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Java ChestGenHooks.getInfo方法代码示例

本文整理汇总了Java中net.minecraftforge.common.ChestGenHooks.getInfo方法的典型用法代码示例。如果您正苦于以下问题:Java ChestGenHooks.getInfo方法的具体用法?Java ChestGenHooks.getInfo怎么用?Java ChestGenHooks.getInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.common.ChestGenHooks的用法示例。


在下文中一共展示了ChestGenHooks.getInfo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: registerInit

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
static void registerInit(@SuppressWarnings("UnusedParameters") FMLInitializationEvent event) {

		//TileEntityの登録 =============================================================================================

		GameRegistry.registerTileEntity(TileEntityClayCrucible.class, "tileClayCrucible");
		GameRegistry.registerTileEntity(TileEntityClayCrucibleHeater.class, "tileClayCrucibleHeater");

		//WorldGeneratorの登録 =========================================================================================
		GameRegistry.registerWorldGenerator(new OreGenerator(), 2);

		//チャンク生成イベントのフック
		MinecraftForge.EVENT_BUS.register(new AMMStructureEventHandler());

		MapGenStructureIO.registerStructure(StructureTestStart.class, "Test");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest1.class, "Test1");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest2.class, "Test2");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest3.class, "Test3");
		MapGenStructureIO.func_143031_a(StructureTestStart.ComponentTest4.class, "Test4");

		MapGenStructureIO.registerStructure(StructureTiamatStart.class, "TiamatComet");
		MapGenStructureIO.func_143031_a(ComponentTiamatCenter.class, "TiamaitCometCenter");
		MapGenStructureIO.func_143031_a(ComponentTiamatCenterLine.class, "TiamatCometCenterLine");

		EntityRegistry.registerModEntity(EntityHoeHoeMan.class, "HoeHoeMan", 0, AntiMatterModCore.MOD_ID, 250, 1, false);//中ボスの追加
		if (FMLCommonHandler.instance().getSide() == Side.CLIENT) {
			RenderingRegistry.registerEntityRenderingHandler(EntityHoeHoeMan.class, new RenderHoeHoeMan());
		}

		//村のチェストの中身============================================================================================
		//ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent(ingot_01,1,1,5,5));
		//ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent(ingot_01,2,1,5,5));
		ChestGenHooks village =ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
		village.setMax(village.getMax()+10);
		village.setMin(village.getMin()+10);
	}
 
开发者ID:Team-Antimatter-Mod,项目名称:AntiMatterMod,代码行数:36,代码来源:AntiMatterModRegistry.java

示例2: register

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void register() {
  ChestGenHooks cat = ChestGenHooks.getInfo(category);
  cat.setMin(minItems);
  cat.setMax(maxItems);
  
  if(entries != null) {
    for(LootEntry entry : entries) {
      if(entry != null) {
        WeightedRandomChestContent content = entry.createContent();
        if(content != null) {
          cat.addItem(content);
        }
      }
    }
  }    
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:17,代码来源:LootCategory.java

示例3: populate

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
@Override
public boolean populate(World world) {
    // world.setBlock(x, y, z, chestBlock.getBlock(), chestBlock.getMetadata(), 2);
    IInventory chest = (IInventory) world.getTileEntity(x, y, z);

    if (chest != null)
    {
        // this clears the chest
        for (int i = 0; i < chest.getSizeInventory(); i++)
        {
            chest.setInventorySlotContents(i, null);
        }

        // hmm that is an interesting concept
        ChestGenHooks info = ChestGenHooks.getInfo(chestGenName);

        WeightedRandomChestContent.generateChestContents(world.rand, info.getItems(world.rand), chest, info.getCount(world.rand));
        return true;
    }
    return false;
}
 
开发者ID:katzenpapst,项目名称:amunra,代码行数:22,代码来源:FillChest.java

示例4: registerChestStuff

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private void registerChestStuff()
{
	if ( config.get( "general", "bonusChestAdditions", true ).getBoolean( true ) )
	{
		ChestGenHooks bonusChest = ChestGenHooks.getInfo( ChestGenHooks.BONUS_CHEST );
		bonusChest.addItem( new WeightedRandomChestContent( items.domesticEgg.getPetEgg( "dog" ), 1, 1, 3 ) ); // Wolf
		bonusChest.addItem( new WeightedRandomChestContent( items.domesticEgg.getPetEgg( "cat" ), 1, 1, 3 ) ); // Ocelot
	}
	
	if ( config.get( "general", "dungeonChestAdditions", true ).getBoolean( true ) )
	{
		ChestGenHooks dungeonChest = ChestGenHooks.getInfo( ChestGenHooks.DUNGEON_CHEST );
		dungeonChest.addItem( new WeightedRandomChestContent( new ItemStack( items.goldClaws ), 1, 1, 6 ) );
		dungeonChest.addItem( new WeightedRandomChestContent( new ItemStack( items.ironClaws ), 1, 1, 4 ) );
		dungeonChest.addItem( new WeightedRandomChestContent( new ItemStack( items.diamondClaws ), 1, 1, 2 ) );
	}
	
	if ( config.get( "general", "startWithWand", true ).getBoolean( true ) )
	{
		StarterItemEventHandler.addStarterItem( "PetWand", new ItemStack( items.wand ) );
	}
}
 
