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Java BiomeGenBase.swampland方法代码示例

本文整理汇总了Java中net.minecraft.world.biome.BiomeGenBase.swampland方法的典型用法代码示例。如果您正苦于以下问题:Java BiomeGenBase.swampland方法的具体用法?Java BiomeGenBase.swampland怎么用?Java BiomeGenBase.swampland使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.biome.BiomeGenBase的用法示例。


在下文中一共展示了BiomeGenBase.swampland方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Start

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
public Start(World worldIn, Random p_i2060_2_, int p_i2060_3_, int p_i2060_4_)
{
    super(p_i2060_3_, p_i2060_4_);
    BiomeGenBase biomegenbase = worldIn.getBiomeGenForCoords(new BlockPos(p_i2060_3_ * 16 + 8, 0, p_i2060_4_ * 16 + 8));

    if (biomegenbase != BiomeGenBase.jungle && biomegenbase != BiomeGenBase.jungleHills)
    {
        if (biomegenbase == BiomeGenBase.swampland)
        {
            ComponentScatteredFeaturePieces.SwampHut componentscatteredfeaturepieces$swamphut = new ComponentScatteredFeaturePieces.SwampHut(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
            this.components.add(componentscatteredfeaturepieces$swamphut);
        }
        else if (biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills)
        {
            ComponentScatteredFeaturePieces.DesertPyramid componentscatteredfeaturepieces$desertpyramid = new ComponentScatteredFeaturePieces.DesertPyramid(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
            this.components.add(componentscatteredfeaturepieces$desertpyramid);
        }
    }
    else
    {
        ComponentScatteredFeaturePieces.JunglePyramid componentscatteredfeaturepieces$junglepyramid = new ComponentScatteredFeaturePieces.JunglePyramid(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
        this.components.add(componentscatteredfeaturepieces$junglepyramid);
    }

    this.updateBoundingBox();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:MapGenScatteredFeature.java

示例2: GenLayerBiome

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
public GenLayerBiome(long p_i45560_1_, GenLayer p_i45560_3_, WorldType p_i45560_4_, String p_i45560_5_)
{
    super(p_i45560_1_);
    this.parent = p_i45560_3_;

    if (p_i45560_4_ == WorldType.DEFAULT_1_1)
    {
        this.field_151623_c = new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.swampland, BiomeGenBase.plains, BiomeGenBase.taiga};
        this.field_175973_g = null;
    }
    else if (p_i45560_4_ == WorldType.CUSTOMIZED)
    {
        this.field_175973_g = ChunkProviderSettings.Factory.jsonToFactory(p_i45560_5_).func_177864_b();
    }
    else
    {
        this.field_175973_g = null;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:GenLayerBiome.java

示例3: getCanSpawnHere

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
/**
 * Checks if the entity's current position is a valid location to spawn this entity.
 */
public boolean getCanSpawnHere()
{
    BlockPos blockpos = new BlockPos(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ));
    Chunk chunk = this.worldObj.getChunkFromBlockCoords(blockpos);

    if (this.worldObj.getWorldInfo().getTerrainType() == WorldType.FLAT && this.rand.nextInt(4) != 1)
    {
        return false;
    }
    else
    {
        if (this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL)
        {
            BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(blockpos);

            if (biomegenbase == BiomeGenBase.swampland && this.posY > 50.0D && this.posY < 70.0D && this.rand.nextFloat() < 0.5F && this.rand.nextFloat() < this.worldObj.getCurrentMoonPhaseFactor() && this.worldObj.getLightFromNeighbors(new BlockPos(this)) <= this.rand.nextInt(8))
            {
                return super.getCanSpawnHere();
            }

            if (this.rand.nextInt(10) == 0 && chunk.getRandomWithSeed(987234911L).nextInt(10) == 0 && this.posY < 40.0D)
            {
                return super.getCanSpawnHere();
            }
        }

        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:33,代码来源:EntitySlime.java

示例4: getColorBiome

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
protected static BiomeGenBase getColorBiome(IBlockAccess p_getColorBiome_0_, BlockPos p_getColorBiome_1_)
{
    BiomeGenBase biomegenbase = p_getColorBiome_0_.getBiomeGenForCoords(p_getColorBiome_1_);

    if (biomegenbase == BiomeGenBase.swampland && !Config.isSwampColors())
    {
        biomegenbase = BiomeGenBase.plains;
    }

    return biomegenbase;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:CustomColors.java

示例5: getColor

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
public int getColor(IBlockAccess p_getColor_1_, BlockPos p_getColor_2_)
{
    BiomeGenBase biomegenbase = CustomColors.getColorBiome(p_getColor_1_, p_getColor_2_);
    return CustomColors.swampGrassColors != null && biomegenbase == BiomeGenBase.swampland ? CustomColors.swampGrassColors.getColor(biomegenbase, p_getColor_2_) : biomegenbase.getGrassColorAtPos(p_getColor_2_);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:6,代码来源:CustomColors.java

