本文整理汇总了Java中net.minecraft.potion.Potion.shouldRenderInvText方法的典型用法代码示例。如果您正苦于以下问题:Java Potion.shouldRenderInvText方法的具体用法?Java Potion.shouldRenderInvText怎么用?Java Potion.shouldRenderInvText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.potion.Potion
的用法示例。
在下文中一共展示了Potion.shouldRenderInvText方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawActivePotionEffects
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
/**
* Display the potion effects list
*/
private void drawActivePotionEffects()
{
int i = this.guiLeft - 124;
int j = this.guiTop;
int k = 166;
Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
int l = 33;
if (collection.size() > 5)
{
l = 132 / (collection.size() - 1);
}
for (PotionEffect potioneffect : Ordering.natural().sortedCopy(collection))
{
Potion potion = potioneffect.getPotion();
if(!potion.shouldRender(potioneffect)) continue;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(INVENTORY_BACKGROUND);
this.drawTexturedModalRect(i, j, 0, 166, 140, 32);
if (potion.hasStatusIcon())
{
int i1 = potion.getStatusIconIndex();
this.drawTexturedModalRect(i + 6, j + 7, 0 + i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
}
potion.renderInventoryEffect(i, j, potioneffect, mc);
if (!potion.shouldRenderInvText(potioneffect)) { j += l; continue; }
String s1 = I18n.format(potion.getName(), new Object[0]);
if (potioneffect.getAmplifier() == 1)
{
s1 = s1 + " " + I18n.format("enchantment.level.2", new Object[0]);
}
else if (potioneffect.getAmplifier() == 2)
{
s1 = s1 + " " + I18n.format("enchantment.level.3", new Object[0]);
}
else if (potioneffect.getAmplifier() == 3)
{
s1 = s1 + " " + I18n.format("enchantment.level.4", new Object[0]);
}
this.fontRendererObj.drawStringWithShadow(s1, (float)(i + 10 + 18), (float)(j + 6), 16777215);
String s = Potion.getPotionDurationString(potioneffect, 1.0F);
this.fontRendererObj.drawStringWithShadow(s, (float)(i + 10 + 18), (float)(j + 6 + 10), 8355711);
j += l;
}
}
}