本文整理汇总了Java中net.minecraft.potion.Potion.getStatusIconIndex方法的典型用法代码示例。如果您正苦于以下问题:Java Potion.getStatusIconIndex方法的具体用法?Java Potion.getStatusIconIndex怎么用?Java Potion.getStatusIconIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.potion.Potion
的用法示例。
在下文中一共展示了Potion.getStatusIconIndex方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawActivePotionEffects
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
/**
* Display the potion effects list
*/
private void drawActivePotionEffects()
{
int i = this.guiLeft - 124;
int j = this.guiTop;
int k = 166;
Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
int l = 33;
if (collection.size() > 5)
{
l = 132 / (collection.size() - 1);
}
for (PotionEffect potioneffect : this.mc.thePlayer.getActivePotionEffects())
{
Potion potion = Potion.potionTypes[potioneffect.getPotionID()];
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(inventoryBackground);
this.drawTexturedModalRect(i, j, 0, 166, 140, 32);
if (potion.hasStatusIcon())
{
int i1 = potion.getStatusIconIndex();
this.drawTexturedModalRect(i + 6, j + 7, 0 + i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
}
String s1 = I18n.format(potion.getName(), new Object[0]);
if (potioneffect.getAmplifier() == 1)
{
s1 = s1 + " " + I18n.format("enchantment.level.2", new Object[0]);
}
else if (potioneffect.getAmplifier() == 2)
{
s1 = s1 + " " + I18n.format("enchantment.level.3", new Object[0]);
}
else if (potioneffect.getAmplifier() == 3)
{
s1 = s1 + " " + I18n.format("enchantment.level.4", new Object[0]);
}
this.fontRendererObj.drawStringWithShadow(s1, (float)(i + 10 + 18), (float)(j + 6), 16777215);
String s = Potion.getDurationString(potioneffect);
this.fontRendererObj.drawStringWithShadow(s, (float)(i + 10 + 18), (float)(j + 6 + 10), 8355711);
j += l;
}
}
}
示例2: onRender
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
@EventTarget
public void onRender(EventRender2D e) {
if (!client.getManagers().getManager(SettingManager.class).getSetting(HUD.class, "PotionEffect").getBooleanValue()) {
int x = e.width - 20;
for (PotionEffect p : Minecraft.getMinecraft().thePlayer.getActivePotionEffects()) {
Potion potion = Potion.potionTypes[p.getPotionID()];
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
if (potion.hasStatusIcon()) {
RenderUtils.drawFullCircle(x + 5, e.height - 11, 10, ColorUtils.backColor);
RenderUtils.drawCircle(x + 5, e.height - 11, 10, ColorUtils.arrayColor);
GL11.glColor4f(1, 1, 1, 1);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
int i1 = potion.getStatusIconIndex();
GL11.glScalef((float) 0.8f, (float) 0.8f, (float) 0.8f);
GlStateManager.enableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(inventoryBackground);
Gui.drawTexturedModalRect1((int) (x * 1.25f) - 2, (int) (e.height * 1.25f) - 23, 0 + i1 % 8 * 18,
198 + i1 / 8 * 18, 18, 18);
GL11.glScalef((float) 1.25f, (float) 1.25f, (float) 1.25f);
GlStateManager.disableBlend();
int i = p.getDuration() / 20;
int j = i / 60;
i = i % 60;
String time = (String) (i < 10 ? j + ":0" + i : j + ":" + i);
arraylist.drawStringWithShadow(time, x - arraylist.getStringWidth(time) + 12,
e.height - arraylist.getHeight() - 2, -1);
if (p.getAmplifier() != 0)
arraylist.drawStringWithShadow((p.getAmplifier() + 1) + "",
x - arraylist.getStringWidth((p.getAmplifier() + 1) + "") + 7,
e.height - arraylist.getHeight() - 13, -1);
}
if (Minecraft.getMinecraft().thePlayer.getActivePotionEffects().size() > 5)
x -= 90 / (Minecraft.getMinecraft().thePlayer.getActivePotionEffects().size() - 1);
else
x -= 24;
}
}
}
示例3: renderXDolfOverlay
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
