当前位置: 首页>>代码示例>>Java>>正文


Java Potion.shouldRenderInvText方法代码示例

本文整理汇总了Java中net.minecraft.potion.Potion.shouldRenderInvText方法的典型用法代码示例。如果您正苦于以下问题:Java Potion.shouldRenderInvText方法的具体用法?Java Potion.shouldRenderInvText怎么用?Java Potion.shouldRenderInvText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.potion.Potion的用法示例。


在下文中一共展示了Potion.shouldRenderInvText方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawActivePotionEffects

import net.minecraft.potion.Potion; //导入方法依赖的package包/类
/**
 * Display the potion effects list
 */
private void drawActivePotionEffects()
{
    int i = this.guiLeft - 124;
    int j = this.guiTop;
    int k = 166;
    Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();

    if (!collection.isEmpty())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableLighting();
        int l = 33;

        if (collection.size() > 5)
        {
            l = 132 / (collection.size() - 1);
        }

        for (PotionEffect potioneffect : Ordering.natural().sortedCopy(collection))
        {
            Potion potion = potioneffect.getPotion();
            if(!potion.shouldRender(potioneffect)) continue;
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            this.mc.getTextureManager().bindTexture(INVENTORY_BACKGROUND);
            this.drawTexturedModalRect(i, j, 0, 166, 140, 32);

            if (potion.hasStatusIcon())
            {
                int i1 = potion.getStatusIconIndex();
                this.drawTexturedModalRect(i + 6, j + 7, 0 + i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
            }

            potion.renderInventoryEffect(i, j, potioneffect, mc);
            if (!potion.shouldRenderInvText(potioneffect)) { j += l; continue; }
            String s1 = I18n.format(potion.getName(), new Object[0]);

            if (potioneffect.getAmplifier() == 1)
            {
                s1 = s1 + " " + I18n.format("enchantment.level.2", new Object[0]);
            }
            else if (potioneffect.getAmplifier() == 2)
            {
                s1 = s1 + " " + I18n.format("enchantment.level.3", new Object[0]);
            }
            else if (potioneffect.getAmplifier() == 3)
            {
                s1 = s1 + " " + I18n.format("enchantment.level.4", new Object[0]);
            }

            this.fontRendererObj.drawStringWithShadow(s1, (float)(i + 10 + 18), (float)(j + 6), 16777215);
            String s = Potion.getPotionDurationString(potioneffect, 1.0F);
            this.fontRendererObj.drawStringWithShadow(s, (float)(i + 10 + 18), (float)(j + 6 + 10), 8355711);
            j += l;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:60,代码来源:InventoryEffectRenderer.java


注:本文中的net.minecraft.potion.Potion.shouldRenderInvText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。