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Java ChestGenHooks.addItem方法代码示例

本文整理汇总了Java中net.minecraftforge.common.ChestGenHooks.addItem方法的典型用法代码示例。如果您正苦于以下问题:Java ChestGenHooks.addItem方法的具体用法?Java ChestGenHooks.addItem怎么用?Java ChestGenHooks.addItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.common.ChestGenHooks的用法示例。


在下文中一共展示了ChestGenHooks.addItem方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: BeetrootSeeds

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public BeetrootSeeds() {
	super(ModBlocks.beetroot, Blocks.farmland);
	setTextureName("beetroot_seeds");
	setUnlocalizedName(Utils.getUnlocalisedName("beetroot_seeds"));
	setCreativeTab(EtFuturum.enableBeetroot ? EtFuturum.creativeTab : null);

	if (EtFuturum.enableBeetroot) {
		ChestGenHooks.addItem(ChestGenHooks.MINESHAFT_CORRIDOR, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.PYRAMID_DESERT_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.PYRAMID_JUNGLE_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_LIBRARY, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CROSSING, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.DUNGEON_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
	}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:17,代码来源:BeetrootSeeds.java

示例2: register

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void register() {
  ChestGenHooks cat = ChestGenHooks.getInfo(category);
  cat.setMin(minItems);
  cat.setMax(maxItems);
  
  if(entries != null) {
    for(LootEntry entry : entries) {
      if(entry != null) {
        WeightedRandomChestContent content = entry.createContent();
        if(content != null) {
          cat.addItem(content);
        }
      }
    }
  }    
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:17,代码来源:LootCategory.java

示例3: registerWorldGen

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private void registerWorldGen()
{
	if ( config.get( "world", "genPersistium", true ).getBoolean( true ) )
	{
		GameRegistry.registerWorldGenerator( persistiumOreGen = new PersistiumOreGenerator(), 10 );
	}
	
	if ( config.get( "world", "modifierEssenceLoot", true ).getBoolean( true ) )
	{
		ItemStack modStack = new ItemStack( items.modifierEssence );
		WeightedRandomChestContent wrcc = new WeightedRandomChestContent( modStack, 1, 1, 1 );

		ChestGenHooks.addItem( ChestGenHooks.MINESHAFT_CORRIDOR, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.VILLAGE_BLACKSMITH, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.PYRAMID_DESERT_CHEST, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.PYRAMID_JUNGLE_CHEST, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.STRONGHOLD_CORRIDOR, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.STRONGHOLD_LIBRARY, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.STRONGHOLD_CROSSING, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.DUNGEON_CHEST, wrcc );
	}
}
 
开发者ID:spacechase0,项目名称:ComponentEquipment,代码行数:23,代码来源:ComponentEquipment.java

示例4: registerChestStuff

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private void registerChestStuff()
{
	if ( config.get( "general", "bonusChestAdditions", true ).getBoolean( true ) )
	{
		ChestGenHooks bonusChest = ChestGenHooks.getInfo( ChestGenHooks.BONUS_CHEST );
		bonusChest.addItem( new WeightedRandomChestContent( items.domesticEgg.getPetEgg( "dog" ), 1, 1, 3 ) ); // Wolf
		bonusChest.addItem( new WeightedRandomChestContent( items.domesticEgg.getPetEgg( "cat" ), 1, 1, 3 ) ); // Ocelot
	}
	
	if ( config.get( "general", "dungeonChestAdditions", true ).getBoolean( true ) )
	{
		ChestGenHooks dungeonChest = ChestGenHooks.getInfo( ChestGenHooks.DUNGEON_CHEST );
		dungeonChest.addItem( new WeightedRandomChestContent( new ItemStack( items.goldClaws ), 1, 1, 6 ) );
		dungeonChest.addItem( new WeightedRandomChestContent( new ItemStack( items.ironClaws ), 1, 1, 4 ) );
		dungeonChest.addItem( new WeightedRandomChestContent( new ItemStack( items.diamondClaws ), 1, 1, 2 ) );
	}
	
	if ( config.get( "general", "startWithWand", true ).getBoolean( true ) )
	{
		StarterItemEventHandler.addStarterItem( "PetWand", new ItemStack( items.wand ) );
	}
}
 