public void renderXDolfOverlay() {
if(Wrapper.getMinecraft().gameSettings.showDebugInfo || hideGui || Wrapper.getMinecraft().currentScreen instanceof GuiChat) return;
int width = Client.gameResolution.getScaledWidth();
int height = Client.gameResolution.getScaledHeight();
Fonts.roboto18.drawStringWithShadow("Xdolf", 2, 0, 0x55FF55);
int count = 0;
try {
for(Module mod: Hacks.display) {
int x2 = width - (Fonts.roboto18.getStringWidth(mod.getName()));
int y = (10 * count);
Fonts.roboto18.drawStringWithShadow(mod.getName(), x2 - 2, y, 0xffffff);
count++;
}
} catch (Exception ex) {}
Collection<PotionEffect> var4 = Wrapper.getPlayer().getActivePotionEffects();
if (!var4.isEmpty()) {
final ResourceLocation var5 = new ResourceLocation("textures/gui/container/inventory.png");
int var6 = -23;
int count2 = 0;
for (PotionEffect potioneffect : Ordering.natural().sortedCopy(var4)) {
count2++;
Potion var9 = potioneffect.getPotion();
Wrapper.getMinecraft().renderEngine.bindTexture(var5);
String s1 = I18n.format(var9.getName(), new Object[0]);
if (potioneffect.getAmplifier() == 1) {
s1 = s1 + " II";
} else if (potioneffect.getAmplifier() == 2) {
s1 = s1 + " III";
} else if (potioneffect.getAmplifier() == 3) {
s1 = s1 + " IV";
}
String var11 = Potion.getPotionDurationString(potioneffect, 1.0F);
int var14 = width -Fonts.roboto18.getStringWidth(s1) - 2 - 20;
int var16 = width - (Fonts.roboto18.getStringWidth(var11) / 2) - 4 - 20;
if (var9.hasStatusIcon()) {
int var10 = var9.getStatusIconIndex();
this.drawTexturedModalRect(width - 20, height - (count2 * 20), 0 + var10 % 8 * 18,
198 + var10 / 8 * 18, 18, 18);
}
Fonts.roboto18.drawStringWithShadow(s1, var14, height - (count2 * 20),
16777215);
var14 = width - Fonts.roboto18.getStringWidth(var11) - 2;
Fonts.roboto18.drawStringWithShadow(var11, (var16) - 8,
height + 10 - (count2 * 20), 8355711);
}
}
for(XdolfWindow window: XdolfGuiClick.windowList) {
if(!(Wrapper.getMinecraft().currentScreen instanceof XdolfGuiClick)) {
if(window.isPinned()) {
window.draw(0, 0);
}
}
}
}
示例4: drawActivePotionEffects
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
/**
* Display the potion effects list
*/
private void drawActivePotionEffects()
{
int i = this.guiLeft - 124;
int j = this.guiTop;
int k = 166;
Collection<PotionEffect> collection = this.mc.player.getActivePotionEffects();
if (!collection.isEmpty())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
int l = 33;
if (collection.size() > 5)
{
l = 132 / (collection.size() - 1);
}
for (PotionEffect potioneffect : Ordering.natural().sortedCopy(collection))
{
Potion potion = potioneffect.getPotion();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(INVENTORY_BACKGROUND);
this.drawTexturedModalRect(i, j, 0, 166, 140, 32);
if (potion.hasStatusIcon())
{
int i1 = potion.getStatusIconIndex();
this.drawTexturedModalRect(i + 6, j + 7, 0 + i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
}
String s1 = I18n.format(potion.getName(), new Object[0]);
if (potioneffect.getAmplifier() == 1)
{
s1 = s1 + " " + I18n.format("enchantment.level.2", new Object[0]);
}
else if (potioneffect.getAmplifier() == 2)
{
s1 = s1 + " " + I18n.format("enchantment.level.3", new Object[0]);
}
else if (potioneffect.getAmplifier() == 3)
{
s1 = s1 + " " + I18n.format("enchantment.level.4", new Object[0]);
}
this.fontRendererObj.drawStringWithShadow(s1, (float)(i + 10 + 18), (float)(j + 6), 16777215);
String s = Potion.getPotionDurationString(potioneffect, 1.0F);
this.fontRendererObj.drawStringWithShadow(s, (float)(i + 10 + 18), (float)(j + 6 + 10), 8355711);
j += l;
}
}
}
示例5: PowerButton
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
