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Java ChestGenHooks.setMin方法代码示例

本文整理汇总了Java中net.minecraftforge.common.ChestGenHooks.setMin方法的典型用法代码示例。如果您正苦于以下问题:Java ChestGenHooks.setMin方法的具体用法?Java ChestGenHooks.setMin怎么用?Java ChestGenHooks.setMin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.common.ChestGenHooks的用法示例。


在下文中一共展示了ChestGenHooks.setMin方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: registerInit

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
static void registerInit(@SuppressWarnings("UnusedParameters") FMLInitializationEvent event) {

		//TileEntityの登録 =============================================================================================

		GameRegistry.registerTileEntity(TileEntityClayCrucible.class, "tileClayCrucible");
		GameRegistry.registerTileEntity(TileEntityClayCrucibleHeater.class, "tileClayCrucibleHeater");

		//WorldGeneratorの登録 =========================================================================================
		GameRegistry.registerWorldGenerator(new OreGenerator(), 2);

		//チャンク生成イベントのフック
		MinecraftForge.EVENT_BUS.register(new AMMStructureEventHandler());

		MapGenStructureIO.registerStructure(StructureTestStart.class, "Test");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest1.class, "Test1");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest2.class, "Test2");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest3.class, "Test3");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest4.class, "Test4");

		MapGenStructureIO.registerStructure(StructureTiamatStart.class, "TiamatComet");
		MapGenStructureIO.func_143031_a(ComponentTiamatCenter.class, "TiamaitCometCenter");
		MapGenStructureIO.func_143031_a(ComponentTiamatCenterLine.class, "TiamatCometCenterLine");

		EntityRegistry.registerModEntity(EntityHoeHoeMan.class, "HoeHoeMan", 0, AntiMatterModCore.MOD_ID, 250, 1, false);//中ボスの追加
		if (FMLCommonHandler.instance().getSide() == Side.CLIENT) {
			RenderingRegistry.registerEntityRenderingHandler(EntityHoeHoeMan.class, new RenderHoeHoeMan());
		}

		//村のチェストの中身============================================================================================
		//ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent(ingot_01,1,1,5,5));
		//ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent(ingot_01,2,1,5,5));
		ChestGenHooks village =ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
		village.setMax(village.getMax()+10);
		village.setMin(village.getMin()+10);
	}
 
开发者ID:Team-Antimatter-Mod,项目名称:AntiMatterMod,代码行数:36,代码来源:AntiMatterModRegistry.java

示例2: register

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void register() {
  ChestGenHooks cat = ChestGenHooks.getInfo(category);
  cat.setMin(minItems);
  cat.setMax(maxItems);
  
  if(entries != null) {
    for(LootEntry entry : entries) {
      if(entry != null) {
        WeightedRandomChestContent content = entry.createContent();
        if(content != null) {
          cat.addItem(content);
        }
      }
    }
  }    
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:17,代码来源:LootCategory.java

示例3: bindHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void bindHooks() {
    ChestGenHooks hooks = ChestGenHooks.getInfo("Placemod");
    for (ResourceLocation itemName : GameData.getItemRegistry().getKeys()) {
        Item item = Item.itemRegistry.getObject(itemName);
        int maxDmg = item.getMaxDamage();
        for (int meta = 0; meta <= maxDmg; ++meta) {
            hooks.addItem(new WeightedRandomChestContent(new ItemStack(item, 1, meta), 1, maxChestStackSize, 256 / (1 + maxDmg)));
        }
    }
    hooks.setMin(minChestItems);
    hooks.setMax(maxChestItems);
}
 
开发者ID:ternsip,项目名称:Placemod,代码行数:13,代码来源:Decorator.java

示例4: bindHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void bindHooks() {
    ChestGenHooks hooks = ChestGenHooks.getInfo("Placemod");
    for (Object itemName : GameData.getItemRegistry().getKeys()) {
        Item item = (Item) Item.itemRegistry.getObject(itemName);
        int maxMeta = item.getMaxDamage();
        for (int meta = 0; meta <= maxMeta; ++meta) {
            hooks.addItem(new WeightedRandomChestContent(new ItemStack(item, 1, meta), 1, maxChestStackSize, 256 / (maxMeta + 1)));
        }
    }
    hooks.setMin(minChestItems);
    hooks.setMax(maxChestItems);
}
 
开发者ID:ternsip,项目名称:Placemod,代码行数:13,代码来源:Decorator.java

示例5: setCategoryStats

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
/**
 * Adds all weighted contents to the specified category, setting minimum and
 * maximum number of items that can generate in this chest category
 */
public static void setCategoryStats(ChestGenHooks category, int min, int max, WeightedRandomChestContent[] contents) {
	category.setMin(min);
	category.setMax(max);
	for (WeightedRandomChestContent item : contents) {
		category.addItem(item);
	}
}
 
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:12,代码来源:DungeonLootLists.java