示例6: getSmoothColorMultiplier

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
private static int getSmoothColorMultiplier(Block p_getSmoothColorMultiplier_0_, IBlockAccess p_getSmoothColorMultiplier_1_, BlockPos p_getSmoothColorMultiplier_2_, int[] p_getSmoothColorMultiplier_3_, int[] p_getSmoothColorMultiplier_4_, int p_getSmoothColorMultiplier_5_, int p_getSmoothColorMultiplier_6_, RenderEnv p_getSmoothColorMultiplier_7_)
{
    int i = 0;
    int j = 0;
    int k = 0;
    int l = p_getSmoothColorMultiplier_2_.getX();
    int i1 = p_getSmoothColorMultiplier_2_.getY();
    int j1 = p_getSmoothColorMultiplier_2_.getZ();
    BlockPosM blockposm = p_getSmoothColorMultiplier_7_.getColorizerBlockPosM();

    for (int k1 = l - 1; k1 <= l + 1; ++k1)
    {
        for (int l1 = j1 - 1; l1 <= j1 + 1; ++l1)
        {
            blockposm.setXyz(k1, i1, l1);
            int[] aint = p_getSmoothColorMultiplier_3_;

            if (p_getSmoothColorMultiplier_4_ != p_getSmoothColorMultiplier_3_ && p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm) == BiomeGenBase.swampland)
            {
                aint = p_getSmoothColorMultiplier_4_;
            }

            int i2 = 0;

            if (aint == null)
            {
                switch (p_getSmoothColorMultiplier_5_)
                {
                    case 1:
                        i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getGrassColorAtPos(blockposm);
                        break;

                    case 2:
                        if ((p_getSmoothColorMultiplier_6_ & 3) == 1)
                        {
                            i2 = ColorizerFoliage.getFoliageColorPine();
                        }
                        else if ((p_getSmoothColorMultiplier_6_ & 3) == 2)
                        {
                            i2 = ColorizerFoliage.getFoliageColorBirch();
                        }
                        else
                        {
                            i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getFoliageColorAtPos(blockposm);
                        }

                        break;

                    default:
                        i2 = p_getSmoothColorMultiplier_0_.colorMultiplier(p_getSmoothColorMultiplier_1_, blockposm);
                }
            }
            else
            {
                i2 = getCustomColor(aint, p_getSmoothColorMultiplier_1_, blockposm);
            }

            i += i2 >> 16 & 255;
            j += i2 >> 8 & 255;
            k += i2 & 255;
        }
    }

    int j2 = i / 9;
    int k2 = j / 9;
    int l2 = k / 9;
    return j2 << 16 | k2 << 8 | l2;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:69,代码来源:CustomColorizer.java

示例7: getSmoothColorMultiplier

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
private static int getSmoothColorMultiplier(Block p_getSmoothColorMultiplier_0_, IBlockAccess p_getSmoothColorMultiplier_1_, BlockPos p_getSmoothColorMultiplier_2_, int[] p_getSmoothColorMultiplier_3_, int[] p_getSmoothColorMultiplier_4_, int p_getSmoothColorMultiplier_5_, int p_getSmoothColorMultiplier_6_, RenderEnv p_getSmoothColorMultiplier_7_)
{
    int i = 0;
    int j = 0;
    int k = 0;
    int l = p_getSmoothColorMultiplier_2_.getX();
    int i1 = p_getSmoothColorMultiplier_2_.getY();
    int j1 = p_getSmoothColorMultiplier_2_.getZ();
    BlockPosM blockposm = p_getSmoothColorMultiplier_7_.getColorizerBlockPos();

    for (int k1 = l - 1; k1 <= l + 1; ++k1)
    {
        for (int l1 = j1 - 1; l1 <= j1 + 1; ++l1)
        {
            blockposm.setXyz(k1, i1, l1);
            int[] aint = p_getSmoothColorMultiplier_3_;

            if (p_getSmoothColorMultiplier_4_ != p_getSmoothColorMultiplier_3_ && p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm) == BiomeGenBase.swampland)
            {
                aint = p_getSmoothColorMultiplier_4_;
            }

            int i2 = 0;

            if (aint == null)
            {
                switch (p_getSmoothColorMultiplier_5_)
                {
                    case 1:
                        i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getGrassColorAtPos(blockposm);
                        break;

                    case 2:
                        if ((p_getSmoothColorMultiplier_6_ & 3) == 1)
                        {
                            i2 = ColorizerFoliage.getFoliageColorPine();
                        }
                        else if ((p_getSmoothColorMultiplier_6_ & 3) == 2)
                        {
                            i2 = ColorizerFoliage.getFoliageColorBirch();
                        }
                        else
                        {
                            i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getFoliageColorAtPos(blockposm);
                        }

                        break;

                    default:
                        i2 = p_getSmoothColorMultiplier_0_.colorMultiplier(p_getSmoothColorMultiplier_1_, blockposm);
                }
            }
            else
            {
                i2 = getCustomColor(aint, p_getSmoothColorMultiplier_1_, blockposm);
            }

            i += i2 >> 16 & 255;
            j += i2 >> 8 & 255;
            k += i2 & 255;
        }
    }

    int j2 = i / 9;
    int k2 = j / 9;
    int l2 = k / 9;
    return j2 << 16 | k2 << 8 | l2;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:69,代码来源:CustomColorizer.java


注:本文中的net.minecraft.world.biome.BiomeGenBase.swampland方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。