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Java Block.getType方法代码示例

本文整理汇总了Java中org.bukkit.block.Block.getType方法的典型用法代码示例。如果您正苦于以下问题:Java Block.getType方法的具体用法?Java Block.getType怎么用?Java Block.getType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.block.Block的用法示例。


在下文中一共展示了Block.getType方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerInteract

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {   
    if (e.getAction() == Action.RIGHT_CLICK_BLOCK) { // This check needs to be there, 'cause RightClickAction has only the getType function, LeftClickAction doesnt and boooom!!
        Player player = (Player) e.getPlayer();
        ItemStack item = e.getItem();
        Block block = e.getClickedBlock();
        String bankId = BukkitUtils.getNBTTag(item, "bankid");
        
        if (item == null || block == null) return;
        
        if (bankId != null && bankId.length() > 0 && item.getType() == Material.PAPER && block.getType() == Material.ENDER_STONE) {
            // got a foreign card?
            if (!bankId.equals(player.getUniqueId().toString())) {
                player.getInventory().remove(item);
                BankomatCommand.appendCreditCardToUser(player); 
            } 
            
            player.openInventory(bankUi); // Dispatch our event by opening bankUi here:
        }   
    }
}
 
开发者ID:srbinas,项目名称:bankomat,代码行数:22,代码来源:BankMenuListener.java

示例2: onMove

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onMove(PlayerMoveEvent e){
    Player p = e.getPlayer();
    WCUser user = WCSurvival.getPlayer(p);
    Block launch = p.getWorld().getBlockAt(p.getLocation()).getRelative(BlockFace.DOWN);
    Block base = launch.getRelative(BlockFace.DOWN);

    if (!e.getFrom().equals(e.getTo())){
        if (WCServer.afkMode.contains(user)) user.toggleAFK();
    }

    if(launch.getType() == Material.SPONGE && base.getType() == Material.DIAMOND_BLOCK){
        p.setVelocity(p.getLocation().getDirection().multiply(3));
        p.setVelocity(new Vector(p.getVelocity().getX(), 1.0D, p.getVelocity().getZ()));
        WCServer.getUser(p).sendSound(Sound.ENTITY_IRONGOLEM_ATTACK);
    }
}
 
开发者ID:cadox8,项目名称:WC,代码行数:18,代码来源:PlayerEvent.java

示例3: checkSign

import org.bukkit.block.Block; //导入方法依赖的package包/类
private boolean checkSign(Block block, BlockFace face)
{
	// Go through the blocks next to the clicked block and check if are signs on the end.
	for(int i = 1; true; i++)
	{
		Block relative = block.getRelative(face, i);
		if(!(Survival.allowedBlocks.contains(relative.getType())) || (block instanceof Stairs && ((Stairs)relative.getState().getData()).getDescendingDirection() != ((Stairs)block.getState().getData()).getDescendingDirection()))
		{
			switch(relative.getType())
			{
				case SIGN:
				case WALL_SIGN:
				case SIGN_POST:
				case ITEM_FRAME:
				case PAINTING:
				case TRAP_DOOR:
				case IRON_TRAPDOOR:
					return true;
				default:
					return false;
			}
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:25,代码来源:Chairs.java

示例4: onBlockPlace

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
  public void onBlockPlace(BlockPlaceEvent event) {
if (Walls.getSpectators().contains(event.getPlayer().getName())) {
	event.setCancelled(true);
	return;
}

      if (State.PVP)
          return;
      
      Block b = event.getBlock();
      if (b.getType()==Material.TNT && !State.PVP) {
          Chat.player(event.getPlayer(), "&cYou are not allowed to use TNT before the walls drop!");
          event.setCancelled(true);
      }
      
      
      Team team = Team.getTeam(event.getPlayer());
      if (b.getX() < team.getMin().getX() + 1 || b.getZ() < team.getMin().getZ() + 1) {
          event.setCancelled(true);
      }
      if (b.getX() > team.getMax().getX() - 1 || b.getZ() > team.getMax().getZ() - 1) {
          event.setCancelled(true);
      }
  }
 
