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Java Potion.moveSlowdown方法代码示例

本文整理汇总了Java中net.minecraft.potion.Potion.moveSlowdown方法的典型用法代码示例。如果您正苦于以下问题:Java Potion.moveSlowdown方法的具体用法?Java Potion.moveSlowdown怎么用?Java Potion.moveSlowdown使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.potion.Potion的用法示例。


在下文中一共展示了Potion.moveSlowdown方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fireShot

import net.minecraft.potion.Potion; //导入方法依赖的package包/类
private void fireShot(World world, Entity entity)
{
	float spreadHor = world.rand.nextFloat() * 20 - 10;								// Spread between -5 and 5
	float spreadVert = world.rand.nextFloat() * 20 - 10;

	SnowShot snow = new SnowShot(world, entity, (float) this.Speed, spreadHor, spreadVert);

	// Random Damage
	int dmg_range = this.DmgMax - this.DmgMin; 				// If max dmg is 20 and min is 10, then the range will be 10
	int dmg = world.rand.nextInt(dmg_range + 1);	// Range will be between 0 and 10
	dmg += this.DmgMin;									// Adding the min dmg of 10 back on top, giving us the proper damage range (10-20)

	snow.damage = dmg;

	ShotPotion effect = new ShotPotion();

	effect.potion = Potion.moveSlowdown;
	effect.Strength = this.Slow_Strength;
	effect.Duration = this.Slow_Duration;

	snow.pot1 = effect;

	world.spawnEntityInWorld(snow);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:25,代码来源:SnowCannon.java

示例2: doSingleFire

import net.minecraft.potion.Potion; //导入方法依赖的package包/类
@Override
public void doSingleFire(ItemStack stack, World world, Entity entity)		// Server side
{
	if (this.getCooldown(stack) > 0) { return; }	// Hasn't cooled down yet

	Helper.knockUserBack(entity, this.Kickback);			// Kickback

	// SFX
	world.playSoundAtEntity(entity, "random.explode", 0.8F, 1.5F);
	NetHelper.sendParticleMessageToAllPlayers(world, entity.getEntityId(), (byte) 3, (byte) 1);	// smoke

	// Firing
	ColdIron shot = new ColdIron(world, entity, (float) this.Speed);

	// Random Damage
	int dmg_range = this.DmgMax - this.DmgMin; 				// If max dmg is 20 and min is 10, then the range will be 10
	int dmg = world.rand.nextInt(dmg_range + 1);	// Range will be between 0 and 10
	dmg += this.DmgMin;									// Adding the min dmg of 10 back on top, giving us the proper damage range (10-20)

	shot.damage = dmg;

	shot.knockbackStrength = this.Knockback;

	// Gas
	ShotPotion effect1 = new ShotPotion();

	effect1.potion = Potion.moveSlowdown;	// Nausea
	effect1.Strength = this.Slowness_Str;
	effect1.Duration = this.Slowness_Dur;

	shot.pot1 = effect1;

	ShotPotion effect2 = new ShotPotion();

	effect2.potion = Potion.hunger;
	effect2.Strength = 1;
	effect2.Duration = this.Nausea_Dur;

	shot.pot2 = effect2;

	world.spawnEntityInWorld(shot); 	// Firing!

	this.consumeAmmo(stack, entity, 1);
	this.setCooldown(stack, this.Cooldown);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:46,代码来源:FrostLancer.java


注:本文中的net.minecraft.potion.Potion.moveSlowdown方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。