示例6: loadFromFile

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static void loadFromFile()
{
    if (getFile().exists())
    {
        try
        {
            NBTTagCompound root = CompressedStreamTools.read(getFile());

            //noinspection unchecked
            for (NBTTagCompound tag : (Collection<NBTTagCompound>) root.getTags())
            {
                ChestGenHooks chestGenHooks = ChestGenHooks.getInfo(tag.getName());

                chestGenHooks.setMax(tag.getInteger("max"));
                chestGenHooks.setMin(tag.getInteger("min"));

                getContents(chestGenHooks).clear();

                NBTTagList items = tag.getTagList("weightedItemList");
                for (int i = 0; i < items.tagCount(); i++)
                {
                    NBTTagCompound contentTag = (NBTTagCompound) items.tagAt(i);
                    getContents(chestGenHooks).add(new WeightedRandomChestContent(ItemStack.loadItemStackFromNBT(contentTag.getCompoundTag("itemData")), contentTag.getInteger("min"), contentTag.getInteger("max"), contentTag.getInteger("weight")));
                }
            }
        }
        catch (IOException e)
        {
            e.printStackTrace();
        }
    }
}
 
开发者ID:CCM-Modding,项目名称:Nucleum-Omnium,代码行数:33,代码来源:DungeonMaster.java

示例7: initLoot

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
static void initLoot() {
    if(initDone) {
        return;
    }
    initDone = true;

    /*public static final WeightedRandomChestContent[] mineshaftChestContents = new WeightedRandomChestContent[] {
     * new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10),
     * new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5),
     * new WeightedRandomChestContent(Items.redstone, 0, 4, 9, 5),
     * new WeightedRandomChestContent(Items.dye, 4, 4, 9, 5),
     * new WeightedRandomChestContent(Items.diamond, 0, 1, 2, 3),
     * new WeightedRandomChestContent(Items.coal, 0, 3, 8, 10),
     * new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15),
     * new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 1),
     * new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.rail), 0, 4, 8, 1),
     * new WeightedRandomChestContent(Items.melon_seeds, 0, 2, 4, 10),
     * new WeightedRandomChestContent(Items.pumpkin_seeds, 0, 2, 4, 10),
     * new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3),
     * new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1)};*/

    // itemStack, MinimumChanceToGenerate, MaximumChanceToGenerate, weight
    WeightedRandomChestContent alienBook = new WeightedRandomChestContent(ARItems.alienBook.getItemStack(0), 1, 1, 3);
    WeightedRandomChestContent ironIngot = new WeightedRandomChestContent(new ItemStack(Items.iron_ingot, 2), 1, 5, 10);
    WeightedRandomChestContent goldIngot = new WeightedRandomChestContent(new ItemStack(Items.gold_ingot, 0), 1, 3, 5);
    WeightedRandomChestContent diamond 	 = new WeightedRandomChestContent(new ItemStack(Items.diamond, 0), 1, 3, 5);

    WeightedRandomChestContent lithium   = new WeightedRandomChestContent(ARItems.lithiumGem.getItemStack(1), 1, 3, 5);
    WeightedRandomChestContent coldcrystal   = new WeightedRandomChestContent(ARItems.coldCrystal.getItemStack(1), 1, 3, 5);
    WeightedRandomChestContent ruby   = new WeightedRandomChestContent(ARItems.rubyGem.getItemStack(1), 1, 3, 5);

    // try to add some GC stuff
    WeightedRandomChestContent deshPick	 = new WeightedRandomChestContent(new ItemStack(MarsItems.deshPickaxe, 0), 1, 1, 1);

    //WeightedRandomChestContent desh 	 = new WeightedRandomChestContent(new ItemStack(MarsItems.deshPickaxe, 0, 2), 1, 1, 1);


    WeightedRandomChestContent desh      = new WeightedRandomChestContent(new ItemStack(MarsItems.marsItemBasic, 0, 0), 1, 1, 5);


    // nanites
    WeightedRandomChestContent nanites      = new WeightedRandomChestContent(ARItems.naniteCluster.getItemStack(1), 1, 1, 2);
    WeightedRandomChestContent pearl      = new WeightedRandomChestContent(new ItemStack(Items.ender_pearl), 1, 1, 2);

    ChestGenHooks basicLoot = ChestGenHooks.getInfo(LOOT_CATEGORY_BASIC);
    basicLoot.setMin(5);
    basicLoot.setMax(8);

    basicLoot.addItem(LOOT_CATEGORY_BASIC, alienBook);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, ironIngot);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, goldIngot);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, diamond);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, nanites);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, pearl);

    basicLoot.addItem(LOOT_CATEGORY_BASIC, lithium);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, coldcrystal);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, ruby);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, deshPick);
    basicLoot.addItem(LOOT_CATEGORY_BASIC, desh);

}
 
开发者ID:katzenpapst,项目名称:amunra,代码行数:63,代码来源:Pyramid.java


注:本文中的net.minecraftforge.common.ChestGenHooks.setMin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。