开发者ID:thekeenant,项目名称:mczone,代码行数:26,代码来源:Events.java

示例5: clearVisualBlock

import org.bukkit.block.Block; //导入方法依赖的package包/类
/**
 * Clears a visual block at a given location for a player.
 *
 * @param player
 *            the player to clear for
 * @param location
 *            the location to clear at
 * @param sendRemovalPacket
 *            if a packet to send a block change should be sent (this is used to prevent unnecessary packets sent when disconnecting or changing worlds, for example)
 * @return if the visual block was shown in the first place
 */
public boolean clearVisualBlock(Player player, Location location, boolean sendRemovalPacket) {
    synchronized (storedVisualises) {
        VisualBlock visualBlock = this.storedVisualises.remove(player.getUniqueId(), location);
        if (sendRemovalPacket && visualBlock != null) {
            // Have to send a packet to the original block type, don't send if the fake block has the same data properties though.
            Block block = location.getBlock();
            VisualBlockData visualBlockData = visualBlock.getBlockData();
            if (visualBlockData.getBlockType() != block.getType() || visualBlockData.getData() != block.getData()) {
                player.sendBlockChange(location, block.getType(), block.getData());
            }

            return true;
        }
    }

    return false;
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:29,代码来源:VisualiseHandler.java

示例6: placeBlock

import org.bukkit.block.Block; //导入方法依赖的package包/类
@SuppressWarnings( value = "deprecation" )
private void placeBlock( int seq, int data )
{
    int x = seq % 1000;
    int z = seq / 1000;
    
    Block block = this.getWorld().getBlockAt( x, this.getHeight(), z );
    
    if( block.getType() != Material.WOOL )
    {
        block.setType( Material.WOOL );
    }
    
    byte woolColor = PlaceColor.getColorById( data ).getWoolColor();
    if( block.getData() != woolColor )
    {
        block.setData( woolColor );
        
        FallingBlock fb = this.getWorld().spawnFallingBlock( new Location( this.getWorld(), x, this.getFallingBlockHeight(), z ), Material.WOOL, woolColor );
        fb.setDropItem( false );
        fb.setHurtEntities( false );
    }
}
 
开发者ID:PickAxis,项目名称:MinePlace,代码行数:24,代码来源:PaintBlocksTask.java

示例7: updateSignContent

import org.bukkit.block.Block; //导入方法依赖的package包/类
/**
 * Update the sign content according to the sign registration
 * @param sr
 * @return
 */
public static boolean updateSignContent(SignRegistration sr) {
    Block b = sr.location.getBlock();
    if (b.getType() != Material.SIGN_POST && b.getType() != Material.WALL_SIGN)
        return false;
    Sign s = (Sign)b.getState();
    s.setLine(0, I18n.format("user.tp.sign_title"));
    s.setLine(1, sr.description);
    if (sr.acquired) {
        s.setLine(2, String.format("%.0f %.0f %.0f", sr.targetLocation.getX(), sr.targetLocation.getY(),sr.targetLocation.getZ()));
        s.setLine(3, String.format("%.1f", sr.teleportFee));
    } else {
        s.setLine(2, I18n.format("user.tp.available"));
        s.setLine(3, String.format("%.1f", sr.acquireFee));
    }
    s.update();
    return true;
}
 
开发者ID:NyaaCat,项目名称:CapCat,代码行数:23,代码来源:SignDatabase.java

示例8: onProjectileHit

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
public void onProjectileHit(ProjectileHitEvent event)
{
    if (event.getEntity().getType() != EntityType.SNOWBALL || !event.getEntity().hasMetadata("paintball-ball") || !event.getEntity().getMetadata("paintball-ball").get(0).asString().equals(this.uuid.toString()))
        return;

    for (Block block : getNearbyBlocks(event.getEntity().getLocation(), 2))
    {
        if (block.getType() == Material.AIR || block.getType() == Material.SIGN || block.getType() == Material.SIGN_POST || block.getType() == Material.WALL_SIGN)
            continue;

        if (this.isBlockGloballyUsed(block.getLocation()))
            continue;

