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Java InventoryPlayer.isHotbar方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.InventoryPlayer.isHotbar方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryPlayer.isHotbar方法的具体用法?Java InventoryPlayer.isHotbar怎么用?Java InventoryPlayer.isHotbar使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.InventoryPlayer的用法示例。


在下文中一共展示了InventoryPlayer.isHotbar方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleHeldItemChange

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
 * Updates which hotbar slot of the player is currently selected
 */
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
    {
        this.gameController.player.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:13,代码来源:NetHandlerPlayClient.java

示例2: handleHeldItemChange

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
 * Updates which hotbar slot of the player is currently selected
 */
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
    {
        this.gameController.thePlayer.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:NetHandlerPlayClient.java

示例3: logHotBarItems

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
private void logHotBarItems(EntityPlayer player) {
	InventoryPlayer inv = player.inventory;
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		if (InventoryPlayer.isHotbar(i)) {
			ItemStack stack = inv.getStackInSlot(i);
			System.out.println(stack.getTagCompound());
		}
	}
}
 
开发者ID:ToroCraft,项目名称:NemesisSystem,代码行数:10,代码来源:NemesisSystemCommand.java

示例4: getHotBarItems

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
private List<ItemStack> getHotBarItems(EntityPlayer player) {
	InventoryPlayer inv = player.inventory;
	List<ItemStack> items = new ArrayList<>();
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		if (InventoryPlayer.isHotbar(i)) {
			items.add(inv.getStackInSlot(i));
		}
	}
	return items;
}
 
开发者ID:ToroCraft,项目名称:NemesisSystem,代码行数:11,代码来源:NemesisSystemCommand.java


注:本文中的net.minecraft.entity.player.InventoryPlayer.isHotbar方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。