开发者ID:spacechase0,项目名称:UsefulPets,代码行数:23,代码来源:UsefulPets.java

示例5: registerChestItems

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void registerChestItems() {
    ChestGenHooks chestGenHooksDungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
    chestGenHooksDungeon.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 30));
    // chance < saddle (1/16, ca. 6%, in max 8 slots -> 40% at least 1 egg, 0.48 eggs per chest): I think that's okay

    ChestGenHooks chestGenHooksMineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
    chestGenHooksMineshaft.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 5));
    // chance == gold ingot (1/18, ca. 6%, in 3-6 slots -> 23% at least 1 egg, 0.27 eggs per chest):
    // exploring a random mine shaft in creative mode yielded 2 eggs out of about 10 chests in 1 hour

    ChestGenHooks chestGenHooksJungleChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST);
    chestGenHooksJungleChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 15));
    // chance == gold ingot (15/81, ca. 18%, in 2-5 slots -> 51% at least 1 egg, 0.65 eggs per chest, 1.3 eggs per temple):
    // jungle temples are so rare, it should be rewarded

    ChestGenHooks chestGenHooksDesertChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST);
    chestGenHooksDesertChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 10));
    // chance == iron ingot (10/76, ca. 13%, in 2-5 slots -> 39% at least 1 egg, 0.46 eggs per chest, 1.8 eggs per temple):
    // desert temples are so rare, it should be rewarded
}
 
开发者ID:NovaViper,项目名称:ZeroQuest,代码行数:21,代码来源:CommonProxy.java

示例6: registerChestItems

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void registerChestItems() {
    ChestGenHooks chestGenHooksDungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
    chestGenHooksDungeon.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 70));
    // chance < saddle (1/16, ca. 6%, in max 8 slots -> 40% at least 1 egg, 0.48 eggs per chest): I think that's okay

    ChestGenHooks chestGenHooksMineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
    chestGenHooksMineshaft.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 5));
    // chance == gold ingot (1/18, ca. 6%, in 3-6 slots -> 23% at least 1 egg, 0.27 eggs per chest):
    // exploring a random mine shaft in creative mode yielded 2 eggs out of about 10 chests in 1 hour

    ChestGenHooks chestGenHooksJungleChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST);
    chestGenHooksJungleChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 15));
    // chance == gold ingot (15/81, ca. 18%, in 2-5 slots -> 51% at least 1 egg, 0.65 eggs per chest, 1.3 eggs per temple):
    // jungle temples are so rare, it should be rewarded

    ChestGenHooks chestGenHooksDesertChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST);
    chestGenHooksDesertChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 10));
    // chance == iron ingot (10/76, ca. 13%, in 2-5 slots -> 39% at least 1 egg, 0.46 eggs per chest, 1.8 eggs per temple):
    // desert temples are so rare, it should be rewarded
}
 
开发者ID:NovaViper,项目名称:ZeroQuest,代码行数:21,代码来源:CommonProxy.java

示例7: generateBossChestContents

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
/**
 * Generates a random number of items plus special boss chest loot
 */
public static void generateBossChestContents(World world, Random rand, IInventory chest, RoomBoss room) {
	generateChestContents(world, rand, chest, room, true);
	ChestGenHooks info = ChestGenHooks.getInfo(BOSS_LOOT);
	WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
	WorldUtils.addItemToInventoryAtRandom(rand, new ItemStack(ZSSItems.heartPiece), chest, 3);
	// special items that always generate, i.e. the Pendants of Virtue
	ItemStack stack = room.getBossType().getSpecialItem();
	if (stack != null) {
		WorldUtils.addItemToInventoryAtRandom(rand, stack, chest, 3);
	}
	// possibly select a random special item from the boss type's list
	stack = room.getBossType().getRandomSpecialItem(rand);
	if (stack != null && rand.nextFloat() < 0.2F) {
		WorldUtils.addItemToInventoryAtRandom(rand, stack, chest, 3);
	} else {
		WorldUtils.generateRandomChestContents(rand, skillOrbLootList, chest, 1, false);
	}
}
 
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:22,代码来源:DungeonLootLists.java

示例8: fromChestGenHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static ChestLootCategory fromChestGenHooks(String category) {
    ChestGenHooks chestGenHooks = ChestGenHooks.getInfo(category);
    ChestLootCategory lootCategory = new ChestLootCategory();
    lootCategory.category = category;
    lootCategory.count_min = chestGenHooks.getMin();
    lootCategory.count_max = chestGenHooks.getMax();