        SimpleBlock simpleBlock = new SimpleBlock(Material.STAINED_CLAY, DyeColor.values()[new Random().nextInt(DyeColor.values().length)].getWoolData());
        this.addBlockToUse(block.getLocation(), simpleBlock);

        block.setType(simpleBlock.getType());
        block.setData(simpleBlock.getData());
    }

    event.getEntity().remove();
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:24,代码来源:PaintballDisplayer.java

示例9: onPlayerJoin

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler
  public void onPlayerJoin(BlockBreakEvent e) {
	  System.out.println("イベントだよー2");
	  Block b = e.getBlock();
	if (b.getType() == Material.GRASS) {
		e.setCancelled(true);
		b.setType(Material.GLASS);
	}
	if (b.getType() == Material.GLASS) {
		e.setCancelled(true);
		b.setType(Material.GRASS);
	}
}
 
开发者ID:rintech,项目名称:Sword_Skill,代码行数:14,代码来源:Main.java

示例10: onBlockSpread

import org.bukkit.block.Block; //导入方法依赖的package包/类
@EventHandler(priority=EventPriority.HIGHEST, ignoreCancelled = true)
public void onBlockSpread(BlockSpreadEvent e) {
	Block source = e.getSource();
	WorldChunk sourceChunk = CropControl.getDAO().getChunk(source.getChunk());
	int sourceX = source.getX();
	int sourceY = source.getY();
	int sourceZ = source.getZ();

	Block block = e.getBlock();
	WorldChunk chunk = CropControl.getDAO().getChunk(block.getChunk());
	int x = block.getX();
	int y = block.getY();
	int z = block.getZ();

	if (!harvestableCrops.containsKey(source.getType()) && source.getType() != Material.CHORUS_FLOWER
			&& source.getType() != Material.CHORUS_PLANT && block.getType() != Material.CHORUS_FLOWER
			&& block.getType() != Material.CHORUS_PLANT)
		return;

	Crop sourceCrop = sourceChunk.getCrop(sourceX, sourceY, sourceZ);
	if (sourceCrop != null) {
		UUID placerUUID = sourceCrop.getPlacer();
		Crop.create(chunk, x, y, z, source.getType().toString(), null, placerUUID,
				System.currentTimeMillis(), true);
		return;
	} 
	
	TreeComponent treeComponent = sourceChunk.getTreeComponent(sourceX, sourceY, sourceZ);
	if (treeComponent != null) {
		treeComponent.setHarvestable(true);

		// TODO: should we differentiate between flower and plant here?
		TreeComponent.create(treeComponent.getTreeID(), chunk, x, y, z, Material.CHORUS_PLANT.toString(),
				treeComponent.getPlacer(), true);
	}

}
 
开发者ID:DevotedMC,项目名称:CropControl,代码行数:38,代码来源:CropControlEventHandler.java

示例11: execute

import org.bukkit.block.Block; //导入方法依赖的package包/类
public boolean execute(CommandSender sender, String[] args) {
  	if (args.length != 1) {
  		Chat.player(sender, "&cPlease include the name.");
  		return true;
  	}
  	
  	Course c = Course.get(args[0]);
  	if (c == null) {
  		Chat.player(sender, "&7[Parkour] Couldn't find the course, " + args[0]);
  		return true;
  	}
  	
  	Player p = (Player) sender;
  	
Block b = p.getTargetBlock(null, 10);
if (b == null || b.getType() != Material.STONE_BUTTON) {
	Chat.player(sender, "&2[SG] &cThat is not a button");
	return true;
}
Parkour.getInstance().getConfigAPI().set(c.getName() + ".button.x", b.getX());
Parkour.getInstance().getConfigAPI().set(c.getName() + ".button.y", b.getY());
Parkour.getInstance().getConfigAPI().set(c.getName() + ".button.z", b.getZ());
Parkour.getInstance().getConfigAPI().set(c.getName() + ".button.world", b.getWorld().getName());
Chat.player(sender, "&7[Parkour] &aStart button added to " + c.getName());
  	Parkour.getInstance().saveConfig();
  	Parkour.getInstance().loadCourses();
  	
