本文整理汇总了Java中org.bukkit.block.Block.getX方法的典型用法代码示例。如果您正苦于以下问题:Java Block.getX方法的具体用法?Java Block.getX怎么用?Java Block.getX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.block.Block
的用法示例。
在下文中一共展示了Block.getX方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onBlockBreak
import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if (Walls.getSpectators().contains(event.getPlayer().getName())) {
event.setCancelled(true);
return;
}
if (State.PVP)
return;
Block b = event.getBlock();
if (b == null)
return;
Team team = Team.getTeam(event.getPlayer());
if (b.getX() < team.getMin().getX() + 1 || b.getZ() < team.getMin().getZ() + 1) {
event.setCancelled(true);
}
if (b.getX() > team.getMax().getX() - 1 || b.getZ() > team.getMax().getZ() - 1) {
event.setCancelled(true);
}
}
示例2: handleRemoval
import org.bukkit.block.Block; //导入方法依赖的package包/类
/**
* Generically handle a blanket, no-drop removal of tracking data. This does not attempt to cover edge cases, just removes things and prays.
*
* @param block The block of interest
* @param chunk The chunk the block lives in.
*/
private void handleRemoval(final Block block, WorldChunk chunk) {
int x = block.getX();
int y = block.getY();
int z = block.getZ();
Crop crop = chunk.getCrop(x, y, z);
Sapling sapling = chunk.getSapling(x, y, z);
TreeComponent treeComponent = chunk.getTreeComponent(x, y, z);
if (crop != null) {
crop.setRemoved();
}
if (sapling != null) {
sapling.setRemoved();
}
if (treeComponent != null) {
Tree tree = CropControl.getDAO().getTree(treeComponent);
treeComponent.setRemoved();
if (CropControl.getDAO().getTreeComponents(treeComponent.getTreeID()).isEmpty()) {
tree.setRemoved();
}
}
}
示例3: onBlockPlace
import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (Walls.getSpectators().contains(event.getPlayer().getName())) {
event.setCancelled(true);
return;
}
if (State.PVP)
return;
Block b = event.getBlock();
if (b.getType()==Material.TNT && !State.PVP) {
Chat.player(event.getPlayer(), "&cYou are not allowed to use TNT before the walls drop!");
event.setCancelled(true);
}
Team team = Team.getTeam(event.getPlayer());
if (b.getX() < team.getMin().getX() + 1 || b.getZ() < team.getMin().getZ() + 1) {
event.setCancelled(true);
}
if (b.getX() > team.getMax().getX() - 1 || b.getZ() > team.getMax().getZ() - 1) {
event.setCancelled(true);
}
}
示例4: renderBlocks
import org.bukkit.block.Block; //导入方法依赖的package包/类
private void renderBlocks(MatchTeam matchTeam) {
byte color1 = progressingTowardsTeam != null ? ColorConverter.convertChatColorToDyeColor(progressingTowardsTeam.getColor()).getWoolData() : -1;
byte color2 = controller != null && matchTeam == controller ? ColorConverter.convertChatColorToDyeColor(controller.getColor()).getWoolData() : -1;
Location center = region.getCenter();
double x = center.getX();
double z = center.getZ();
double percent = Math.toRadians(getPercent() * 3.6);
for(Block block : region.getBlocks()) {
if(!Blocks.isVisualMaterial(block.getType())) continue;
double dx = block.getX() - x;
double dz = block.getZ() - z;
double angle = Math.atan2(dz, dx);
if(angle < 0) angle += 2 * Math.PI;
byte color = angle < percent ? color1 : color2;
if (color == -1) {
Pair<Material,Byte> oldBlock = regionSave.getBlockAt(new BlockVector(block.getLocation().toVector()));
if (oldBlock.getLeft().equals(block.getType())) color = oldBlock.getRight();
}
if (color != -1) {
block.setData(color);
// Bukkit.broadcastMessage("set to " + color);
} else {
// Bukkit.broadcastMessage("color = -1");
}
}
}
示例5: onPlayerMove
import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
if (State.PVP)
return;
Block b = event.getTo().getBlock();
Team team = Team.getTeam(event.getPlayer());
if (team == null)
return;
if (b.getX() < team.getMin().getX() + 1 || b.getZ() < team.getMin().getZ() + 1) {
Chat.player(event.getPlayer(), "&cYou cannot leave your team's quadrant!");
event.getPlayer().teleport(event.getFrom());
}
if (b.getX() > team.getMax().getX() - 1 || b.getZ() > team.getMax().getZ() - 1) {
Chat.player(event.getPlayer(), "&cYou cannot leave your team's quadrant!");
event.getPlayer().teleport(event.getFrom());
}
}
示例6: getArmorStand
import org.bukkit.block.Block; //导入方法依赖的package包/类
private static ArmorStand getArmorStand(Block b)
{
Location l = new Location(b.getWorld(), (double)b.getX() + 0.5D, (double)b.getY() + 1.2D, (double)b.getZ() + 0.5D);
Entity aentity[];
int j = (aentity = l.getChunk().getEntities()).length;
for(int i = 0; i < j; i++)
{
Entity n = aentity[i];
if((n instanceof ArmorStand) && n.getCustomName() == null && l.distanceSquared(n.getLocation()) < 0.40000000000000002D)
return (ArmorStand)n;
}
ArmorStand hologram = ArmorStandFactory.createHidden(l);
hologram.setCustomNameVisible(false);
hologram.setCustomName(null);
return hologram;
}
示例7: getArmorStand