public PowerButton(int buttonId, int x, int y, Potion effectIn, int tierIn)
{
super(buttonId, x, y, GuiContainer.INVENTORY_BACKGROUND, effectIn.getStatusIconIndex() % 8 * 18, 198 + effectIn.getStatusIconIndex() / 8 * 18);
this.effect = effectIn;
this.tier = tierIn;
}
示例6: drawActivePotionEffects
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
/**
* Display the potion effects list
*/
private void drawActivePotionEffects()
{
int i = this.guiLeft - 124;
int j = this.guiTop;
int k = 166;
Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
int l = 33;
if (collection.size() > 5)
{
l = 132 / (collection.size() - 1);
}
for (PotionEffect potioneffect : Ordering.natural().sortedCopy(collection))
{
Potion potion = potioneffect.getPotion();
if(!potion.shouldRender(potioneffect)) continue;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(INVENTORY_BACKGROUND);
this.drawTexturedModalRect(i, j, 0, 166, 140, 32);
if (potion.hasStatusIcon())
{
int i1 = potion.getStatusIconIndex();
this.drawTexturedModalRect(i + 6, j + 7, 0 + i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
}
potion.renderInventoryEffect(i, j, potioneffect, mc);
if (!potion.shouldRenderInvText(potioneffect)) { j += l; continue; }
String s1 = I18n.format(potion.getName(), new Object[0]);
if (potioneffect.getAmplifier() == 1)
{
s1 = s1 + " " + I18n.format("enchantment.level.2", new Object[0]);
}
else if (potioneffect.getAmplifier() == 2)
{
s1 = s1 + " " + I18n.format("enchantment.level.3", new Object[0]);
}
else if (potioneffect.getAmplifier() == 3)
{
s1 = s1 + " " + I18n.format("enchantment.level.4", new Object[0]);
}
this.fontRendererObj.drawStringWithShadow(s1, (float)(i + 10 + 18), (float)(j + 6), 16777215);
String s = Potion.getPotionDurationString(potioneffect, 1.0F);
this.fontRendererObj.drawStringWithShadow(s, (float)(i + 10 + 18), (float)(j + 6 + 10), 8355711);
j += l;
}
}
}
示例7: renderPotionEffects
import net.minecraft.potion.Potion; //导入方法依赖的package包/类
protected void renderPotionEffects(ScaledResolution resolution)
{
Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty())
{
this.mc.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
GlStateManager.enableBlend();
int i = 0;
int j = 0;
for (PotionEffect potioneffect : Ordering.natural().reverse().sortedCopy(collection))
{
Potion potion = potioneffect.getPotion();
if (!potion.shouldRenderHUD(potioneffect)) continue;
// Rebind in case previous renderHUDEffect changed texture
this.mc.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
if (potioneffect.doesShowParticles())
{
int k = resolution.getScaledWidth();
int l = 1;
int i1 = potion.getStatusIconIndex();
if (potion.isBeneficial())
{
++i;
k = k - 25 * i;
}
else
{
++j;
k = k - 25 * j;
l += 26;
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 1.0F;
if (potioneffect.getIsAmbient())
{
this.drawTexturedModalRect(k, l, 165, 166, 24, 24);
}
else
{
this.drawTexturedModalRect(k, l, 141, 166, 24, 24);
if (potioneffect.getDuration() <= 200)
{
int j1 = 10 - potioneffect.getDuration() / 20;
f = MathHelper.clamp_float((float)potioneffect.getDuration() / 10.0F / 5.0F * 0.5F, 0.0F, 0.5F) + MathHelper.cos((float)potioneffect.getDuration() * (float)Math.PI / 5.0F) * MathHelper.clamp_float((float)j1 / 10.0F * 0.25F, 0.0F, 0.25F);
}
}
GlStateManager.color(1.0F, 1.0F, 1.0F, f);
// FORGE - Move status icon check down from above so renderHUDEffect will still be called without a status icon
if (potion.hasStatusIcon())
this.drawTexturedModalRect(k + 3, l + 3, i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
potion.renderHUDEffect(k, l, potioneffect, mc, f);
}
}
}
}