      return true;
  }
 
开发者ID:thekeenant,项目名称:mczone,代码行数:30,代码来源:ParkourStartCmd.java

示例12: change

import org.bukkit.block.Block; //导入方法依赖的package包/类
@Override
public void change(Event e, Object[] delta, @NotNull Changer.ChangeMode changeMode) {
	Block b = beacon.getSingle(e);
	if (b == null) {
		return;
	}
	if (b.getType() == Material.BEACON) {
		Beacon state = ((Beacon) b.getState());
		switch (changeMode) {
			case SET:
				if (isPrimary) {
					state.setPrimaryEffect((PotionEffectType) delta[0]);
				} else {
					state.setSecondaryEffect((PotionEffectType) delta[0]);
				}
				break;
			case DELETE:
			case RESET:
				if (isPrimary) {
					state.setPrimaryEffect(null);
				} else {
					state.setSecondaryEffect(null);
				}
				break;
		}
		state.update(true, false);
	}
}
 
开发者ID:Syst3ms,项目名称:QuarSK,代码行数:29,代码来源:SExprBeaconEffects.java

示例13: onDisable

import org.bukkit.block.Block; //导入方法依赖的package包/类
public void onDisable()
{
	PluginDescriptionFile pdfFile = getDescription();
	Logger logger = getLogger();
	getServer().getScheduler().cancelTasks(this);
	getServer().resetRecipes();
	usingPlayers = new ArrayList<Player>();
	//Avoid WorkbenchShare glitch
	for(Player p : Bukkit.getOnlinePlayers())
	{
		if (p.hasMetadata("shared_workbench"))
		{
			Block workbench = (p.getMetadata("shared_workbench").get(0).value() instanceof Block) ? (Block)p.getMetadata("shared_workbench").get(0).value() : null;
			
			if(workbench != null && workbench.getType() == Material.WORKBENCH)
			{
				if (workbench.hasMetadata("shared_players"))
					workbench.removeMetadata("shared_players", Survival.instance);
				else
					p.getOpenInventory().getTopInventory().clear();
				
				p.closeInventory();	
			}
			
			p.removeMetadata("shared_workbench", Survival.instance);
		}
	}
	
	logger.info(pdfFile.getName() + " has been disabled.");
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:31,代码来源:Survival.java

示例14: updateBlock

import org.bukkit.block.Block; //导入方法依赖的package包/类
private void updateBlock(Player player, Block block) {
    if(this.getAPI().getGameManager().isAlive(player)) {
        if(block.getType() == Material.AIR
                && block.getRelative(BlockFace.DOWN).getType() != Material.AIR) {
            block = block.getRelative(BlockFace.DOWN);
        }
        MaterialData currentData = floorOrder.currentData(block);
        if(floorOrder.match(block, floorOrder.last())) {
            this.getAPI().getGameManager().setAlive(player, false);
        } else {
            if(floorOrder.contains(block)) {
                if(!changePending.contains(block)) {
                    final Block finalBlock = block;
                    final MaterialData next = floorOrder.nextData(block);
                    changePending.add(block);
                    new BukkitRunnable() {
                        public void run() {
                            if(changePending.contains(finalBlock)) {
                                finalBlock.setTypeIdAndData(next.getItemTypeId(), next.getData(), false);
                                changePending.remove(finalBlock);
                            }
                        }
                    }.runTaskLater(this.getAPI().getPlugin(), 10L);
                }
            }
        }
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:29,代码来源:ElectricFloorGame.java

示例15: getKitSign

import org.bukkit.block.Block; //导入方法依赖的package包/类
public Sign getKitSign(Sign s) {
	for (Block b : kitSigns) 
		if (b.getX() == s.getX() && b.getY() == s.getY() && b.getZ() == s.getZ())
			if (b.getType() == Material.SIGN || b.getType() == Material.WALL_SIGN)
				return (Sign) b.getState();
	return null;
}
 
开发者ID:thekeenant,项目名称:mczone,代码行数:8,代码来源:Lobby.java


注:本文中的org.bukkit.block.Block.getType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。