当前位置: 首页>>代码示例>>Java>>正文


Java BiomeGenBase.hell方法代码示例

本文整理汇总了Java中net.minecraft.world.biome.BiomeGenBase.hell方法的典型用法代码示例。如果您正苦于以下问题:Java BiomeGenBase.hell方法的具体用法?Java BiomeGenBase.hell怎么用?Java BiomeGenBase.hell使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.biome.BiomeGenBase的用法示例。


在下文中一共展示了BiomeGenBase.hell方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: registerWorldChunkManager

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
/**
 * creates a new world chunk manager for WorldProvider
 */
public void registerWorldChunkManager()
{
    this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.hell, 0.0F);
    this.isHellWorld = true;
    this.hasNoSky = true;
    this.dimensionId = -1;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:11,代码来源:WorldProviderHell.java

示例2: findBiome

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
public BiomeGenBase findBiome(String p_findBiome_1_)
{
    p_findBiome_1_ = p_findBiome_1_.toLowerCase();

    if (p_findBiome_1_.equals("nether"))
    {
        return BiomeGenBase.hell;
    }
    else
    {
        BiomeGenBase[] abiomegenbase = BiomeGenBase.getBiomeGenArray();

        for (int i = 0; i < abiomegenbase.length; ++i)
        {
            BiomeGenBase biomegenbase = abiomegenbase[i];

            if (biomegenbase != null)
            {
                String s = biomegenbase.biomeName.replace(" ", "").toLowerCase();

                if (s.equals(p_findBiome_1_))
                {
                    return biomegenbase;
                }
            }
        }

        return null;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:31,代码来源:ConnectedParser.java

示例3: onBlockActivated

import net.minecraft.world.biome.BiomeGenBase; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
        {
            pos = pos.offset((EnumFacing)state.getValue(FACING));
            state = worldIn.getBlockState(pos);

            if (state.getBlock() != this)
            {
                return true;
            }
        }

        if (worldIn.provider.canRespawnHere() && worldIn.getBiomeGenForCoords(pos) != BiomeGenBase.hell)
        {
            if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
            {
                EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);

                if (entityplayer != null)
                {
                    playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.occupied", new Object[0]));
                    return true;
                }

                state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
                worldIn.setBlockState(pos, state, 4);
            }

            EntityPlayer.EnumStatus entityplayer$enumstatus = playerIn.trySleep(pos);

            if (entityplayer$enumstatus == EntityPlayer.EnumStatus.OK)
            {
                state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
                worldIn.setBlockState(pos, state, 4);
                return true;
            }
            else
            {
                if (entityplayer$enumstatus == EntityPlayer.EnumStatus.NOT_POSSIBLE_NOW)
                {
                    playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.noSleep", new Object[0]));
                }
                else if (entityplayer$enumstatus == EntityPlayer.EnumStatus.NOT_SAFE)
                {
                    playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.notSafe", new Object[0]));
                }

                return true;
            }
        }
        else
        {
            worldIn.setBlockToAir(pos);
            BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());

            if (worldIn.getBlockState(blockpos).getBlock() == this)
            {
                worldIn.setBlockToAir(blockpos);
            }

            worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
            return true;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:73,代码来源:BlockBed.java


注:本文中的net.minecraft.world.biome.BiomeGenBase.hell方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。