import org.bukkit.block.Block; //导入方法依赖的package包/类
public static ArmorStand getArmorStand(Block hopper)
{
Location l = new Location(hopper.getWorld(), (double)hopper.getX() + 0.5D, (double)hopper.getY() + 1.2D, (double)hopper.getZ() + 0.5D);
Entity aentity[];
int j = (aentity = l.getChunk().getEntities()).length;
for(int i = 0; i < j; i++)
{
Entity n = aentity[i];
if((n instanceof ArmorStand) && n.getCustomName() == null && l.distanceSquared(n.getLocation()) < 0.40000000000000002D)
return (ArmorStand)n;
}
ArmorStand hologram = ArmorStandFactory.createHidden(l);
hologram.setCustomNameVisible(false);
hologram.setCustomName(null);
return hologram;
}
示例8: getArmorStand
import org.bukkit.block.Block; //导入方法依赖的package包/类
public static ArmorStand getArmorStand(Block hopper)
{
Location l = new Location(hopper.getWorld(), (double)hopper.getX() + 0.5D, hopper.getY(), (double)hopper.getZ() + 0.5D);
Entity aentity[];
int j = (aentity = l.getChunk().getEntities()).length;
for(int i = 0; i < j; i++)
{
Entity n = aentity[i];
if((n instanceof ArmorStand) && n.getCustomName() == null && l.distanceSquared(n.getLocation()) < 0.40000000000000002D)
return (ArmorStand)n;
}
ArmorStand hologram = ArmorStandFactory.createHidden(l);
hologram.setCustomNameVisible(false);
hologram.setCustomName(null);
return hologram;
}
示例9: getArmorStand
import org.bukkit.block.Block; //导入方法依赖的package包/类
public static ArmorStand getArmorStand(Block hopper, boolean createIfNoneFound) {
Location l = new Location(hopper.getWorld(), hopper.getX() + 0.5, hopper.getY() + offset, hopper.getZ() + 0.5);
for (Entity n: l.getChunk().getEntities()) {
if (n instanceof ArmorStand) {
if (n.getCustomName() == null && l.distanceSquared(n.getLocation()) < 0.4D) return (ArmorStand) n;
}
}
if (!createIfNoneFound) {
return null;
}
ArmorStand hologram = ArmorStandFactory.createHidden(l);
hologram.setCustomNameVisible(false);
hologram.setCustomName(null);
return hologram;
}
示例10: isBreakableTracked
import org.bukkit.block.Block; //导入方法依赖的package包/类
public boolean isBreakableTracked(Block block) {
WorldChunk chunk = WorldChunk.getChunk(block.getChunk());
int x = block.getX();
int y = block.getY();
int z = block.getZ();
return (chunk.getCrop(x, y, z) != null) || (chunk.getSapling(x, y, z) != null);
}
示例11: getFace
import org.bukkit.block.Block; //导入方法依赖的package包/类
public BlockFace getFace(final Block block) {
BlockFace[] values = BlockFace.values();
for (BlockFace face : values) {
if ((this.getX() + face.getModX() == block.getX()) &&
(this.getY() + face.getModY() == block.getY()) &&
(this.getZ() + face.getModZ() == block.getZ())
) {
return face;
}
}
return null;
}
示例12: getKitSign
import org.bukkit.block.Block; //导入方法依赖的package包/类
public Sign getKitSign(Sign s) {
for (Block b : kitSigns)
if (b.getX() == s.getX() && b.getY() == s.getY() && b.getZ() == s.getZ())
if (b.getType() == Material.SIGN || b.getType() == Material.WALL_SIGN)
return (Sign) b.getState();
return null;
}
示例13: setBlockSuperFast
import org.bukkit.block.Block; //导入方法依赖的package包/类
@Override
public void setBlockSuperFast(Block b, int blockId, byte data, boolean applyPhysics) {
net.minecraft.server.v1_12_R1.World w = ((CraftWorld) b.getWorld()).getHandle();
net.minecraft.server.v1_12_R1.Chunk chunk = w.getChunkAt(b.getX() >> 4, b.getZ() >> 4);
BlockPosition bp = new BlockPosition(b.getX(), b.getY(), b.getZ());
int combined = blockId + (data << 12);
IBlockData ibd = net.minecraft.server.v1_12_R1.Block.getByCombinedId(combined);
if (applyPhysics) {
w.setTypeAndData(bp, ibd, 3);
} else {
w.setTypeAndData(bp, ibd, 2);
}
chunk.a(bp, ibd);
}
示例14: getArmorStand
import org.bukkit.block.Block; //导入方法依赖的package包/类
private static ArmorStand getArmorStand(Block b)
{
Location l = new Location(b.getWorld(), (double)b.getX() + 0.5D, (float)b.getY() - 0.7F, (double)b.getZ() + 0.5D);
Entity aentity[];
int j = (aentity = l.getChunk().getEntities()).length;
for(int i = 0; i < j; i++)
{
Entity n = aentity[i];
if((n instanceof ArmorStand) && n.getCustomName() != null && l.distanceSquared(n.getLocation()) < 0.40000000000000002D)
return (ArmorStand)n;
}
ArmorStand hologram = ArmorStandFactory.createHidden(l);
return hologram;
}
示例15: getNearbyBlocks2D
import org.bukkit.block.Block; //导入方法依赖的package包/类
/**
* Method to return all blocks in a 2-dimensional space (x,z)
*
* @param center
* The center block.
* @param radius
* The radius.
* @return A list containing all blocks.
*/
public static List<Block> getNearbyBlocks2D(Block center, int radius) {
List<Block> blocks = new ArrayList<>();
for (int x = center.getX() - radius; x <= center.getX() + radius; x++) {
for (int z = center.getZ() - radius; z <= center.getZ() + radius; z++) {
Location loc = new Location(center.getWorld(), x, center.getY(), z);
blocks.add(loc.getBlock());
}
}
return blocks;
}