开发者ID:spacechase0,项目名称:UsefulPets,代码行数:23,代码来源:UsefulPets.java

示例5: registerChestItems

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void registerChestItems() {
    ChestGenHooks chestGenHooksDungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
    chestGenHooksDungeon.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 30));
    // chance < saddle (1/16, ca. 6%, in max 8 slots -> 40% at least 1 egg, 0.48 eggs per chest): I think that's okay

    ChestGenHooks chestGenHooksMineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
    chestGenHooksMineshaft.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 5));
    // chance == gold ingot (1/18, ca. 6%, in 3-6 slots -> 23% at least 1 egg, 0.27 eggs per chest):
    // exploring a random mine shaft in creative mode yielded 2 eggs out of about 10 chests in 1 hour

    ChestGenHooks chestGenHooksJungleChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST);
    chestGenHooksJungleChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 15));
    // chance == gold ingot (15/81, ca. 18%, in 2-5 slots -> 51% at least 1 egg, 0.65 eggs per chest, 1.3 eggs per temple):
    // jungle temples are so rare, it should be rewarded

    ChestGenHooks chestGenHooksDesertChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST);
    chestGenHooksDesertChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 10));
    // chance == iron ingot (10/76, ca. 13%, in 2-5 slots -> 39% at least 1 egg, 0.46 eggs per chest, 1.8 eggs per temple):
    // desert temples are so rare, it should be rewarded
}
 
开发者ID:NovaViper,项目名称:ZeroQuest,代码行数:21,代码来源:CommonProxy.java

示例6: registerChestItems

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public void registerChestItems() {
    ChestGenHooks chestGenHooksDungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
    chestGenHooksDungeon.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 70));
    // chance < saddle (1/16, ca. 6%, in max 8 slots -> 40% at least 1 egg, 0.48 eggs per chest): I think that's okay

    ChestGenHooks chestGenHooksMineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
    chestGenHooksMineshaft.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 5));
    // chance == gold ingot (1/18, ca. 6%, in 3-6 slots -> 23% at least 1 egg, 0.27 eggs per chest):
    // exploring a random mine shaft in creative mode yielded 2 eggs out of about 10 chests in 1 hour

    ChestGenHooks chestGenHooksJungleChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST);
    chestGenHooksJungleChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 15));
    // chance == gold ingot (15/81, ca. 18%, in 2-5 slots -> 51% at least 1 egg, 0.65 eggs per chest, 1.3 eggs per temple):
    // jungle temples are so rare, it should be rewarded

    ChestGenHooks chestGenHooksDesertChest = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST);
    chestGenHooksDesertChest.addItem(new WeightedRandomChestContent(new ItemStack(ModItems.nileEssence), 1, 1, 10));
    // chance == iron ingot (10/76, ca. 13%, in 2-5 slots -> 39% at least 1 egg, 0.46 eggs per chest, 1.8 eggs per temple):
    // desert temples are so rare, it should be rewarded
}
 
开发者ID:NovaViper,项目名称:ZeroQuest,代码行数:21,代码来源:CommonProxy.java

示例7: addToAllChests

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void addToAllChests(ItemStack[] items,int min,int max,int weight)
{ 
	for(int i = 0; i < items.length; i++)
	{
		max = items[i].stackSize;//will this upp the obsidian size to 1?
		//args are item, min, max, ?odds
		ChestGenHooks.addItem(PYRAMID_DESERT_CHEST, new WeightedRandomChestContent(items[i], min, max, weight));
		ChestGenHooks.addItem(PYRAMID_JUNGLE_CHEST, new WeightedRandomChestContent(items[i], min, max, weight)); 
		ChestGenHooks.addItem(VILLAGE_BLACKSMITH, new WeightedRandomChestContent(  items[i], min, max, weight));
		ChestGenHooks.addItem(DUNGEON_CHEST, new WeightedRandomChestContent(       items[i], min, max, weight));
		ChestGenHooks.addItem(MINESHAFT_CORRIDOR, new WeightedRandomChestContent(  items[i], min, max, weight));
		ChestGenHooks.addItem(STRONGHOLD_CORRIDOR, new WeightedRandomChestContent( items[i], min, max, weight));
		ChestGenHooks.addItem(STRONGHOLD_CROSSING, new WeightedRandomChestContent (items[i], min, max, weight));
		ChestGenHooks.addItem(STRONGHOLD_LIBRARY, new WeightedRandomChestContent(  items[i], min, max, weight));
		ChestGenHooks.addItem(NETHER_FORTRESS, new WeightedRandomChestContent(     items[i], min, max, weight));
		
