本文整理汇总了Java中net.minecraft.world.biome.BiomeGenBase类的典型用法代码示例。如果您正苦于以下问题:Java BiomeGenBase类的具体用法?Java BiomeGenBase怎么用?Java BiomeGenBase使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BiomeGenBase类属于net.minecraft.world.biome包,在下文中一共展示了BiomeGenBase类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerWorldChunkManager
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
/**
* creates a new world chunk manager for WorldProvider
*/
protected void registerWorldChunkManager()
{
WorldType worldtype = this.worldObj.getWorldInfo().getTerrainType();
if (worldtype == WorldType.FLAT)
{
FlatGeneratorInfo flatgeneratorinfo = FlatGeneratorInfo.createFlatGeneratorFromString(this.worldObj.getWorldInfo().getGeneratorOptions());
this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.getBiomeFromBiomeList(flatgeneratorinfo.getBiome(), BiomeGenBase.field_180279_ad), 0.5F);
}
else if (worldtype == WorldType.DEBUG_WORLD)
{
this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.0F);
}
else
{
this.worldChunkMgr = new WorldChunkManager(this.worldObj);
}
}
示例2: decorateChunk
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
@Override
public void decorateChunk(World world, Random rand, BiomeGenBase biome, int x, int z)
{
if (this.currentWorld != null)
{
throw new RuntimeException("Already decorating!!");
}
else
{
this.currentWorld = world;
this.randomGenerator = rand;
this.chunk_X = x;
this.chunk_Z = z;
this.genDecorations(biome);
this.currentWorld = null;
this.randomGenerator = null;
}
}
示例3: func_175354_a
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
private static void func_175354_a(String p_175354_0_, Item p_175354_1_, int p_175354_2_, BiomeGenBase p_175354_3_, List<String> p_175354_4_, FlatLayerInfo... p_175354_5_)
{
FlatGeneratorInfo flatgeneratorinfo = new FlatGeneratorInfo();
for (int i = p_175354_5_.length - 1; i >= 0; --i)
{
flatgeneratorinfo.getFlatLayers().add(p_175354_5_[i]);
}
flatgeneratorinfo.setBiome(p_175354_3_.biomeID);
flatgeneratorinfo.func_82645_d();
if (p_175354_4_ != null)
{
for (String s : p_175354_4_)
{
flatgeneratorinfo.getWorldFeatures().put(s, Maps.<String, String>newHashMap());
}
}
FLAT_WORLD_PRESETS.add(new GuiFlatPresets.LayerItem(p_175354_1_, p_175354_2_, p_175354_0_, flatgeneratorinfo.toString()));
}
示例4: GenLayerBiome
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public GenLayerBiome(long p_i45560_1_, GenLayer p_i45560_3_, WorldType p_i45560_4_, String p_i45560_5_)
{
super(p_i45560_1_);
this.parent = p_i45560_3_;
if (p_i45560_4_ == WorldType.DEFAULT_1_1)
{
this.field_151623_c = new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.swampland, BiomeGenBase.plains, BiomeGenBase.taiga};
this.field_175973_g = null;
}
else if (p_i45560_4_ == WorldType.CUSTOMIZED)
{
this.field_175973_g = ChunkProviderSettings.Factory.jsonToFactory(p_i45560_5_).func_177864_b();
}
else
{
this.field_175973_g = null;
}
}
示例5: getPossibleCreatures
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public List<BiomeGenBase.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
{
if (creatureType == EnumCreatureType.MONSTER)
{
if (this.genNetherBridge.func_175795_b(pos))
{
return this.genNetherBridge.getSpawnList();
}
if (this.genNetherBridge.func_175796_a(this.worldObj, pos) && this.worldObj.getBlockState(pos.down()).getBlock() == Blocks.nether_brick)
{
return this.genNetherBridge.getSpawnList();
}
}
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(pos);
return biomegenbase.getSpawnableList(creatureType);
}
示例6: Start
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public Start(World worldIn, Random p_i2060_2_, int p_i2060_3_, int p_i2060_4_)
{
super(p_i2060_3_, p_i2060_4_);
BiomeGenBase biomegenbase = worldIn.getBiomeGenForCoords(new BlockPos(p_i2060_3_ * 16 + 8, 0, p_i2060_4_ * 16 + 8));
if (biomegenbase != BiomeGenBase.jungle && biomegenbase != BiomeGenBase.jungleHills)
{
if (biomegenbase == BiomeGenBase.swampland)
{
ComponentScatteredFeaturePieces.SwampHut componentscatteredfeaturepieces$swamphut = new ComponentScatteredFeaturePieces.SwampHut(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
this.components.add(componentscatteredfeaturepieces$swamphut);
}
else if (biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills)
{
ComponentScatteredFeaturePieces.DesertPyramid componentscatteredfeaturepieces$desertpyramid = new ComponentScatteredFeaturePieces.DesertPyramid(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
this.components.add(componentscatteredfeaturepieces$desertpyramid);
}
}
else
{
ComponentScatteredFeaturePieces.JunglePyramid componentscatteredfeaturepieces$junglepyramid = new ComponentScatteredFeaturePieces.JunglePyramid(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
this.components.add(componentscatteredfeaturepieces$junglepyramid);
}
this.updateBoundingBox();
}
示例7: biome
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public static boolean biome(BiomeGenBase p_biome_0_, BiomeGenBase[] p_biome_1_)
{
if (p_biome_1_ == null)
{
return true;
}
else
{
for (int i = 0; i < p_biome_1_.length; ++i)
{
