + "Updated " + ChatColor.GREEN + updated + ChatColor.DARK_GREEN + " blocks!");
    }
}
 
开发者ID:PlaceDevs,项目名称:placemc,代码行数:31,代码来源:PlaceBlocksTask.java

示例14: drawBoard

import org.bukkit.block.Block; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
private void drawBoard(boolean disable) {
    for (int x = 22; x < 32; x++) {
        for (int z = 73; z < 87; z++) {
            Block bk = getWorld().getBlockAt(x, 63, z);
            if (bk.getType() == Material.WOOL && (bk.getData() != 15 || !isGoing())) // If the game isn't going, that means we should reset all parts of the board.
                bk.setData(disable ? (byte) 15 : randColor(true)); // If the board is being disabled, set everything to black.
        }
    }
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:11,代码来源:DJBooth.java

示例15: changeColor

import org.bukkit.block.Block; //导入方法依赖的package包/类
@SuppressWarnings("SuspiciousMethodCalls")
@PuzzleTrigger
public void changeColor(CommandBlock block) {
    Block wool = block.getBlock().getRelative(BlockFace.UP);
    int index = COLORS.indexOf(((Wool) wool.getState().getData()).getColor()) + 1;
    wool.setData(COLORS.get(index >= COLORS.size() ? 0 : index).getWoolData());
    scanBoard();
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:9,代码来源:MatchPuzzle.java


注:本文中的org.bukkit.block.Block.setData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。