		//brainstorm what would make sense, be Fun, and Not overpowered in bonus chests
		// if food then not too much
		//stack of fun potions
		//
		
		//this was for testing. on a new world we got 4 records right away
		//weight=9;
		//ChestGenHooks.addItem(BONUS_CHEST, new WeightedRandomChestContent(items[i], min, max, weight));
	}
}
 
开发者ID:PrinceOfAmber,项目名称:SamsPowerups,代码行数:27,代码来源:ChestLootGenerator.java

示例8: init

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static void init() {
	for (int i = 0; i < UtilityCheck.getListOfMaterials().size(); i++) {
		if(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getDimension() == MaterialDimension.OVERWORLD) {
			if(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.INGOT || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.GEM || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.NUGGET ||((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.ALLOY || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.PUREGEM) {
				ChestGenHooks.addItem(ChestGenHooks.DUNGEON_CHEST, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 3, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/5, 1, Int.MaxValue())));
				ChestGenHooks.addItem(ChestGenHooks.MINESHAFT_CORRIDOR, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 2, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/10, 1, Int.MaxValue())));
				ChestGenHooks.addItem(ChestGenHooks.PYRAMID_DESERT_CHEST, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 3, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/7, 1, Int.MaxValue())));
				ChestGenHooks.addItem(ChestGenHooks.PYRAMID_JUNGLE_CHEST, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 5, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/3, 1, Int.MaxValue())));
				ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 7, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/2, 1, Int.MaxValue())));
			}
			
			if(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.INGOT || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.ALLOY || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.PLATE || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.NUGGET) {
				ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 3, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/20, 1, Int.MaxValue())));
			}
			
			if(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.GEM || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.PUREGEM || ((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getType() == MaterialType.SHARD) {
				ModMisc.houseChest.addItem(new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 5, MiscUtility.clamp(UtilityCheck.getBaseRarity(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)))/2, 1, Int.MaxValue())));
			}
		} else if(((ItemMaterial) UtilityCheck.getListOfMaterials().get(i)).getDimension() == MaterialDimension.END) {
			ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent((ItemMaterial) UtilityCheck.getListOfMaterials().get(i), 0, 1, 7, MiscUtility.clamp(UtilityCheck.getBaseRarity((ItemMaterial) UtilityCheck.getListOfMaterials().get(i))/2, 1, Int.MaxValue())));
		}
	}
	ModMisc.houseChest.addItem(new WeightedRandomChestContent(Items.diamond, 0, 1, 5, 7));
	ModMisc.houseChest.addItem(new WeightedRandomChestContent(Items.emerald, 0, 1, 5, 10));
	ChestGenHooks.addItem(ChestGenHooks.VILLAGE_BLACKSMITH, new WeightedRandomChestContent(Items.gold_nugget, 0, 1, 3, MiscUtility.clamp(UtilityCheck.getBaseRarity((ModItems.nuggetSilver))/20, 1, Int.MaxValue())));
}
 
开发者ID:OmgImAlexis,项目名称:TheStuffMod,代码行数:27,代码来源:ModDungeonLoot.java

示例9: load

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
@Mod.EventHandler
public void load (FMLInitializationEvent event) {
    proxy.registerRenderers();
    MinecraftForge.EVENT_BUS.register(this);
    FMLCommonHandler.instance().bus().register(this);
    NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());

    for (int i = 1; i < 256; i++) {
        if (!config.hasPattern(i))
            continue;

        PatternConfig pattern = config.getPattern(i);
        for (int j = 0; j < pattern.getLocationCount(); j++)
            ChestGenHooks.addItem(pattern.getGenLocation(j), new WeightedRandomChestContent(items.potteryPattern, i, 1, 1, pattern.getGenRarity(j)));
    }