if (p_biome_1_[i] == p_biome_0_)
{
return true;
}
}
return false;
}
}
示例8: canLightningStrike
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public boolean canLightningStrike(BlockPos strikePosition)
{
if (!this.isRaining())
{
return false;
}
else if (!this.canSeeSky(strikePosition))
{
return false;
}
else if (this.getPrecipitationHeight(strikePosition).getY() > strikePosition.getY())
{
return false;
}
else
{
BiomeGenBase biomegenbase = this.getBiomeGenForCoords(strikePosition);
return biomegenbase.getEnableSnow() ? false : (this.canSnowAt(strikePosition, false) ? false : biomegenbase.canSpawnLightningBolt());
}
}
示例9: provideChunk
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
public Chunk provideChunk(int x, int z)
{
this.hellRNG.setSeed((long)x * 341873128712L + (long)z * 132897987541L);
ChunkPrimer chunkprimer = new ChunkPrimer();
this.func_180515_a(x, z, chunkprimer);
this.func_180516_b(x, z, chunkprimer);
this.netherCaveGenerator.generate(this, this.worldObj, x, z, chunkprimer);
if (this.field_177466_i)
{
this.genNetherBridge.generate(this, this.worldObj, x, z, chunkprimer);
}
Chunk chunk = new Chunk(this.worldObj, chunkprimer, x, z);
BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, x * 16, z * 16, 16, 16);
byte[] abyte = chunk.getBiomeArray();
for (int i = 0; i < abyte.length; ++i)
{
abyte[i] = (byte)abiomegenbase[i].biomeID;
}
chunk.resetRelightChecks();
return chunk;
}
示例10: getBiome
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public BiomeGenBase getBiome(BlockPos pos, WorldChunkManager chunkManager)
{
int i = pos.getX() & 15;
int j = pos.getZ() & 15;
int k = this.blockBiomeArray[j << 4 | i] & 255;
if (k == 255)
{
BiomeGenBase biomegenbase = chunkManager.getBiomeGenerator(pos, BiomeGenBase.plains);
k = biomegenbase.biomeID;
this.blockBiomeArray[j << 4 | i] = (byte)(k & 255);
}
BiomeGenBase biomegenbase1 = BiomeGenBase.getBiome(k);
return biomegenbase1 == null ? BiomeGenBase.plains : biomegenbase1;
}
示例11: getPossibleCreatures
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public List<BiomeGenBase.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
{
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(pos);
if (this.mapFeaturesEnabled)
{
if (creatureType == EnumCreatureType.MONSTER && this.scatteredFeatureGenerator.func_175798_a(pos))
{
return this.scatteredFeatureGenerator.getScatteredFeatureSpawnList();
}
if (creatureType == EnumCreatureType.MONSTER && this.settings.useMonuments && this.oceanMonumentGenerator.func_175796_a(this.worldObj, pos))
{
return this.oceanMonumentGenerator.func_175799_b();
}
}
return biomegenbase.getSpawnableList(creatureType);
}
示例12: matches
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public boolean matches(EntityLiving p_matches_1_)
{
if (this.biomes != null)
{
BiomeGenBase biomegenbase = p_matches_1_.spawnBiome;
boolean flag = false;
for (int i = 0; i < this.biomes.length; ++i)
{
BiomeGenBase biomegenbase1 = this.biomes[i];
if (biomegenbase1 == biomegenbase)
{
flag = true;
break;
}
}
if (!flag)
{
return false;
}
}
return this.heights != null && p_matches_1_.spawnPosition != null ? this.heights.isInRange(p_matches_1_.spawnPosition.getY()) : true;
}
示例13: biomeBaseToBiome
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
public static Biome biomeBaseToBiome(BiomeGenBase base) {
if (base == null) {
return null;
}
return BIOME_MAPPING[base.biomeID];
}
示例14: canSpawnStructureAtCoords
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
protected boolean canSpawnStructureAtCoords(int chunkX, int chunkZ)
{
int i = chunkX;
int j = chunkZ;
if (chunkX < 0)
{
chunkX -= this.field_175800_f - 1;
}
if (chunkZ < 0)
{
chunkZ -= this.field_175800_f - 1;
}
int k = chunkX / this.field_175800_f;
int l = chunkZ / this.field_175800_f;
Random random = this.worldObj.setRandomSeed(k, l, 10387313);
k = k * this.field_175800_f;
l = l * this.field_175800_f;
k = k + (random.nextInt(this.field_175800_f - this.field_175801_g) + random.nextInt(this.field_175800_f - this.field_175801_g)) / 2;
l = l + (random.nextInt(this.field_175800_f - this.field_175801_g) + random.nextInt(this.field_175800_f - this.field_175801_g)) / 2;
if (i == k && j == l)
{
if (this.worldObj.getWorldChunkManager().getBiomeGenerator(new BlockPos(i * 16 + 8, 64, j * 16 + 8), (BiomeGenBase)null) != BiomeGenBase.deepOcean)
{
return false;
}
boolean flag = this.worldObj.getWorldChunkManager().areBiomesViable(i * 16 + 8, j * 16 + 8, 29, field_175802_d);
if (flag)
{
return true;
}
}
return false;
}
示例15: getColorVanilla
import net.minecraft.world.biome.BiomeGenBase; //导入依赖的package包/类
private int getColorVanilla(BiomeGenBase p_getColorVanilla_1_, BlockPos p_getColorVanilla_2_)
{
double d0 = (double)MathHelper.clamp_float(p_getColorVanilla_1_.getFloatTemperature(p_getColorVanilla_2_), 0.0F, 1.0F);
double d1 = (double)MathHelper.clamp_float(p_getColorVanilla_1_.getFloatRainfall(), 0.0F, 1.0F);
d1 = d1 * d0;
int i = (int)((1.0D - d0) * (double)(this.width - 1));
int j = (int)((1.0D - d1) * (double)(this.height - 1));
return this.getColor(i, j);
}