    List<ChestLootItem> lootList = Lists.newArrayList();
    try {
        for (WeightedRandomChestContent item : (List<WeightedRandomChestContent>)TooMuchLoot.contents.get(chestGenHooks)) {
            lootList.add(ChestLootItem.fromChestContent(item));
        }
    } catch (Exception ex) {
        ex.printStackTrace();
    }

    lootCategory.loot = lootList.toArray(new ChestLootItem[lootList.size()]);
    return lootCategory;
}
 
开发者ID:dmillerw,项目名称:TooMuchLoot,代码行数:20,代码来源:ChestLootCategory.java

示例9: handleTileEntities

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
@Override
protected void handleTileEntities(Random rand)
{
    for (final ChunkCoordinates chestCoords : this.chests)
    {
        final TileEntity chest = this.worldObj.getBlockTileEntity(chestCoords.posX, chestCoords.posY, chestCoords.posZ);
        if (chest != null && chest instanceof GCCoreTileEntityTreasureChest)
        {
            ChestGenHooks info = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);

            WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (GCCoreTileEntityTreasureChest) chest, info.getCount(rand));

            ((GCCoreTileEntityTreasureChest) chest).setInventorySlotContents(rand.nextInt(((GCCoreTileEntityTreasureChest) chest).getSizeInventory()), this.getGuaranteedLoot(rand));
        }
    }
}
 
开发者ID:4Space,项目名称:4-Space-Legacy,代码行数:17,代码来源:SCMercuryRoomTreasure.java

示例10: bindHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void bindHooks() {
    ChestGenHooks hooks = ChestGenHooks.getInfo("Placemod");
    for (ResourceLocation itemName : GameData.getItemRegistry().getKeys()) {
        Item item = Item.itemRegistry.getObject(itemName);
        int maxDmg = item.getMaxDamage();
        for (int meta = 0; meta <= maxDmg; ++meta) {
            hooks.addItem(new WeightedRandomChestContent(new ItemStack(item, 1, meta), 1, maxChestStackSize, 256 / (1 + maxDmg)));
        }
    }
    hooks.setMin(minChestItems);
    hooks.setMax(maxChestItems);
}
 
开发者ID:ternsip,项目名称:Placemod,代码行数:13,代码来源:Decorator.java

示例11: bindHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void bindHooks() {
    ChestGenHooks hooks = ChestGenHooks.getInfo("Placemod");
    for (Object itemName : GameData.getItemRegistry().getKeys()) {
        Item item = (Item) Item.itemRegistry.getObject(itemName);
        int maxMeta = item.getMaxDamage();
        for (int meta = 0; meta <= maxMeta; ++meta) {
            hooks.addItem(new WeightedRandomChestContent(new ItemStack(item, 1, meta), 1, maxChestStackSize, 256 / (maxMeta + 1)));
        }
    }
    hooks.setMin(minChestItems);
    hooks.setMax(maxChestItems);
}
 
开发者ID:ternsip,项目名称:Placemod,代码行数:13,代码来源:Decorator.java

示例12: registerGuardTowerChest

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static void registerGuardTowerChest(){
	ChestGenHooks.getInfo(TOWER_CHEST);
  		for(int i = 0; i < towerChestContents.length; i++){
		ChestGenHooks.addItem(TOWER_CHEST, towerChestContents[i]);
	}
	ChestGenHooks.getInfo(TOWER_CHEST).setMin(3);
	ChestGenHooks.getInfo(TOWER_CHEST).setMax(7);
}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:9,代码来源:VillageGuardTower.java

示例13: registerTavernChest

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static void registerTavernChest(){
		ChestGenHooks.getInfo(TAVERN_CHEST);
   		for(int i = 0; i < tavernChestContents.length; i++){
			ChestGenHooks.addItem(TAVERN_CHEST, tavernChestContents[i]);
		}
//		ChestGenHooks.getInfo(TAVERN_CHEST).setMax(3); // Min?
		ChestGenHooks.getInfo(TAVERN_CHEST).setMin(3);
		ChestGenHooks.getInfo(TAVERN_CHEST).setMax(7);
	}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:10,代码来源:VillageTavern.java

示例14: deregister

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void deregister() {    
  if(entries != null) {
    ChestGenHooks cat = ChestGenHooks.getInfo(category);
    for(LootEntry entry : entries) {
      if(entry != null) {
        WeightedRandomChestContent content = entry.createContent();
        if(content != null) {
          cat.removeItem(content.theItemId);
        }
      }
    }
  }
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:14,代码来源:LootCategory.java

示例15: apply

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
@Override
public void apply(final ItemStack scrap, final World world, final EntityPlayer player) {
	final ChestGenHooks hooks = ChestGenHooks.getInfo(this.category);
	if (hooks != null) {
		final ItemStack stack = ItemStackHelper.getPreferredStack(hooks.getOneItem(this.rnd)).get();
		if (stack != null)
			EntityHelper.spawnIntoWorld(stack, world, player);
	}
}
 
开发者ID:OreCruncher,项目名称:ThermalRecycling,代码行数:10,代码来源:ChestEffect.java


注:本文中的net.minecraftforge.common.ChestGenHooks.getInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。