    VillagerTradeHandler.instance().load();
    integration.init();
}
 
开发者ID:jaquadro,项目名称:ForgeMods,代码行数:20,代码来源:ModularPots.java

示例10: bindHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void bindHooks() {
    ChestGenHooks hooks = ChestGenHooks.getInfo("Placemod");
    for (ResourceLocation itemName : GameData.getItemRegistry().getKeys()) {
        Item item = Item.itemRegistry.getObject(itemName);
        int maxDmg = item.getMaxDamage();
        for (int meta = 0; meta <= maxDmg; ++meta) {
            hooks.addItem(new WeightedRandomChestContent(new ItemStack(item, 1, meta), 1, maxChestStackSize, 256 / (1 + maxDmg)));
        }
    }
    hooks.setMin(minChestItems);
    hooks.setMax(maxChestItems);
}
 
开发者ID:ternsip,项目名称:Placemod,代码行数:13,代码来源:Decorator.java

示例11: bindHooks

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private static void bindHooks() {
    ChestGenHooks hooks = ChestGenHooks.getInfo("Placemod");
    for (Object itemName : GameData.getItemRegistry().getKeys()) {
        Item item = (Item) Item.itemRegistry.getObject(itemName);
        int maxMeta = item.getMaxDamage();
        for (int meta = 0; meta <= maxMeta; ++meta) {
            hooks.addItem(new WeightedRandomChestContent(new ItemStack(item, 1, meta), 1, maxChestStackSize, 256 / (maxMeta + 1)));
        }
    }
    hooks.setMin(minChestItems);
    hooks.setMax(maxChestItems);
}
 
开发者ID:ternsip,项目名称:Placemod,代码行数:13,代码来源:Decorator.java

示例12: setupFrames

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
private void setupFrames() {
	hiveFrameMagic = new ItemMagicHiveFrame(HiveFrameType.MAGIC);
	hiveFrameResilient = new ItemMagicHiveFrame(HiveFrameType.RESILIENT);
	hiveFrameGentle = new ItemMagicHiveFrame(HiveFrameType.GENTLE);
	hiveFrameMetabolic = new ItemMagicHiveFrame(HiveFrameType.METABOLIC);
	hiveFrameNecrotic = new ItemMagicHiveFrame(HiveFrameType.NECROTIC);
	hiveFrameTemporal = new ItemMagicHiveFrame(HiveFrameType.TEMPORAL);
	hiveFrameOblivion = new ItemMagicHiveFrame(HiveFrameType.OBLIVION);
	
	ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent(new ItemStack(hiveFrameOblivion), 1, 1, 18));
	ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_LIBRARY, new WeightedRandomChestContent(new ItemStack(hiveFrameOblivion), 1, 3, 23));
}
 
开发者ID:MagicBees,项目名称:MagicBees,代码行数:13,代码来源:Config.java

示例13: register

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
@Override
protected void register(WeightedRandomChestContent value, RegChestContent anno, String field) 
        throws Exception {
    for(int i : anno.value()) {
        ChestGenHooks.addItem(type(i), value);
    }
}
 
开发者ID:LambdaInnovation,项目名称:LambdaLib,代码行数:8,代码来源:ChestContentRegistration.java

示例14: registerGuardTowerChest

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static void registerGuardTowerChest(){
	ChestGenHooks.getInfo(TOWER_CHEST);
  		for(int i = 0; i < towerChestContents.length; i++){
		ChestGenHooks.addItem(TOWER_CHEST, towerChestContents[i]);
	}
	ChestGenHooks.getInfo(TOWER_CHEST).setMin(3);
	ChestGenHooks.getInfo(TOWER_CHEST).setMax(7);
}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:9,代码来源:VillageGuardTower.java

示例15: registerTavernChest

import net.minecraftforge.common.ChestGenHooks; //导入方法依赖的package包/类
public static void registerTavernChest(){
		ChestGenHooks.getInfo(TAVERN_CHEST);
   		for(int i = 0; i < tavernChestContents.length; i++){
			ChestGenHooks.addItem(TAVERN_CHEST, tavernChestContents[i]);
		}
//		ChestGenHooks.getInfo(TAVERN_CHEST).setMax(3); // Min?
		ChestGenHooks.getInfo(TAVERN_CHEST).setMin(3);
		ChestGenHooks.getInfo(TAVERN_CHEST).setMax(7);
	}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:10,代码来源:VillageTavern.java


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